Register for free, and make this box disappear!

Welcome to the BF Forums! Register Now, It's Free!


Welcome to the BF Forums; your source for the latest video game news, strategies, discussions, and resources. Join over 66,000 like-minded gamers to chat about your interests in our community.

You are currently viewing the forums as a guest user, which limits your access to certain content, contests, downloads, and more. By joining our free community, you will be able to respond in discussions/articles, contact members privately (PM), participate in regular-scheduled contests, see less advertisements, and have access to many other features. Registration is quick, easy, and completely free. Whatever your game interest may be, you'll find information here where people realize that games are more than just poker online.


Have your questions answered. Share your thoughts about a topic. Take 2 minutes, Register Now!
BattleForums.com Blizzard Gaming Forums > StarCraft > Starcraft General > Starcraft Strategies and Replays

We're Half-Way There!! - BF Lotto: $50 Ebay or Amazon Gift Card - A Single Click is All It Takes...

Closed Thread
 
Thread Tools Display Modes
Old 06-22-2003, 09:34 PM   #1 (permalink)
BattleForums Junior Member
 
Join Date: Jun 2003
Location: Shakuras
Posts: 48
The be-all end-all anti-zerg defense

this is the best and sometimes only way to win on choke maps against the big z. first set your probes mining build one probe then another and another when the last probe warps build a pylon then build a forge and six cannons at the base entrance

in the early going these will be all you need as you build up your favorite strike-force. eventually the enemy will begin to drop forces but a healthy crop of cannons around your base will keep out the undesirables

however when the enemy hits hive things get more complicated. ultralisks can overpower lone photons so youll need at least three shooting at once to stay alive and guardians can bomb the hell outta the place. however with corsairs guards need not be a problem.

however with defilers things get very complicated very fast. your photons cant shoot under a dark swarm and your shields will become your only respite once the PLAGUE has finished its work
therefore keep an eye out for defilers and hunt them down on sight

tell me if you disagree!
__________________
Damiarch Tempest is offline  
Beitrag Sponsored Links

__________________
Ads suck! Take 2 minutes to register for your free account, and GET RID OF THESE ADS!
Old 06-22-2003, 10:07 PM   #2 (permalink)
BattleForums Junior Member
 
Join Date: Jun 2003
Location: Good question!?!?
Posts: 53
Sounds like a nice strategy however the corasiar defence v guardians woudnt be so efficent i would rather get scouts.
__________________
Hyarion is offline  
Old 06-23-2003, 05:43 AM   #3 (permalink)
BattleForums Senior Member
 
Join Date: Jan 2003
Location: Marina, CA
Age: 19
Posts: 1,403
Hehe, Corsairs would be useless if they have Devourers supporting the Guardians. Scouts would give a good fight, though.
__________________
:wavey
hunter_killer is offline  
Old 06-23-2003, 08:48 AM   #4 (permalink)
BattleForums Senior Member
 
Hot Action Akule's Avatar
 
Join Date: Dec 2002
Location: Honolulu, Hawaii
Age: 20
Posts: 3,259
cannons are really a waste of money. Build till ur supply at 8. Then pylon, scout around to find em, gateway (while 2nd is warping in) zealot zealot zealot cybercore dragoon dragoon. all ling rushes will fail to your zealots (holding position on entrance (walled so lings cant get in). The goons behind lots can shoot shit. Templars with storm are a must vs zerg, and you can get cannons now if u like. i suggest 2... 4 MAX on the cliff side so as they walk by they are hit. Go from there for your anti zerg assault team. I highly suggest templars... storm is a great asset... as is hallucination for distraction. 2 templars with storm and halluce can easily stop a faily large hydra rush.
__________________
Time for a Change.
Think Big, Expect Big

AIM: AsyranChimp
Email: Jahkule@gmail.com
DA: http://akule.deviantart.com/
Hot Action Akule is offline  
Old 06-23-2003, 09:00 PM   #5 (permalink)
BattleForums Junior Member
 
Join Date: Jun 2003
Location: Shakuras
Posts: 48
i am the like the worlds leading expert on cannon warfare and i can tell you that they are NOT useless
corsairs do have a hard time against devourers ill give you that but with goon or archon support the corsair is simply a lower-end devourer
apart from guardians and defilers (in the hands of skilled players) this strategy can wall in a base like no other
__________________
Damiarch Tempest is offline  
Old 06-23-2003, 10:50 PM   #6 (permalink)
BattleForums Senior Member
 
amrtin77's Avatar
 
Join Date: Nov 2002
Location: United States
Age: 20
Posts: 2,754
if your using cannons as early defense against ling rush, you only need one or two behind buildings. later you will want a few cannons around base for detection. cannons are not meant to fiht a war. 6 early cannons is overkill and a waste of precious early money.
__________________
If knowledge is power, to be unknown is to be invincible

