Register for free, and make this box disappear!

Welcome to the BF Forums! Register Now, It's Free!


Welcome to the BF Forums; your source for the latest video game news, strategies, discussions, and resources. Join over 66,000 like-minded gamers to chat about your interests in our community.

You are currently viewing the forums as a guest user, which limits your access to certain content, contests, downloads, and more. By joining our free community, you will be able to respond in discussions/articles, contact members privately (PM), participate in regular-scheduled contests, see less advertisements, and have access to many other features. Registration is quick, easy, and completely free.



Have your questions answered. Share your thoughts about a topic. Take 2 minutes, Register Now!
BattleForums.com Forums > StarCraft > Starcraft General > Starcraft Maps and Modifications

We're Half-Way There!! - BF Lotto: $50 Ebay or Amazon Gift Card - A Single Click is All It Takes...

Reply
 
Thread Tools Display Modes
Old 06-06-2005, 02:36 AM   #1 (permalink)
BattleForums Newbie
 
Join Date: May 2005
Posts: 22
How to use a extra unit

I started using this Scmdraft editor, and it shows additional unused units.
Is the a way to give these units the abilities & weapons the other units have?
Also can you change the type of unit (Air, Ground, Etc.)

Thanks,

Last edited by bdonelson; 06-06-2005 at 02:41 AM. Reason: Forgot Something.
bdonelson is offline   Reply With Quote
Beitrag Sponsored Links

__________________
Ads suck! Take 2 minutes to register for your free account, and GET RID OF THESE ADS!
Old 06-06-2005, 03:00 AM   #2 (permalink)
BattleForums Senior Member
 
-Azrael666-'s Avatar
 
Join Date: Jan 2005
Location: near Watertown, NY
Age: 23
Posts: 2,985
No and no. Air units are always air, ground are always ground, and the attacks and abilities that are available to give a unit can't be changed either
__________________



WHEN WILL TEH EGG HATCH!?!! MEOWZ!!1
-Azrael666- is offline   Reply With Quote
Old 06-06-2005, 03:14 AM   #3 (permalink)
BattleForums Newbie
 
Join Date: May 2005
Posts: 22
I'm confused

What can these unused units be used for?
bdonelson is offline   Reply With Quote
Old 06-06-2005, 03:17 AM   #4 (permalink)
BattleForums Senior Member
 
-Azrael666-'s Avatar
 
Join Date: Jan 2005
Location: near Watertown, NY
Age: 23
Posts: 2,985
Assuming you can't place and use them, some unused units can be used to make your map crash. I know, an odd use, but it's there if you need it
__________________



WHEN WILL TEH EGG HATCH!?!! MEOWZ!!1
-Azrael666- is offline   Reply With Quote
Old 06-06-2005, 03:22 AM   #5 (permalink)
BattleForums Newbie
 
Join Date: May 2005
Posts: 22
Thanks anyway,
bdonelson is offline   Reply With Quote
Old 06-06-2005, 03:27 AM   #6 (permalink)
BattleForums Senior Member
 
-Azrael666-'s Avatar
 
Join Date: Jan 2005
Location: near Watertown, NY
Age: 23
Posts: 2,985
Some can be placed somewhere, and will only crash the map for people who look at it. Also, some unused units can be placed and used just like a regular unit.
__________________



WHEN WILL TEH EGG HATCH!?!! MEOWZ!!1
-Azrael666- is offline   Reply With Quote
Old 06-06-2005, 03:28 AM   #7 (permalink)
BattleForums Senior Member
 
Lwek's Avatar
 
Join Date: May 2003
Age: 19
Posts: 4,494
What do you plan to do with these unused units?
Lwek is offline   Reply With Quote
Old 06-06-2005, 05:32 PM   #8 (permalink)
BattleForums Newbie
 
Join Date: May 2005
Posts: 22
New Map

I am thinking about a new map with a "alien abduction" scenario.
What is needs is a Air unit with Mind Control.

Any thoughts on how to accomplish this?
bdonelson is offline   Reply With Quote
Old 06-06-2005, 06:17 PM   #9 (permalink)
BattleForums Member
 
Join Date: Jul 2003
Age: 23
Posts: 342
One of the best uses for unused units is to provide you with extra units for death counters.
Heimdal is offline   Reply With Quote
Old 06-06-2005, 10:22 PM   #10 (permalink)
BattleForums Senior Member
 
-Azrael666-'s Avatar
 
Join Date: Jan 2005
Location: near Watertown, NY
Age: 23
Posts: 2,985
Very true

Quote:
Originally Posted by bdonelson
I am thinking about a new map with a "alien abduction" scenario.
What is needs is a Air unit with Mind Control.

Any thoughts on how to accomplish this?
You would have to actually use triggers to create your own mind control for an air unit. I have a map where a Zerg Queen has a mind-control like ability. It simply has a location over it which always centers on it, and gives all enemy units at that location to the player who owns the Queen.

There are other ways you could do this as well, but all of them would likely incorporate use of the "Give units at location" condition somewhere.
__________________



WHEN WILL TEH EGG HATCH!?!! MEOWZ!!1
-Azrael666- is offline   Reply With Quote
Old 06-08-2005, 02:33 AM   #11 (permalink)
BattleForums Member
 
Join Date: Jul 2003
Age: 23
Posts: 342
I would do something like that with a corsair. You can detect disruption webs with triggers, so whenever there is a disruption web all you have to do is center a location on it, remove it, then give all enemy units in that location to that player.
Heimdal is offline   Reply With Quote
Old 06-09-2005, 06:43 PM   #12 (permalink)
BattleForums Newbie
 
Join Date: May 2005
Posts: 22
That sounds closer to what I want to do.
I just have to give "disruption webs" to the shuttle, and I will be all set.
bdonelson is offline   Reply With Quote
Old 06-10-2005, 07:27 PM   #13 (permalink)
BattleForums Member
 
Join Date: Jul 2003
Age: 23
Posts: 342
you could force the shuttle to always be moved to the corsair's location, or vice versa.
Heimdal is offline   Reply With Quote
 
Reply

Get rid of all these ads! Take 30 seconds to register.

« MTG | Cant create units on meh map! »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT +1. The time now is 07:28 PM.



Powered by vBulletin® Version 3.7.2 | Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0