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07-04-2003, 04:22 PM
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#1 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Location: My house Posts: 2,048
| Protoss Strategy/Cheats Got a sweet protoss strategy or a cheat you can do with protoss? Tell us about it!!
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07-04-2003, 09:05 PM
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#2 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 19 Posts: 4,494
| GO FOR WORKER RUSH! |
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07-05-2003, 10:02 AM
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#3 (permalink)
| Saved
Join Date: Oct 2002 Location: Zanarkand Age: 21 Posts: 8,316
| Hey tass. Everytime someone places a cheat. Copy the post into yours (Ctrl + C etc...). And then Split it. It's good practice and it's more condensed. |
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07-05-2003, 04:26 PM
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#4 (permalink)
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Join Date: May 2003 Location: My house Posts: 2,048
| ok ill do that renzo, and master if your gonna post somethin in here plz actually explain the idea instead of just stikcing it in here  .
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07-06-2003, 09:06 PM
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#5 (permalink)
| BattleForums Senior Member
Join Date: Jun 2003 Age: 22 Posts: 1,190
| easy find power overwhelming
it fits the toss for the arcon does say i nthe game "power overwhelming" if u havn't notice
strat dude justmass goons zeal and maybe some other units and blow everybody up!
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07-07-2003, 06:29 PM
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#6 (permalink)
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Join Date: May 2003 Location: My house Posts: 2,048
| heh, rushin with goons and zeals... thats the most classic idea ever used on sc/bw
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07-07-2003, 09:32 PM
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#7 (permalink)
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Join Date: Jun 2003 Age: 22 Posts: 1,190
| then after u rush with them. get some DT and have the goons and zeal take out the dectetors and have the DT attack in like 5 secs later.when ure oppenant sees this. he has just enough time to bend over and kiss his ass goodbye  :
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07-07-2003, 11:30 PM
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#8 (permalink)
| The best of both worlds
Join Date: Jun 2003 Posts: 10,782
| Depends on what map, but if you're on a money map...
Have 8 probes mineing
Build 4 Pylons
Build 10 more probes
Build 4 gateways on each side of the pylons
Build 2 Zealots per gateway
Send the 16 zealots to a base
Build Vespense Guisers
Go like you normally would from there. |
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07-08-2003, 11:43 AM
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#9 (permalink)
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Join Date: May 2003 Posts: 2,481
| Dark Templar rush on terran because terrans can't get detectors very early in the game like zerg or toss. |
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07-08-2003, 05:44 PM
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#10 (permalink)
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Join Date: Jun 2003 Age: 22 Posts: 1,190
| yeah but by the time u can get DT they might have enough minerals to make turrents or a comsat. which i really like
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07-08-2003, 08:11 PM
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#11 (permalink)
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Join Date: May 2003 Location: My house Posts: 2,048
| turrets against dt isn't much of a problem, but once they ahve a comsat ur screwed for dt...
mass their base with scouts kill the comsat, and run away!
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07-09-2003, 02:47 AM
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#12 (permalink)
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Join Date: Jun 2003 Posts: 123
| Quote: Originally posted by ReiGn Dark Templar rush on terran because terrans can't get detectors very early in the game like zerg or toss. | What the heck areyou talking about ReiGn?!?! Terran have Comsat stations to sweep for DTs.
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07-09-2003, 02:46 PM
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#13 (permalink)
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Join Date: May 2003 Location: My house Posts: 2,048
| exactly, also terrans can get turrets as their 4th building if their smart about what buildigns they get in which order.
Overall, dt rushing is basicly useless against terrans, also pretty much useless against a zerg player UNLESS, you rush their overlord holding point with 10-15 sairs, and after this, you enter their base with masss dt.
DT v. zergling = DT wins
DT v. Hydra = DT wins
DT v. Ultra = 1-3 dts die
DT v. Air units = bye bye dt (but that's what sairs are for)
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07-09-2003, 05:26 PM
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#14 (permalink)
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Join Date: Jun 2003 Age: 22 Posts: 1,190
| but fight agaisn't terren. take out turrents sci ves and comsat. and they are a sitting duck
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07-09-2003, 09:55 PM
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#15 (permalink)
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Join Date: May 2003 Location: My house Posts: 2,048
| well... not exactly, they still have their army to attack you , and they can always pull out of their base...
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07-09-2003, 10:33 PM
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#16 (permalink)
| BattleForums Senior Member
Join Date: Jul 2003 Age: 19 Posts: 3,088
| tassadar is right, they also have those marines stimming and the medics helin (cheap hot bastards)
__________________ Quote: | Sgt. Slice: Darkmatter your still a no-lifer so stop acting like your cool.
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07-09-2003, 10:34 PM
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#17 (permalink)
| BattleForums Senior Member
Join Date: Jun 2003 Age: 22 Posts: 1,190
| maybe but still no dectection DT would screw all those guys.terrens might have the comsat which is the best dector IMO take it out with turrents and sci vessals and some AT to claok the remainder of ur forces. the enemy has just enough time to kiss his ass goodbye
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07-11-2003, 01:38 AM
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#18 (permalink)
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Join Date: Jun 2003 Location: permantly fused to the PS2 Posts: 564
| hows about this, scout rush or even (yes I've seen it done) temp rush. Make sure u have at least 1 attack up for the scouts and make sure temps have storm
Wait for their storm to come up, get like 16 temps.
then with 2 storm their guys and make them archons
next two come up, storm em, then archons
and so on and so forth
that way, your temps would be protected by the archons and you would almost constantly(unitl u run outta temps) be stormign them and you would constantly get good units!
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07-15-2003, 05:39 PM
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#19 (permalink)
| BattleForums Senior Member
Join Date: Jun 2003 Age: 22 Posts: 1,190
| etter yep if ur playing against a noob being terren DT rush  totally murder without turrents or comsat
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07-18-2003, 04:20 PM
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#20 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Location: My house Posts: 2,048
| yes, dt rushing on a terran early on is quite good, but turrets aren't hard to come by so i dont think this is wise if you aren't sure if they have detectors yet...
Neways, please post real toss strat/cheats like the arbiter recall strats u have... or high temp strats (not just rush)
i do like Masterminds, but you'll want to defend the archon as its being made or else its dead.
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