BW user name(USeast)= amrtin77
D2 user name(USeast)= amrtin77
amrtin77 is offline  
Old 06-25-2003, 09:59 PM   #7 (permalink)
BattleForums Junior Member
 
Join Date: Jun 2003
Location: Shakuras
Posts: 48
overkill my foot the only kill if you build six cannons will be your enemies armies
__________________
Damiarch Tempest is offline  
Old 06-26-2003, 02:05 AM   #8 (permalink)
BattleForums Senior Member
 
amrtin77's Avatar
 
Join Date: Nov 2002
Location: United States
Age: 20
Posts: 2,754
no way. its a waste of 900 early minerals. you knly need cannons as early rush defense and later detectors. cannons arent for wiping out entire armies. use dragoons... they do same damage ungraded as a cannon and they can move. movable defense is always best. 1-2 cannons behind buildings will stop any early zerg rush. then when they get hydras you should have zealots and cannons will only be assist. then get goons and other upgrades, but not 6 cannons blocking your exit.
__________________
If knowledge is power, to be unknown is to be invincible

BW user name(USeast)= amrtin77
D2 user name(USeast)= amrtin77
amrtin77 is offline  
Old 06-29-2003, 09:06 PM   #9 (permalink)
BattleForums Junior Member
 
Join Date: Dec 2002
Location: Romania
Age: 26
Posts: 56
Goons don't have the same damage as cannons because they have explosive damage while cannons don't.So a goon kills a ling in 4 shots (the cannon does this in 2 shots).
Also when defending against zerg you must use DA's for their melstrom ability.
__________________
Geamanu is offline  
Old 07-09-2003, 09:03 AM   #10 (permalink)
BattleForums Senior Member
 
Hot Action Akule's Avatar
 
Join Date: Dec 2002
Location: Honolulu, Hawaii
Age: 20
Posts: 3,259
i dont use any at all... if you get zealots fast enough (if your good enough) you can very much kill off any ling rush. by the time the enemy gets hydras you should have dragoons....

cannons = waste.

D/A's really arent that good vs zerg... against terran i use only for MC of BC's and i'll only get 2, maybe 3 tops.

and if you can micro your goon you can kill off easily 6-8 lings with one goon and some lots.

Shoot run... shoot run... by the time the lings get (if they get) the goon your lots will be able to take em.
__________________
Time for a Change.
Think Big, Expect Big

AIM: AsyranChimp
Email: Jahkule@gmail.com
DA: http://akule.deviantart.com/

Last edited by Hot Action Akule; 07-09-2003 at 09:05 AM.
Hot Action Akule is offline  
Old 07-09-2003, 02:54 PM   #11 (permalink)
BattleForums Senior Member
 
tassadar920's Avatar
 
Join Date: May 2003
Location: My house
Posts: 2,048
smart dk not bad, i do use DA's against zerg sometimes, mostly to mc any overlords about to drop units (combining an army of zerg units with toss units is very useful) this proves very good sometimes...

3 zealots v. about 6 zergs and ur zeals will win no matter what as long as you micro slightly so you don't get too hurt.

Once that's happened, build goons, then slowly get air to support them, and after that, support the air with ground, from there on, just live through any attacks, and defeat your opponent.
__________________
: )
tassadar920 is offline  
Old 07-10-2003, 04:38 AM   #12 (permalink)
BattleForums Senior Member
 
Hot Action Akule's Avatar
 
Join Date: Dec 2002
Location: Honolulu, Hawaii
Age: 20
Posts: 3,259
i dont suggest air early on... i think dragoons will last you till u get temps... then go for air.
__________________
Time for a Change.
Think Big, Expect Big

AIM: AsyranChimp
Email: Jahkule@gmail.com
DA: http://akule.deviantart.com/
Hot Action Akule is offline  
Old 07-10-2003, 05:15 PM   #13 (permalink)
BattleForums Senior Member
 
tassadar920's Avatar
 
Join Date: May 2003
Location: My house
Posts: 2,048
true but air is good goon support sometimes.
__________________
: )
tassadar920 is offline  
Old 07-10-2003, 06:29 PM   #14 (permalink)
BattleForums Junior Member
 
Join Date: Feb 2003
Location: Planet Earth
Posts: 158
Re: The be-all end-all anti-zerg defense

Quote:
Originally posted by Damiarch Tempest
this is the best and sometimes only way to win on choke maps against the big z. first set your probes mining build one probe then another and another when the last probe warps build a pylon then build a forge and six cannons at the base entrance

in the early going these will be all you need as you build up your favorite strike-force. eventually the enemy will begin to drop forces but a healthy crop of cannons around your base will keep out the undesirables

however when the enemy hits hive things get more complicated. ultralisks can overpower lone photons so youll need at least three shooting at once to stay alive and guardians can bomb the hell outta the place. however with corsairs guards need not be a problem.

however with defilers things get very complicated very fast. your photons cant shoot under a dark swarm and your shields will become your only respite once the PLAGUE has finished its work
therefore keep an eye out for defilers and hunt them down on sight

tell me if you disagree!
Six cannons? Waste of money, and even bigger waste of time.

