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09-25-2004, 05:36 AM
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#1 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 12,118
| Did you know? That the reason ghouls are undeads harvesters and not acolytes, is becuase the acolye model isn't suied to have them chucking at trees.
why?
because the initial game system had it where you did not harvest wood, only gold and what was hen rune stones (whose purpsoe has been lost since it was taken out) and wood harvesting was added because the popular demand for it from previous warcraft games.
The acolyte model would have been created before wood harvesting was implemented, and while peasents and peons could easily add little sticks to smack the trees, the acolytes are slim and weak, so add it to ghouls.
comments? |
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09-25-2004, 05:45 AM
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#2 (permalink)
| BattleForums Wizard
Join Date: May 2003 Location: The Hotel California Posts: 5,069
| I always thought it was put in to make a certain person scream "imbalance" 
__________________ Lost causes are the only causes worth fighting for. |
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09-25-2004, 05:55 AM
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#3 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 12,118
| No I'm sure the fact that wisps dont even need to return wood to thier town hall was another way blizzard could give NE the freaking imbalance that NE seem to obtain in everypatch through ROC |
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09-25-2004, 06:47 AM
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#4 (permalink)
| BattleForums Senior Member
Join Date: Jan 2004 Location: dP's Warehouse Age: 18 Posts: 2,668
| thats ****ed up. |
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09-25-2004, 07:14 AM
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#5 (permalink)
| Meow mix please deliever
Join Date: Nov 2002 Age: 21 Posts: 4,850
| NE brings 5 wood in with a worker that's the easiest to kill with there crappy base defence. Wisps use to be able to repair non mechanical units and not harvest gold bring that back. |
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09-25-2004, 07:16 AM
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#6 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 12,118
| wisps also privde NE players with early map scouting, and they cna stay on the trees all around the map for scouting. no other race has their works do that. |
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09-25-2004, 07:53 AM
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#7 (permalink)
| BattleForums Wizard
Join Date: Sep 2003 Location: Madison Age: 19 Posts: 6,043
| Wisps have no attack and gather wood slower. Of course they are good for scouting.. 60 gold. |
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09-25-2004, 07:55 AM
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#8 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 12,118
| they have no attack? wow I forgot that puts them at a disadvantage compared to acolytes that do what, 5 damage? oh noes |
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09-25-2004, 07:56 AM
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#9 (permalink)
| BattleForums Wizard
Join Date: Sep 2003 Location: Madison Age: 19 Posts: 6,043
| Still.. acolyte>wisp. |
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09-25-2004, 08:17 AM
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#10 (permalink)
| BattleForums Wizard
Join Date: May 2003 Location: The Hotel California Posts: 5,069
| Quote: |
Originally Posted by Andrew Still.. acolyte>wisp. | so you would rather have a unit that costs 15 gold more that does 10 damage in 5 seconds instead of a 60 dollar scout that can eat up mana and dispel buffs?
__________________ Lost causes are the only causes worth fighting for. |
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09-25-2004, 08:18 AM
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#11 (permalink)
| BattleForums Wizard
Join Date: Sep 2003 Location: Madison Age: 19 Posts: 6,043
| What are you talking about? |
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09-25-2004, 08:21 AM
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#12 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 12,118
| If u can't figure out what he is saying, u need to seriosuly put down ur mousem ur anime porn crap and go outside experience the world, cuase I think all the computer screen radiation is affecting ur brain |
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09-25-2004, 08:23 AM
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#13 (permalink)
| BattleForums Wizard
Join Date: Sep 2003 Location: Madison Age: 19 Posts: 6,043
| Did I say anything about which unit helps you more? No. I was just trying to say why wisps are good scouters and you expand on it by saying acolytes do 5 dmg. Acos>Wisps in a 1v1 battle. This thread has nothing to do with what unit I would rather have.. |
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09-25-2004, 08:25 AM
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#14 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 12,118
| and because u know in the game of warcraft there is always 1v1 matchups against wisps and acolytes... |
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09-25-2004, 08:26 AM
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#15 (permalink)
| BattleForums Wizard
Join Date: Sep 2003 Location: Madison Age: 19 Posts: 6,043
| Yeah.. there are serious replays where there are battles that are decided by the number of acolytes and wisps on the battlefield. |
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09-25-2004, 08:28 AM
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#16 (permalink)
| Meow mix please deliever
Join Date: Nov 2002 Age: 21 Posts: 4,850
| I'd rather pay the extra 10 gold and not have my wisp die when he made a building. Hell aco's don't even need to stay with what they are building.... And can be massed in 3v3 and 4v4 |
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09-25-2004, 08:30 AM
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#17 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 12,118
| I would love to have my necropolis able to move around, eat trees at no extra cost to heal, and be able to clear expansions for the most imbalanced fast expand. |
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09-25-2004, 08:32 AM
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#18 (permalink)
| BattleForums Wizard
Join Date: Sep 2003 Location: Madison Age: 19 Posts: 6,043
| UD has ghoul/DL fast expand.. |
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09-25-2004, 08:34 AM
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#19 (permalink)
| Forum Administrator
Join Date: Aug 2002 Location: Canada Age: 20 Posts: 12,118
| Quote: |
Originally Posted by Andrew UD has ghoul/DL fast expand.. | thats like saying orc has FS and grusnt fast expand.
except NE can clear out an expansion with jsut a Tree and a hero. no units |
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09-25-2004, 08:35 AM
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#20 (permalink)
| Registered User
Join Date: Jul 2003 Posts: 3,782
| Acos can gather gold from haunted mine that they can built for 3 or 4 times less time. They dont even need necropolis to gather gold away from the base. |
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