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BattleForums.com Blizzard Gaming Forums > Warcraft > Warcraft General > Warcraft Maps and Modifications

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Old 10-22-2005, 09:25 PM   #1 (permalink)
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Starting Units And Chooser help

Ok, how do you make it so you dont start with a town hall and 5 peasants, but instead start with a sheep that allows you too pick your hero from a hero picker? thanks for the help
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Old 10-22-2005, 10:05 PM   #2 (permalink)
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Take away the trigger in the trigger section that's called "Melee Map Initialization", you will no longer spawn a town hall and peasants.

Then create triggers for when units walk onto the region ~100 spaces around each hero picker it gives them a hero (and kills the entering unit), and then give each player a sheep in the middle of the heroes.
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Old 10-22-2005, 10:19 PM   #3 (permalink)
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....oh no!! i dont understand a THING you just said! i deleted it, but you confused me with the rest! i want to have the sheep not able to move, but permanatly stuck next to the hero chooser!

Last edited by Aaron7772; 10-22-2005 at 11:55 PM.
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Old 10-23-2005, 08:44 AM   #4 (permalink)
 
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-Copy a footman
-Change model file to sheep
-Give him invulernable(neutral) as an unit ability
-Select neutral on the brush palette
-Slap sheep next to hero chooser

This will cause the sheep not to move.

By trigger:
If you had kept the melee initialization. You can change the part about town hall and peasents and replace it with just teh sheep.
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Old 10-23-2005, 08:58 AM   #5 (permalink)
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What excatly do you mean by hero picker here, are you saying a building where you buy a hero? Or a bunch of those circles where you walk on them?
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Old 10-23-2005, 08:59 AM   #6 (permalink)
 
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Yeah, I want to know too. That part kinda confused me a bit. It sounds more like a unit, though.
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Old 10-23-2005, 04:54 PM   #7 (permalink)
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i dont wanna sound like a copy cat but....thats what everyone else did. Juliens, they had teh boats. Ruels They had teh naked people. Proximo's they have the circle thing.

If i knew to pints of poo from a gallon of chocalate pudding about triggers, i would do the circle thing :hbut
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Old 10-24-2005, 01:48 AM   #8 (permalink)
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Why don't you try something cooler than all those hero picker methods, take any unit at all that can attack at range, and give them 0 movement speed and put them in the center of all your heroes. Give the heroes to neutral passive so they don't do anything stupid while we choose heroes. Also make the choosing units buildings (just check that box in the object eitor)

Then make this trigger:

(the condition is: "Boolean Check: Unit - Unit Classification Check & Unit - Unit Type Classification Check")

Code:
Hero Spawning
    Events
        Unit - A unit Dies
    Conditions
        ((Triggering unit) is A Hero) Equal to True
        ((Unit-type of (Killing unit)) is A Structure) Equal to True
    Actions
        Unit - Create 1 (Unit-type of (Dying unit)) for (Owner of (Killing unit)) at (Position of (Dying unit)) facing Default building facing degrees
        Unit - Kill (Killing unit)
It's that simple :P.
If you want the heroes to spawn at a specific place, replace the value "(Position of (Dying Unit))" which is a region, with a region you created in the editor.

Forgot about having a second trigger that turns off the first one, something like this:

Code:
Turn of Spawning
    Events
        Time - Elapsed game time is 60.00 seconds
    Conditions
    Actions
        Trigger - Turn off (Hero Spawning <gen>)
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Last edited by tassadar920; 10-24-2005 at 01:52 AM.
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Old 10-25-2005, 09:40 PM   #9 (permalink)
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wow...that turned out really good thank you!!! yo, i made a different map on warcraft othe then the one with the heroes. Its called "Hide And Fight" if you see someone hosting it, or me hosting it, join!
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Old 10-25-2005, 11:22 PM   #10 (permalink)
 
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But take my advice into consideration if you want to make buildings on angles.
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