Register for free, and make this box disappear!

Welcome to the BF Forums! Register Now, It's Free!


Welcome to the BF Forums; your source for the latest video game news, strategies, discussions, and resources. Join over 66,000 like-minded gamers to chat about your interests in our community.

You are currently viewing the forums as a guest user, which limits your access to certain content, contests, downloads, and more. By joining our free community, you will be able to respond in discussions/articles, contact members privately (PM), participate in regular-scheduled contests, see less advertisements, and have access to many other features. Registration is quick, easy, and completely free.



Have your questions answered. Share your thoughts about a topic. Take 2 minutes, Register Now!
BattleForums.com Forums > StarCraft > Starcraft Strategies and Replays

We're Half-Way There!! - BF Lotto: $50 Ebay or Amazon Gift Card - A Single Click is All It Takes...

Reply
 
Thread Tools Display Modes
Old 08-06-2003, 06:19 AM   #1 (permalink)
BattleForums Junior Member
 
Scythe's Avatar
 
Join Date: Jun 2003
Location: United States
Age: 20
Posts: 108
Auto-Arming Nukes

What trigger do I use to get human-controlled nuclear silos to arm themselves?

I have found two scripts under Run AI Script at Location called 'BW Terran 2-A (Fill Silos with Nuke (Type 1))' and 'BW Terran 2-A (Fill Silos with Nuke (Type w))', but when I tried them in the game they didn't auto-load. Maybe it's somewhere else in the trigger? Here it is anyway:

CONDITIONS:
Always.
ACTIONS:
Execute AI Script 'BW Terran 2-A (Fill Silos with Nuke (Type1))'/'BW Terran 2-A (Fill Silos with Nuke (Type 2))' at 'Location 3'.
Preserve Trigger.
__________________
Scythe is offline   Reply With Quote
Beitrag Sponsored Links

__________________
Ads suck! Take 2 minutes to register for your free account, and GET RID OF THESE ADS!
Old 08-06-2003, 06:54 AM   #2 (permalink)
BattleForums Junior Member
 
Unknown_Being's Avatar
 
Join Date: Aug 2003
Location: Staredit.net
Age: 17
Posts: 206
Uhh... is that to say you used both AI scripts?
What editor are you using? It should say which one is which in the help document.
__________________
Ahh, good old Battleforums. If you remember who I am(which I very heavily doubt, unless you go to SEN, because, despite my joining about 2 years or more ago, my average posts per day is probably about 0.0004, because I haven't been posting for months at a time, and before a few months ago I haven't posted since a couple months after joining.), then, well... your memory is good. Hi!
IMO... Staredit.net is much better then Battleforums.
Unknown_Being is offline   Reply With Quote
Old 08-06-2003, 07:57 AM   #3 (permalink)
BattleForums Newbie
 
Join Date: Aug 2003
Posts: 22
i am almost positve that thoughs apply only to computer, i tryed it once test on my new map called nuke runner (see attached) and it auto armes about 20 silos, fires nukes, rearms em. didnt do anything when i tryed to do it with human.
Attached Files
File Type: scx nukerunner.scx (35.4 KB, 14 views)
sniper201 is offline   Reply With Quote
Old 08-06-2003, 02:54 PM   #4 (permalink)
BattleForums Addict
 
(V)aster)V(ind's Avatar
 
Join Date: Jun 2003
Location: permantly fused to the PS2
Posts: 564
ok, so ur saying that it won't arm for the humans? its an AI script, meaning COMPUTER
__________________
<font color = blue><glow = red>Final Fantasy 8,9,10,x-2 + Dynasty Warriors 4 + NBA Live 2004 = no more Starcraft</font></glow>
(V)aster)V(ind is offline   Reply With Quote
Old 08-06-2003, 02:54 PM   #5 (permalink)
BattleForums Member
 
Join Date: Jul 2003
Age: 23
Posts: 342
I've never actually tried this, but you may be able to arm a computer-controlled silo and then give it to a human player and see if it is still armed.
__________________
Heimdal - Fighting misinformation around the globe
Heimdal is offline   Reply With Quote
Old 08-06-2003, 02:57 PM   #6 (permalink)
BattleForums Senior Member
 
Bolt Head's Avatar
 
Join Date: May 2003
Posts: 1,194
i beleave it would be just like a Carrior or Reaver would be
Bolt Head is offline   Reply With Quote
Old 08-06-2003, 03:57 PM   #7 (permalink)
BattleForums Junior Member
 
irunthemile's Avatar
 
Join Date: May 2003
Posts: 173
make sure that the player for whom u are arming the silo is the target player and use either ai script i dun think it matters
__________________
irunthemile is offline   Reply With Quote
Old 08-06-2003, 11:46 PM   #8 (permalink)
BattleForums Junior Member
 
