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Old 06-04-2005, 09:25 PM   #1 (permalink)
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how do you break the terran D with toss?

I've tried many things and I have found that reavers, corsairs along with zeals and goons work great.

How do you guys break the Terran defence when they block it up and have huge number of tanks, turrets, bunkers?
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Old 06-04-2005, 10:01 PM   #2 (permalink)
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Out expand them. If they turtle up, take over.
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Old 06-04-2005, 10:44 PM   #3 (permalink)
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Take over the map into carriers.
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Old 06-05-2005, 04:54 PM   #4 (permalink)
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What map do you want to know?
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Old 06-05-2005, 09:40 PM   #5 (permalink)
 
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Probably Lost Temple.
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Old 06-06-2005, 11:18 AM   #6 (permalink)
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With that Terran D vs. Toss Ground = impossible scenario for toss to win.
Considering that T poured his resources into his D, it is likely that he'd have no wraiths.
Only possible solution = Carrier
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Old 06-07-2005, 12:00 AM   #7 (permalink)
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Use Stasis to web the place. Then move in with mass upped zealots.
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Old 06-07-2005, 05:59 PM   #8 (permalink)
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Use Stasis to web the place. Then move in with mass upped zealots.
Uhmmm... NO!!!!!!!
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Old 06-07-2005, 07:27 PM   #9 (permalink)
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Lost Temple, and Big Game Hunters.
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Old 06-07-2005, 07:47 PM   #10 (permalink)
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If it's Lotem, then do what a@... and I said. If it's BGH, then expand once or twice into carriers. It's gonna be slighty harder here since you're gonna be hitting and running for some time before you actually wear him down. I advise some observer and corsair(with D-web) support here.
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Old 06-20-2005, 05:25 PM   #11 (permalink)
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I have found the a combination of carriers and zealots work, although it is slow.
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Old 06-20-2005, 05:35 PM   #12 (permalink)
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Well, yeah, if T doesn't make wraiths. Dependant on the map. If it's a money map then you're gonna need those sairs. A couple of arbs couldn't hurt, either.
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Old 06-21-2005, 12:08 AM   #13 (permalink)
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disruption web and then lots....easy as hell....

EDIT: oya, and the sairs for any air, goons will be helpful to, but bunkers and seige tanks are destroyed from the web
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Old 06-21-2005, 12:35 AM   #14 (permalink)
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Except zealots can't attack under D-web.
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Old 06-21-2005, 01:02 AM   #15 (permalink)
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what do you mean? lots can attack things under d-web...?
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Old 06-21-2005, 01:33 AM   #16 (permalink)
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Because zealots are melee, they are also affected by D-web. Don't confuse D-web with D-swarm. D-web prevents anything under it from attacking while D-swarm prevents ranged units from attacking anything under the swarm.
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Old 06-21-2005, 10:16 AM   #17 (permalink)
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no really? wow, i never knew that....well, all the terran players i played have been really aggresive and i play zerg so....ya

I thought dweb stops anything ranged under it from attacking....

well then, goons and distruption web are good together
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Old 06-21-2005, 12:14 PM   #18 (permalink)
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Quote:
Originally Posted by Phoenix2003
Well, yeah, if T doesn't make wraiths. Dependant on the map. If it's a money map then you're gonna need those sairs. A couple of arbs couldn't hurt, either.
12 carriers can take 24 wraiths.

Assuming your not on a money map, its pretty hard for a terrian player to get enough wriaths to outdo 12 carriesr, but I suppose it would be possible.

You could take care of the wariths pretty fast with templaers.

And if the wariths clock you just need a few observers, which you should have anyway.

I suppose your correct, thats not the best way to do it, but I play origanl so I can't use webs.
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Old 06-21-2005, 12:55 PM   #19 (permalink)
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I see. Carrier/goon/zeal then. Gols are pretty worthless w/o charon boosters.(it is vanilla, right?)
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Old 06-21-2005, 01:24 PM   #20 (permalink)
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And, of course, don't back down! While building your first attack, start building a second, etc.
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