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08-24-2005, 01:26 AM
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#121 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Location: Antioch, Aiur Age: 28 Posts: 1,383
| Quote: |
Originally Posted by Kaison One Hatcheries 3 units.. terran 1 unit per building.. uses more money.. cause more buildings... | Toss and terran will be maikng more than one gateway/barrack. While zerg can make more hatches, it costs him a drone screwing his eco.
__________________ Nonsense. There's no shame in defeat so long as the spirit is unconquered. And I'm still able to serve Aiur to a degree. |
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08-24-2005, 09:41 PM
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#122 (permalink)
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Join Date: Jun 2003 Age: 21 Posts: 1,190
| zerg are great but one of their pet pieves are the overlords. we al know that a lot of zerg players always bunch their overlords together which o course have a nice air force could do a lot of damage to the zerg. but then again most of the time they keep them some place far from enemy lines so if they do attack they can't reach them very easily.
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08-30-2005, 12:20 AM
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#123 (permalink)
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Join Date: Nov 2002 Posts: 1,210
| Zerg units are just too darn weak to win in money maps. The only thing comparable to terran and protoss' carriers and bcs is the ultralisk. Guardians are way too vulnerable to be a threat, considering how much they cost. Lings can be countered by firebats or zeal/archon/reaver.
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08-30-2005, 01:31 AM
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#124 (permalink)
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Join Date: Jun 2003 Age: 21 Posts: 1,190
| then you go guards and devours with some scorges or whatever. that is a nice air force only problem is that the guard is very slow
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08-30-2005, 01:37 PM
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#125 (permalink)
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Join Date: May 2003 Location: Antioch, Aiur Age: 28 Posts: 1,383
| Pretty much anything will beat that,too. Zerg NEEDS to OUTRESOURCE his opponent to win. Something he CANNOT do on money maps.
Maelstrom/storm plus toss air
Irradiate plus terran air
__________________ Nonsense. There's no shame in defeat so long as the spirit is unconquered. And I'm still able to serve Aiur to a degree. |
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08-31-2005, 01:23 AM
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#126 (permalink)
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Join Date: Nov 2002 Posts: 1,210
| Quote: |
Originally Posted by betaalpha5 then you go guards and devours with some scorges or whatever. that is a nice air force only problem is that the guard is very slow | Archons > Guards. Cheaper, too.
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08-31-2005, 07:59 AM
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#127 (permalink)
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Join Date: May 2003 Location: Antioch, Aiur Age: 28 Posts: 1,383
| Quote: |
Originally Posted by Snagg Archons > Guards. Cheaper, too. | Guards > Archons. Much longer range. Guards will get alot of shots in before archs become a threat to guards.
__________________ Nonsense. There's no shame in defeat so long as the spirit is unconquered. And I'm still able to serve Aiur to a degree. |
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08-31-2005, 10:09 PM
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#128 (permalink)
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Join Date: Nov 2002 Posts: 1,210
| What makes archons? Templars!! What do templars do? Storm!
This thread is done and is official. Zerg can't beat nothing on moneymaps like bgh.
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09-01-2005, 12:12 PM
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#129 (permalink)
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Join Date: May 2003 Location: Antioch, Aiur Age: 28 Posts: 1,383
| Yes, I know storm owns guards, but you said archons > guards which is wrong. You do realize that it takes 2 storms to kill a guard, right? He can always spread them because they have incredible range. That's alot of storms and he can still pick off your temps.
__________________ Nonsense. There's no shame in defeat so long as the spirit is unconquered. And I'm still able to serve Aiur to a degree. |
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09-01-2005, 12:14 PM
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#130 (permalink)
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Join Date: Jul 2005 Location: Huntington Beach Posts: 619
| Its actually Archons < Guards...
