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Old 02-23-2005, 09:34 PM   #61 (permalink)
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Hehehehe, Phoenix owns you all

For the record, Zerg generally own Protoss and i am a Protoss-only player.
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Old 02-23-2005, 09:35 PM   #62 (permalink)
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Zerg own Toss only if zerg goes like 6 pool zergling rush. Once toss has zealots... I don't see how they can withstand a zealot rush.
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Old 02-23-2005, 09:45 PM   #63 (permalink)
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I didn't contradict myself at all. Do you even know what cost-effectiveness is?

Oh, I get it now. You're discussing money maps.

As for the SV comment. That's a key unit for t against z. If you're spending money on metal then you won't have the gas for SVs. That's the logic behind that.

Yeah, zerg does suck on $$$$$ maps. You should have SAID that then we wouldn't have bothered making 3 pages of the same ****.
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Old 02-23-2005, 09:58 PM   #64 (permalink)
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Things usually NEVER work out the way people say it does

... that means that nothing will ever work.

I don't see how you won't have enough gas to make an SV. Metal does not cost that much gas. Zerg units cost as much gas as terran metal.

You still can't beat the zealots.


Same amount of units cost-wise and terran and protoss will own the Zerg.
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Old 02-24-2005, 02:55 AM   #65 (permalink)
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88888
------
www



88888 = 32 Stim-packed Marines
------ = Border between water and land
www = 8 Guardians

Zerg wins. Terran sucks. Also, replace Marines with Zealots for same outcome. I can see why you use unit vs unit scenarios now.. no matter what, you can always make your favorite race win.
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Old 02-24-2005, 04:18 AM   #66 (permalink)
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It's a lot harder to build a full mess of goliaths than mutalisks... Precisely because Zerg expand like hell.
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Old 02-24-2005, 10:47 AM   #67 (permalink)
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Quote:
Originally Posted by Snagg
Things usually NEVER work out the way people say it does

... that means that nothing will ever work.

I don't see how you won't have enough gas to make an SV. Metal does not cost that much gas. Zerg units cost as much gas as terran metal.

You still can't beat the zealots.


Same amount of units cost-wise and terran and protoss will own the Zerg.
Just play 1:1 lotem w/ phoenix and discuss the result.
I'll be ob?

Oh and by the way, it's zerg's basic bo vs T to expand either 9 drone hatch or 12 hatch, so z will always out-resource t unless t starts to expo.
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Old 02-24-2005, 07:20 PM   #68 (permalink)
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who would let any marine fight when the guardians are not near land?

9 hatch = die if marine/zealot rush.

What makes you think terran and protoss can't expand? Geez. They too will expand in some strats.
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Old 02-24-2005, 10:57 PM   #69 (permalink)
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Quote:
Originally Posted by Snagg
who would let any marine fight when the guardians are not near land?
Even on open ground guards will deal healthy damage to a m&m group, but guards normally attack from a cliff at your eco,anyways.

Quote:
9 hatch = die if marine/zealot rush.
If Z can 12 hatch without worrying too much about getting rushed then 9-hatch will come before then.

Quote:
What makes you think terran and protoss can't expand? Geez. They too will expand in some strats.
Toss and Terran can expand just not as much or as safely. Without getting overrun or harassed to death.

Let's just play zvt on lotem. I'll be on around 6pm tomorrow on OP battleforums. It's better than just going back and forth with this, don't you agree?


EDIT: it's my first time trying to dissect posts. I'll get it sooner or later.

--Edit--

You don't write the slash in the first tag.

What you wrote was:

[/quote]test[/quote]

What you should have written was

[QUOTE]test[/quote]
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Nonsense. There's no shame in defeat so long as the spirit is unconquered. And I'm still able to serve Aiur to a degree.

