| ok here it is...try this.... Condition:
-Always
Action:
-Create {#} {unit of choice} at {Location of choice} for {Player}
then after they are killed however..... Condtition:
-{Player} brings {0} (Unit of 1st trigger} to {Location off 1st)
Action:
-Wait {#}
-Create {#} {unit of choice} at {Location of choice} for {Player}
the WAIT action on the 2nd one is optional....if that dosnt work tell me and then tell me how he is killed and everything on how u are doing it. ur welcome.
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