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09-11-2003, 04:24 PM
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#1 (permalink)
| R{S}T
Join Date: May 2003 Location: O <-- LOOK A CIRCLE =O Age: 28 Posts: 3,099
| Overall best Terran unit! Any Terran ground or air unit, but it can't be a building, a special building or anything that has to do with buildings.
Battle Cruisers are disabled since a lot of people will vote them, you can't vote for Battle Cruisers.
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09-11-2003, 05:10 PM
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#2 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 21 Posts: 4,400
| for me firebat... |
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09-11-2003, 07:26 PM
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#3 (permalink)
| BattleForums Addict
Join Date: May 2003 Location: Tarsonis Posts: 847
| Siege Tank
__________________ Hybernation, then Winter Solstice... |
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09-11-2003, 10:45 PM
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#4 (permalink)
| BattleForums Member
Join Date: May 2003 Location: korhal Posts: 485
| marines alot of them on drugs. own zerg but nmot the utralisk no way in hell.
__________________ If the police arrest a mime, do they tell him he has the right to remain silent?- George Carlin |
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09-12-2003, 12:19 AM
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#5 (permalink)
| BattleForums Member
Join Date: May 2003 Posts: 273
| medic....since introduced in BW, more ppl have been playing terran
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09-12-2003, 12:23 AM
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#6 (permalink)
| BattleForums Junior Member
Join Date: Jun 2003 Age: 63 Posts: 74
| firebat.
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09-12-2003, 01:35 PM
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#7 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Posts: 2,480
| i'd have to say siege tanks or sci vessels. |
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09-12-2003, 02:53 PM
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#8 (permalink)
| Grumpy Old Grandpa
Join Date: Dec 2002 Location: Portugal Age: 23 Posts: 9,990
| Ghost is a fine unit against Terran and Protoss.
Against Zerg, I prefer marines. |
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09-12-2003, 07:31 PM
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#9 (permalink)
| BattleForums Addict
Join Date: May 2003 Location: Tarsonis Posts: 847
| Ghost suck at offense.
At least they do full dmg against light armored units like marines, zerglings...etc.
__________________ Hybernation, then Winter Solstice... |
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09-12-2003, 07:49 PM
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#10 (permalink)
| Grumpy Old Grandpa
Join Date: Dec 2002 Location: Portugal Age: 23 Posts: 9,990
| He didn't ask the best unit for offense, now did he?
If well used, they can be good, that's all I say. But then again, all can.
I love ghosts, they are one of the best units.
Actually, I love all spellcasters  |
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09-12-2003, 07:52 PM
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#11 (permalink)
| BattleForums Addict
Join Date: May 2003 Location: Tarsonis Posts: 847
| So that's why you have Dark Arhon for your avatar?
Early in the game, 2~4 dropship loaded with tanks and goliaths in T v T
I think that's pretty good combo.
__________________ Hybernation, then Winter Solstice... |
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09-13-2003, 03:49 AM
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#12 (permalink)
| R{S}T
Join Date: May 2003 Location: O <-- LOOK A CIRCLE =O Age: 28 Posts: 3,099
| I'd say Terran Marines and a couple of firebats to blow up the smaller units, all on stim.
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09-13-2003, 07:05 AM
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#13 (permalink)
| BattleForums Senior Member
Join Date: Jun 2003 Age: 21 Posts: 1,190
| gols i like the air range have a few siegn tanks and say goodbye
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09-13-2003, 05:00 PM
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#14 (permalink)
| BattleForums Senior Member
Join Date: Sep 2003 Location: In my room Age: 18 Posts: 1,276
| My fav. unit is probably siege tank for defense and then for an attacking unit is probably a combo of a firebat and a few medics.
__________________ A good word of advice: Listen to more KoRn!! |
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09-13-2003, 07:05 PM
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#15 (permalink)
| BattleForums Junior Member
Join Date: Jul 2003 Location: Somewhere in the Middle of Nowhere Posts: 234
| Science Vessel!!! It must be!
Irridate>Zerg
EMP>Protoss
D-matrix>everything else. 
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09-13-2003, 07:26 PM
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#16 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Location: Antioch, Aiur Age: 28 Posts: 1,392
| EMP> protoss? Not really. It's too easy to dodge.
__________________ Nonsense. There's no shame in defeat so long as the spirit is unconquered. And I'm still able to serve Aiur to a degree. |
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09-13-2003, 07:28 PM
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#17 (permalink)
| BattleForums Junior Member
Join Date: Jul 2003 Location: Somewhere in the Middle of Nowhere Posts: 234
| Well..it's not that easy to dodge. You can probably pull back half of your forces but still, if one shot of emp gets at least 300 "hit points". then it was worth it. unless you did that for no reason and did not attack.
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09-13-2003, 07:33 PM
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#18 (permalink)
| Grumpy Old Grandpa
Join Date: Dec 2002 Location: Portugal Age: 23 Posts: 9,990
| If he has a dark archon and knows who to micro, the problem is solved  . |
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09-13-2003, 07:33 PM
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#19 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Location: Antioch, Aiur Age: 28 Posts: 1,392
| Units are often moving around with shield damage already so. For example, if zeals had 10 shields left, EMP ain't gonna do squat. EMP voids shields and mana, not hitpoints. Add to this that EMP has poor area-of-effect even if units are tightly packed. Then there are shield batteries if that's a problem. It's one thing if you like EMP, but EMP isn't THAT effective against toss. Why are you using EMP on DAs? If it doesn't have the mana to feedback the SVs, then what's the point?
__________________ Nonsense. There's no shame in defeat so long as the spirit is unconquered. And I'm still able to serve Aiur to a degree.
Last edited by Phoenix2003; 09-13-2003 at 07:36 PM.
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09-13-2003, 07:36 PM
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#20 (permalink)
| BattleForums Junior Member
Join Date: Jul 2003 Location: Somewhere in the Middle of Nowhere Posts: 234
| I never said it was..I just said it's good against protoss. Shield batteries are almost never used, and require some time to get all your units to the max. Plus the require energy...which is really evil! they need an upgrade that makes the energy go to 300 or something..
and another thing..I though EMP's range was pretty big. on the screen it looks big, but I never did a test.
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