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04-07-2004, 08:35 PM
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#1 (permalink)
| BattleForums Junior Member
Join Date: Apr 2004 Posts: 32
| Turn-Based Fighting Sequence, Ideas Needed Hey, i know its a big step, but i wanna have a system similar to breath of fire.. or FF... they are basically the same thing. A Turn based system of fighting, anyone have ideas on how to do it, please post them here.. i need all i can get, cause may "pause unit, wait 3 seconds, then unpause and let him attack for like 11 seconds" its just too much to do for each charater. Please help if you can, thank you
-Grampz |
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04-08-2004, 01:52 AM
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#2 (permalink)
| BattleForums Junior Member
Join Date: Feb 2004 Posts: 52
| Wait are you saying that you want it like a real rpg where one unit attacks then they wait and another unit attacks?
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04-08-2004, 02:10 AM
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#3 (permalink)
| BattleForums Junior Member
Join Date: Apr 2004 Posts: 32
| yes, and i have found a map with triggers that have this, its in german but i spent like 1 and a half or so hours translating at some web site =) i'm very determined ti do this, and i want a system similiar to this, and this sytem would even work fine.. its just i dont get everything he is doing... anyone that can explain please do! and if you have any ideas on another approach to this, please do tell!
(Cant post maps... sorry i'm not that smart yet(lol))
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04-08-2004, 02:32 AM
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#4 (permalink)
| BattleForums Junior Member
Join Date: Feb 2004 Posts: 52
| Oh to post maps, first instead of writing in the provided box down below, click post reply, and there is a button that says attachments. Yeah, the triggering probably involves about five diffrent triggers each an individual part of the thing you want. probably something like unit attacks another unit. Make unit 1 unable to attack for 5 secs. versa-vice just an idea, probably alot more complicated than that and i definitely dont have the right wording.
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04-08-2004, 04:18 AM
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#5 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Location: Azeroth Age: 19 Posts: 1,075
| would most likley be very complicated and hard to make... but im actually interested in making it, and using it in a straight forward RPG 
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04-08-2004, 04:35 AM
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#6 (permalink)
| BattleForums Junior Member
Join Date: Apr 2004 Posts: 32
| yea i was trying this before, but itwouldnt work no matter how many times i signed in, but whatever... yea look at this map, i'm gonna start disecting it soon.. and alot of the guys that make a ATB battle system dont share cause it took them so long, but i intend to share IF i get the hang of it... i'm learning pretty fast, once i do it, i know it.. its just getting there to know it.. there is sooo many diffrent ways to "say" the trigger trick is finding the right one, no where near as easy as starcraft, but i'm soo happy for how much more powerfull it is. and this is just like FF7 i mean, it has the timer till you attack, its just i dont see how i would use a spell...(item spell) but i'm thinkin ill figure it out, and yea this is mostly decoded... the word Kampf = Battle and the word Gegner = Opponents, i say this cause i didnt chage them in the variables, there were SOO many, jus got lazy |
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04-09-2004, 01:51 AM
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#7 (permalink)
| BattleForums Junior Member
Join Date: Feb 2004 Posts: 52
| Ill try it out, but its inn german isnt it?
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04-09-2004, 06:05 AM
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#8 (permalink)
| BattleForums Junior Member
Join Date: Apr 2004 Posts: 32
| some is, some isnt... i upadted it more, but its on another comptuer, i'm at a friends house and he has DSL =D |
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