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BattleForums.com Forums > StarCraft > Starcraft General > Starcraft Maps and Modifications

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Old 05-09-2005, 06:44 PM   #1 (permalink)
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Ok, on to the map project! (help will be needed!)

^_^

Seeing as I couldn't get a free map from Azrael666 (;D), I figured, I might as well try and make it on my own =P

Just a few things:

1. How should I keep myself motivated? Everytime I try and make a map, I sooner or later just loses motivation, and stops doing the map. This sucks. Any good ideas?

2. Is it worth it making multiple kinds of difficulties, to be nice to the newbies, or should I just screw them and make it as hard/easy I want?

:3

If I may, I will now make this my help topic. If I get stuck on something, I'll ask for help in this topic ^_^
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Old 05-09-2005, 08:23 PM   #2 (permalink)
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Your desire to see the map made should be motivation enough If you're just getting bored, try actually playing UMS maps to take a break, and possibly even get new inspiration.

I've only added a difficulty choice once, and that was because the game was harder/easier depending on how many people were playing, so a full house would pick hard, but two people would pick easy. Besides that purpose, I've never really seen a use for difficulties, since they'll just play on the easiest setting, beat it, and forget about it. What you could do is make it so you get extra something, like extra abilities for examples, or a better ending on harder difficulties, or something of that nature, and make that fact known to the players somehow so they have a reason to replay it after beating it on easy.

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Originally Posted by Neophos
If I may, I will now make this my help topic.
You may
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Old 05-09-2005, 08:31 PM   #3 (permalink)
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Yours was the maze/wall correct?
i figure if i busted out my starcraft again i could help if you wanted too..
my best advice is dont take on too much in one sitting it will just make you mad work in small little bits then take a break for an hour of so then work again
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Old 05-09-2005, 10:12 PM   #4 (permalink)
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Which reminds me, I need to buy a new SC >_> I lost my old CD key.

Btw, which editor do you guys advise me to use? I thought of using the good ol' X-tra, but after a long time of no-map-making, I just wondered if either SCDraft had been updated, or Starforce become less glitchy (last time I used it it was REALLY glitchy >_>).
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Old 05-09-2005, 10:14 PM   #5 (permalink)
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It always seems that it's fun to start a map but boring to end a map. I figure that there's too much stuff going on in my mind when I want to finish a map. May I suggest you do something relaxing like take a long bubble bath?
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Old 05-09-2005, 11:11 PM   #6 (permalink)
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Quote:
Originally Posted by Neophos
Which reminds me, I need to buy a new SC >_> I lost my old CD key.

Btw, which editor do you guys advise me to use? I thought of using the good ol' X-tra, but after a long time of no-map-making, I just wondered if either SCDraft had been updated, or Starforg(or maybe you meant c.. whatever - Starsoft)e become less glitchy (last time I used it it was REALLY glitchy >_>).
Starforge is no longer glitchy.. Or the last version I had wasn't.

I highly recommend using it, try searching on google.
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Old 05-09-2005, 11:17 PM   #7 (permalink)
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Quote:
Originally Posted by §tar§oft
Starforge is no longer glitchy.. Or the last version I had wasn't.

I highly recommend using it, try searching on google.
It's not glitchy, but it's also not 'truely' reliable.
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Old 05-09-2005, 11:19 PM   #8 (permalink)
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>_>

<_<

It's must've been those Starwars movies doing that to me.

*ahem*

I gotta get used to the trigger thing again. It's almost like writing PHP or somethng :3

And a bubblebath...If it weren't almost midnight here now, I'd take on right now >_>
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Old 05-09-2005, 11:28 PM   #9 (permalink)
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Quote:
Originally Posted by Lwek
It's not glitchy, but it's also not 'truely' reliable.
Right. Xtra is completely reliable for triggers, in a very true sense, and I would suggest it for that. Whether or not you're more comfortable with StarForge or Xtra from that point is really a matter of preference. StarForge is the best editor for terrain, and Xtra is the best editor for triggers. Xtra is reliable with terrain, but it just can't do a lot of the advanced things StarForge can. Also, StarForge has a lot of other specialty functions which other editors just aren't capable of.

Basically, Xtra's good for the ground work, while StarForge is good for going above and beyond that and truly setting your map apart. I've been using it exclusively for terrain on one of my new maps, and using Xtra exclusively for triggers. I just switch back and forth between the two
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Old 05-09-2005, 11:34 PM   #10 (permalink)
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Personally I liked starforge for triggers because I wouldn't need to select everything, I would just type it all out. And it's quite simple to use copy and paste.
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Old 05-09-2005, 11:41 PM   #11 (permalink)
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I noticed something with StarForge. It 'weirds' up your StarForge terrain when opened in SCXE. It doesn't affect your map when played on SC or placing units in SCXE. It doesn't affect your map in any way. It's just annoying to move your cursor over the StarForge terrain and then you get these annoying images and stuff.

I just fix it by using SCMDraft.
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Old 05-09-2005, 11:44 PM   #12 (permalink)
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You're using Starforge 2 right? Because I never noticed that with Starforge 2.

Then again I havn't made a starcraft map in about a year.. (around there)
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Old 05-10-2005, 02:55 AM   #13 (permalink)
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Don't use null terrain if you plan on using SE/SCXE. They don't redraw over it.
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Old 05-10-2005, 04:47 AM   #14 (permalink)
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Yeah, I found that out the hard way
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Old 05-11-2005, 11:30 AM   #15 (permalink)
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Ok, just a fast question:

How do you do so the units normally just walk from A to B, but if they can't go (aka, the player is blocking), they will attack him?

Is patrol good enough, or is some special triggers required?
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Old 05-12-2005, 12:33 AM   #16 (permalink)
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Use the 'Order' action and instead of telling the unit to move, tell the unit to attack. That's the easiest you can do unless you want to the unit to start attacking when they reach the enemy - then just order the unit to 'move'(walk) to the enemy and then when they reach that location, order them to attack.
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