Scythe's Avatar
 
Join Date: Jun 2003
Location: United States
Age: 20
Posts: 108
I tried giving the command centers and silos to a computer player, running the AI script and then giving the buildings back to the player, but it didn't work. I tried using a condition where the player had to bring a unit to a location and another where it performed the actions at an exact elapsed time; however, I was still unsuccessful.
__________________
Scythe is offline   Reply With Quote
Old 08-06-2003, 11:53 PM   #9 (permalink)
BattleForums Junior Member
 
irunthemile's Avatar
 
Join Date: May 2003
Posts: 173
i guess u cant do it then
__________________
irunthemile is offline   Reply With Quote
Old 08-07-2003, 03:15 AM   #10 (permalink)
BattleForums Senior Member
 
Bolt Head's Avatar
 
Join Date: May 2003
Posts: 1,194
Quote:
Originally posted by Scythe
I tried using a condition where the player had to bring a unit to a location and another where it performed the actions at an exact elapsed time; however, I was still unsuccessful.
I would never use EXACT elasped time. Triggers refresh and check condtions every 2 seconds (depending on your game speed). With a refresh time like that it is possable that it checks the time before and after you Exact number is true. Thus your trigger would never fire. I just think the condtions are too spicific and commonly fail.
Bolt Head is offline   Reply With Quote
Old 08-07-2003, 03:23 AM   #11 (permalink)
BattleForums Senior Member
 
MacMan's Avatar
 
Join Date: May 2003
Age: 63
Posts: 1,947
Give the silo to a comp (building next to silo), run the script, (give nukes instant build), give silo back to human. PooF.

Nevermind I see you tried that already and it didn't work. I've done this before and it worked fine for me.
__________________

And yet, there remains time to create,


to create, and escape.
Melancholia [ Anger ] Jealousy
MacMan is offline   Reply With Quote
Old 08-07-2003, 03:38 AM   #12 (permalink)
BattleForums Member
 
fritfrat's Avatar
 
Join Date: May 2003
Age: 19
Posts: 457
um.. you did make sure that you gave the computer enough time to build the nukes, right? :P
fritfrat is offline   Reply With Quote
Old 08-07-2003, 03:43 AM   #13 (permalink)
BattleForums Senior Member
 
Bolt Head's Avatar
 
Join Date: May 2003
Posts: 1,194
don't give them "instant build" just build time of 1.

Unless you like hello desktop maps
Bolt Head is offline   Reply With Quote
Old 08-07-2003, 03:56 AM   #14 (permalink)
BattleForums Junior Member
 
irunthemile's Avatar
 
Join Date: May 2003
Posts: 173
yea, just have the person build them, the ai script wont work for human players
__________________
irunthemile is offline   Reply With Quote
Old 08-10-2003, 06:07 AM   #15 (permalink)
BattleForums Junior Member
 
Scythe's Avatar
 
Join Date: Jun 2003
Location: United States
Age: 20
Posts: 108
OK, here's what I did: I made a trigger for the computer player to always run the script at anywhere, then, I made a different trigger for the human player that gave the command centers and silos to the computer player (when they move a civilian to a certain location), waited a sufficient amount of time, and gave the buildings back to the human player. This method works fine. However, a little while after this is done ghosts are created for the computer player to the right of the human player's buildings for apparently no reason. Normally, I could just remove them; no big deal right? BUT, it keeps repeating the message and sound when the trigger cannot create the specified units for some reason. This is VERY annoying! Thanks for your help!
__________________
Scythe is offline   Reply With Quote
Old 08-10-2003, 07:41 AM   #16 (permalink)
BattleForums Newbie
 
Join Date: Aug 2003
Posts: 22
remove all terran ghost at silos for current player
preserve trigger

wouldent that work to get rid of the ghost spawning problem ? just make a location feild over your silos (or were they spawn) and try it.
sniper201 is offline   Reply With Quote
Old 08-10-2003, 07:29 PM   #17 (permalink)
BattleForums Junior Member
 
Scythe's Avatar
 
Join Date: Jun 2003
Location: United States
Age: 20
Posts: 108
Can you please read my entire reply next time? I said that the problem with that method is "it keeps repeating the message and sound when the trigger cannot create the specified units for some reason. This is VERY annoying!"
__________________
Scythe is offline   Reply With Quote
Old 08-10-2003, 10:14 PM   #18 (permalink)
BattleForums Junior Member
 
irunthemile's Avatar
 
Join Date: May 2003
Posts: 173
just rm the trigger and hope it goes away... lol
__________________
irunthemile is offline   Reply With Quote
Old 08-10-2003, 10:54 PM   #19 (permalink)
BattleForums Junior Member
 
Scythe's Avatar
 
Join Date: Jun 2003
Location: United States
Age: 20
Posts: 108
That doesn't make any sense--what would that do but just waste time remaking it?
__________________
Scythe is offline   Reply With Quote
Old 08-13-2003, 01:21 AM   #20 (permalink)
BattleForums Junior Member
 
Scythe's Avatar
 
Join Date: Jun 2003
Location: United States
Age: 20
Posts: 108
Come on! If this dies I don't get an answer!
__________________
Scythe is offline   Reply With Quote
 
Reply

Get rid of all these ads! Take 30 seconds to register.

« Zerg Skin OMG | AI Nuke Here HELP! »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT +1. The time now is 04:07 PM.



Powered by vBulletin® Version 3.7.2 | Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0