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BattleForums.com Forums > StarCraft > Starcraft General > Starcraft Maps and Modifications

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Old 05-09-2005, 01:10 AM   #1 (permalink)
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Heres a few of my SC Maps...

Starcraft Map 1
Map Name: Archer Force
Map Size: 128x128
Players: 1
Gameplay:
-Kill units with your Hero Archer
-Get Money from Enemies
-Make units with money
-Make lots of units
-Mirco Mangement!

Starcraft Map 2
Map Name: Hero Fighters X
Map Size: 128x128
Players: 6
Gameplay:
-Upgrade by lvling up
-Choose 4 heros and 1 hidden
-5 levels
-8 Bosses
Attached Files
File Type: scx Archer Force.scx (76.6 KB, 16 views)
File Type: scx Hero Fighters X.scx (278.7 KB, 8 views)
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Old 05-09-2005, 09:50 PM   #2 (permalink)
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I played the first map, here's my opinion.
Sometimes I just like 'original' maps. Original as in none of those fancy stuff you can do now like square terrain, cool special effects, sprites, etc. I liked this map for that originality.
I suggest you to add more Supply Depots or have the starting Marine be the regular and everything else you build comes as heroes as heroes don't cost any supply.
Great map nonetheless. I haven't tried the second map yet, though.
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Old 05-09-2005, 11:17 PM   #3 (permalink)
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Just tried (and finished) the first map.

It was fun. Great terrain, I gotta say ;D

It became more forcing then micro managment in the end though. With 8 upgrades, 7 marines, 1 ghost and the hero, I could just press A, right-click through the rest of the map, with an occasional health refresh.

The last boss, I just kept making marines. I had around 400 minerals, so that was easy.

+ Great terrain
+ Fun micromanagment, and good limit on units

- Became easy forceable around the time of the undead place.
- A few AI misses made it a bit to easy
- I couldn't find any other way besides a head-on attack to defeat the reavers. Head-on attacks should not be in micro managment maps! :3

Try making it a bit harder, limit the amount of upgrades to maybe 5 or something.

Else, good map :3
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Old 05-09-2005, 11:48 PM   #4 (permalink)
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Quote:
Originally Posted by Neophos
- I couldn't find any other way besides a head-on attack to defeat the reavers. Head-on attacks should not be in micro managment maps! :3
Siege Tanks?
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Old 05-11-2005, 04:19 AM   #5 (permalink)
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They were to expensive :3

And Reavers have equal range anyway. I sure couldn't find a way to damage it without taking a hit myself.

Maybe I just suck?
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Old 05-12-2005, 02:21 AM   #6 (permalink)
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Quote:
Originally Posted by Neophos
They were to expensive :3

And Reavers have equal range anyway. I sure couldn't find a way to damage it without taking a hit myself.

Maybe I just suck?
Siege Tanks in Siege Mode have a range of 12 matrix while Reavers have a range of 8 matrix. Yeah, they look equal to me.:ufo
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Old 05-12-2005, 05:50 PM   #7 (permalink)
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>_>

<_<

Reavers can move though :3

I had one Siege Tank + the Siege mode upgrade when I reached the first reaver. Didn't have enough minerals to get more tanks.

A tank needs 4 attacks to kill a Reaver, and the most that I could get in before the Reaver hit me as well was 2.

= I still got hit.
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Old 05-12-2005, 10:56 PM   #8 (permalink)
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'Power Overwhelming' for last resort.
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Old 05-14-2005, 06:13 PM   #9 (permalink)
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Quote:
Originally Posted by Neophos
>_>

<_<

Reavers can move though :3

I had one Siege Tank + the Siege mode upgrade when I reached the first reaver. Didn't have enough minerals to get more tanks.

A tank needs 4 attacks to kill a Reaver, and the most that I could get in before the Reaver hit me as well was 2.

= I still got hit.
Revers in the game have 255 armor and 2HP so it takes 4 hits to kill it no mater what.. try using ghosts or marines...
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Old 05-16-2005, 03:55 PM   #10 (permalink)
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I tried, but I couldn't kill it without getting hit atleast once.

In a game that is about micro management, needing to force through (read: Just charging forward and killing) enemies is not supposed to exist.

Maybe have guardians instead? Goliaths with Charon Booster can hit and run them = micromanagement =D
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