Last edited by TrongaMonga; 02-25-2005 at 07:02 AM.
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Old 02-25-2005, 12:33 AM   #70 (permalink)
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I don't think that zerg is week at all. They are all about the numbers. You rush with like 200 fully upgraded zerglings and you are going to **** **** up. Imagine like 10 hatcheriesx3 eggs each =60 zerglings every 30 secs....The defiler is crazy as hell also. A lot of starcraft can be micro. Lurkers for base defense along with the spore colonies.
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Old 02-25-2005, 01:08 AM   #71 (permalink)
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x = Guardian
o = Marine














xxxxxxxxxxxxx
xxxxxxxxxxxxx
xxxxxxxxxxxxx
xxxxxxoxxxxxx
xxxxxxxxxxxxx
xxxxxxxxxxxxx
xxxxxxxxxxxxx

Zerg wins. No water needed. I love unit vs unit scenarios.
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Old 02-25-2005, 12:42 PM   #72 (permalink)
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Quote:
Originally Posted by Snagg
9 hatch = die if marine/zealot rush.
I said 9 hatch, 12 hatch bo is for strictly against T, not P.
Z goes 9 pool when vsing against P, and also marines w/o medic can be taken out w/o a sweat early in the game. 9 hatch -> 12 pool, so even if T rushes w/ marines, few lings and at least 1 sunken coloy will be made @ expo by the time they get there.

Quote:
Originally Posted by Snagg
What makes you think terran and protoss can't expand? Geez. They too will expand in some strats.
Not as flexible as Z when it comes to expanding.

Quote:
Originally Posted by Snagg
The 20 damage means it takes 6 hits to kill one muta.
Goliath air = Explosive, Muta = Light
Explosive does
100% to heavy
75% to medium
50% to light

So gol air atk dmg will only do 10 dmg to muta
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Old 02-25-2005, 07:07 PM   #73 (permalink)
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Playing at my best as Zerg, I've never had any T or P ever out-expand me. Zerg can easily have the best economy, especially early in the game.
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Old 02-25-2005, 07:40 PM   #74 (permalink)
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Quote:
Originally Posted by -Azrael666-
Playing at my best as Zerg, I've never had any T or P ever out-expand me. Zerg can easily have the best economy, especially early in the game.
-Took the words right out of my mouth. If you are gosu enough it is close to impossible to lose as zerg.
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Old 02-26-2005, 03:04 AM   #75 (permalink)
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Quote:
I said 9 hatch, 12 hatch bo is for strictly against T, not P.
Yes, but are you sure you can scout your enemy before you make 9 drones?

Impossible to lose as a zerg? how about you getting zealot rushed.
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Old 02-26-2005, 03:52 AM   #76 (permalink)
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How about you get ling rushed. I can make 6 lings while your first zealot is still building. Oh you'll have your workers fend them off? I'll send my workers too. I'll go for your pylon and kill the zealot as soon as it comes out. Then, with my workers owning your workers with help from my lings, and your zealot dead, and your pylon gone, you will be mine.

Hey, it could happen.TM
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Old 02-26-2005, 01:25 PM   #77 (permalink)
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Seriously, you're expecting us to believe you? who doesn't even know simple sc knowledge that gol does explosive and does NOT take 6 hits to kill muta. (Even if gol does 20 dmg to muta, it'd be 7 since muta's hp will regenerate while taking hits)

Why did you ignore phoenix post, if you're so sure of yourself, then go ahead and do 1:1.
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Old 02-26-2005, 01:30 PM   #78 (permalink)
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Even if gol's do explosive damage, it will still own the mutas hands down.
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Old 02-26-2005, 02:23 PM   #79 (permalink)
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Can you prove it? I thought not.
What makes so sure that you're always right?
Are you just ignorant, because you seem like repeating yourself over and over with no positive proof. All talk, and no walk?
and as I said above, don't ignore and try to walk away, do 1:1 b/c phoenix and I waited in Op Battleforums for 30 minutes, and you didn't show up.

Quote:
Originally Posted by Phoenix2003 02-24-2005, 10:57 PM
Let's just play zvt on lotem. I'll be on around 6pm tomorrow on OP battleforums. It's better than just going back and forth with this, don't you agree?
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Old 02-28-2005, 01:02 AM   #80 (permalink)
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Quote:
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Yes, but are you sure you can scout your enemy before you make 9 drones?

Impossible to lose as a zerg? how about you getting zealot rushed.
-Nothing is bullet proof. A good protoss person would give zerg an easy run for their money. Provided they know what they are doing. Protoss are very strong in the beggining and towards the end of games. Zealots are an awesome melee unit and You have great base defense against cannons....every strategy has a defense. Its just being good enough to think of it.
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