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09-01-2005, 01:26 PM
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#131 (permalink)
| Respected Member
Join Date: Jan 2004 Age: 19 Posts: 9,499
| dont you think protoss would get something like few corsairs or scouts when they see you geting mutas? or guards?
and I think if it was like, 12 guards vs 12 archons, archons might win... but meh dunno, maybe with micro guards will |
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09-01-2005, 02:44 PM
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#132 (permalink)
| BattleForums Newbie
Join Date: Jan 2005 Age: 19 Posts: 24
| Archon will win, believe me, I know. |
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09-01-2005, 02:55 PM
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#133 (permalink)
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Join Date: Jun 2003 Age: 21 Posts: 1,190
| well... even thought it is almost impossible they could always broodling em
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09-01-2005, 03:13 PM
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#134 (permalink)
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Join Date: Nov 2002 Posts: 1,210
| 12 archons beat 12 guardians. And to be fair, resources-wise. I'll pop in a templar or two.
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09-02-2005, 11:55 AM
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#135 (permalink)
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Join Date: May 2003 Location: Antioch, Aiur Age: 28 Posts: 1,383
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Originally Posted by betaalpha5 well... even thought it is almost impossible they could always broodling em | You can't broodling archons. Anyway, guards > archons. If you played a zerg who loses guards to archons then he needs to play better, period.
__________________ Nonsense. There's no shame in defeat so long as the spirit is unconquered. And I'm still able to serve Aiur to a degree. |
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09-02-2005, 11:57 AM
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#136 (permalink)
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Join Date: Jul 2005 Location: Huntington Beach Posts: 619
| Omg Guards Will win.. They have the range.. advantage.. like 2-3 shots before the damn archon will get to the Guard
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09-02-2005, 01:12 PM
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#137 (permalink)
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Join Date: Jan 2004 Age: 19 Posts: 9,499
| Quote: |
Originally Posted by Kaison Omg Guards Will win.. They have the range.. advantage.. like 2-3 shots before the damn archon will get to the Guard | yes, but their massive splash is just too much to handle sometimes in tight situations  |
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09-02-2005, 03:59 PM
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#138 (permalink)
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Join Date: Sep 2005 Age: 19 Posts: 3
| In my eyes.. Guards ownz teh archons.. |
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09-02-2005, 06:32 PM
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#139 (permalink)
| BattleForums Senior Member
Join Date: Nov 2002 Posts: 1,210
| Enough of these opinions. I made a simple map of 10 archons vs 15 guardians. I spread out the guardians to simulate "micro". 5 archons died versus 15 guardians annihilated. www.boomspeed.com/jake/guardsvsarchons.rep
Owned.
BTW 500 minerals, 1500 gas was used for protoss team.
Compared to 2250 gas and 3000 gas used for the zerg team.
Yes you're right, guardians have range. But 5 archon hits kill 1 guardian. Versus approximately 18 hits to kill one archon.
Edit:
I got curious and see how far 10 archons could go.
10 mutas, 10 hydras, about 3 dozen zerglings, one ultralisk. www.boomspeed.com/jake/archonsvszerg.rep
3 archons were left. Again, I did not micro my archons. I let the ultralisk attack from the flank.
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Last edited by Snagg; 09-02-2005 at 06:48 PM.
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09-02-2005, 07:33 PM
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#140 (permalink)
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Join Date: Jan 2004 Age: 19 Posts: 9,499
| Quote: |
Originally Posted by Snagg Enough of these opinions. I made a simple map of 10 archons vs 15 guardians. I spread out the guardians to simulate "micro". 5 archons died versus 15 guardians annihilated. www.boomspeed.com/jake/guardsvsarchons.rep
Owned.
BTW 500 minerals, 1500 gas was used for protoss team.
Compared to 2250 gas and 3000 gas used for the zerg team.
Yes you're right, guardians have range. But 5 archon hits kill 1 guardian. Versus approximately 18 hits to kill one archon.
Edit:
I got curious and see how far 10 archons could go.
10 mutas, 10 hydras, about 3 dozen zerglings, one ultralisk. www.boomspeed.com/jake/archonsvszerg.rep
3 archons were left. Again, I did not micro my archons. I let the ultralisk attack from the flank. | Archons annihiliate zergs  |
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