Swarm+Plague and a group of Zerglings can take down quite a few Cannons.

Even if you've placed the cannons near your mineral line, it's nothing that a few Mutalisks can't take care of, or sometimes a Zerg will even rush to Guardians(which works better than you think ZvT against an infantry Terran).

Corsairs are a good idea, but a Zerg player will have you awfully out numbered if you waste all that time and money on Cannons.

The way I choose to use Cannons is at my choke on LT. I build a Pylon, a single cannon and two Zealots to defend against early Zergling rushes.

I've seen cannons used offensively with Zealots and a Shield Battery, it works and it's nice early offense, but it's rather hard to pull off and if it fails you're set back quite a bit.
__________________

Last edited by ~Screwed; 07-10-2003 at 09:11 PM.
~Screwed is offline  
Old 07-11-2003, 01:46 AM   #15 (permalink)
BattleForums Addict
 
(V)aster)V(ind's Avatar
 
Join Date: Jun 2003
Location: permantly fused to the PS2
Posts: 564
Templar own all zerg PERIOD.
get 2, psi storm and then make em an archon
Normally I get 3 cannons to wall myself in, then after that..I wait until I get scouts and mass scouts (quite good when fully upgraded and in groups of 24)
__________________
<font color = blue><glow = red>Final Fantasy 8,9,10,x-2 + Dynasty Warriors 4 + NBA Live 2004 = no more Starcraft</font></glow>
(V)aster)V(ind is offline  
Old 07-20-2003, 09:45 PM   #16 (permalink)
BattleForums Junior Member
 
01356XO9's Avatar
 
Join Date: Jul 2003
Location: Wisconsin
Age: 20
Posts: 85
i've done this before...what they really hate is when you use a dark archon and mind control one of there probes then you can hit them with a mix of guys very effective i've done it and i've had it done to me
__________________
01356XO9 is offline  
Old 07-22-2003, 03:41 PM   #17 (permalink)
BattleForums Junior Member
 
Join Date: Dec 2002
Location: Romania
Age: 26
Posts: 56
Creep makes offensive cannons strat quite hard to pull off so it works better on terran and protoss.
It is risky of course and i don't use it often, it's safer to use cannons in defence but it's even safer to atack rather than building defences...
Geamanu is offline  
Old 08-03-2003, 07:28 PM   #18 (permalink)
BattleForums Junior Member
 
01356XO9's Avatar
 
Join Date: Jul 2003
Location: Wisconsin
Age: 20
Posts: 85
SAGGY FATTY MOFO
__________________
01356XO9 is offline  
Old 08-04-2003, 04:31 PM   #19 (permalink)
BattleForums Member
 
Tidus's Avatar
 
Join Date: Aug 2003
Location: The RPR
Posts: 297
Try rushing with zealots, or on some maps goons do better... Make sure you have a heavy force of cannons defending home before you attack or your screwed...
__________________
Tidus is offline  
Old 08-04-2003, 05:11 PM   #20 (permalink)
Registered User
 
Ubuu's Avatar
 
Join Date: Nov 2002
Location: In the same forum as you, stupid
Posts: 367
Quote:
Originally posted by 01356XO9
i've done this before...what they really hate is when you use a dark archon and mind control one of there probes then you can hit them with a mix of guys very effective i've done it and i've had it done to me
I rather MC their attacking units like Tanks, Ultras, BCs, carriers, etc.(they cost more than building another base and is worth your DA). Getting another scv or drone is a risky and a waste of time and DA's energy. The worker you MC will probably die because of the defenses near their workers. And besides, building another base is not worth it. And you will need extra money to support your new race while you can use that on army funding. The enemy will attack you in the quickest and most effiecient and effective way as possible. They do not care if your still building up. They rather see you die in pain and agony. And mcing their workers makes it even worst.

On money maps, in No-rushes games, i would get about 30-40 Dark archons if my opponents is mostly terran or protoss. Why? Because there is a 90% chance they would go BCs or Carriers(its obvious... but if they go goons or gols, i'm screwed... but that never happened to me... yet). Anyways, i mced(it requires alot of hotkeying skillz and microing) all BCs and Carriers and used them on my opponent(i attack terrans first because they are more of a threat... carriers need time to build up the interceptors). My allies will usually go mass ground units so i'm all set. I'm still trying to find my replay of this match.
Ubuu is offline  
 
Closed Thread

Get rid of all these ads! Take 30 seconds to register.

« P~Ur Favorit Toss Strat? | P~Fastest Possible Map Defence »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT +1. The time now is 01:22 PM.



Powered by vBulletin® Version 3.7.2 | Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0