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04-16-2005, 02:02 AM
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#1 (permalink)
| BattleForums Junior Member
Join Date: Apr 2005 Location: *Types in where he lives* Age: 19 Posts: 238
| I'm am so new to this... I am "attempting" to make a map that is similar to a lot of "mass attack" games, I.E. Golems. I got the whole Level shaped out and units balanced and everything, but I just need to figure out how the heck to work triggers. (I use StarForge). I need to know how to get the chooser to die and have a specified unit appear at the players base... I really don't get how people do it. Any help at all would be GREATLY appreciated! |
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04-16-2005, 03:00 AM
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#2 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 19 Posts: 4,494
| I strongly discourage you to not use StarForge for triggers when you don't know how to work triggers. I suggest StarCraft X-tra Editor.
Basic trigger:
PLAYERS
-Desired Player you want
CONDITIONS
-Current Player brings atleast 1 Chooser to 'Beacon'.
ACTIONS
-Kill 1 Chooser for Current Player at 'Beacon'.
-Create 1 Marine for Current Player at 'Bunker'.
-Preserve Trigger. |
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04-16-2005, 03:37 AM
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#3 (permalink)
| BattleForums Senior Member
Join Date: Jan 2005 Location: near Watertown, NY Age: 23 Posts: 2,985
| By the way, when he says 'Bunker' and 'Beacon', those are location names. Locations are the translucent blue boxes you create on the Location layer, and can be renamed to whatever you want to remember them by. I'm not really sure how new you are, so I figured I should mention that.
And yes, as Lwek said, SC X-tra Editor is the best thing to use for triggers. It's the easiest anyways.
Download StarCraft X-tra Editor here.
__________________  WHEN WILL TEH EGG HATCH!?!! MEOWZ!!1 |
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04-16-2005, 07:27 AM
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#4 (permalink)
| BattleForums Junior Member
Join Date: Apr 2005 Location: *Types in where he lives* Age: 19 Posts: 238
| Alright, thanks guys... And all that stuff confuses me, but I'll figure it out  |
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04-16-2005, 03:49 PM
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#5 (permalink)
| BattleForums Member
Join Date: Jul 2003 Age: 23 Posts: 342
| Read the staredit help file on triggers, and then read the starforge help file (it's in the starforge directory). |
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04-16-2005, 05:22 PM
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#6 (permalink)
| BattleForums Junior Member
Join Date: Apr 2005 Location: *Types in where he lives* Age: 19 Posts: 238
| Well... ummm, I already deleted StarForge and got Xtra Editor. So far the only one that seems to let me have improperly placed units is the Special Mode. I improperly placed those units and junk while I had starforge, and on Xtra Editor (special) I can't figure out how to "Allow Improper Placement" or something similar... |
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04-16-2005, 09:22 PM
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#7 (permalink)
| BattleForums Addict
Join Date: Aug 2002 Location: The Swiming Pools Age: 20 Posts: 834
| Yeah my best adivce is to trigger your map compltely save it with SCXE then got to starforge and place your units again.... it would work
__________________ I Will Rise from the Depths and be HEARD! |
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04-17-2005, 05:38 AM
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#8 (permalink)
| BattleForums Junior Member
Join Date: Apr 2005 Location: *Types in where he lives* Age: 19 Posts: 238
| Quote: |
Originally Posted by Icedragon Yeah my best adivce is to trigger your map compltely save it with SCXE then got to starforge and place your units again.... it would work | Alright, thanks man, I'll take your avdvice. |
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04-17-2005, 05:14 PM
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#9 (permalink)
| BattleForums Junior Member
Join Date: Apr 2005 Location: *Types in where he lives* Age: 19 Posts: 238
| Quote: |
Originally Posted by Lwek Basic trigger:
PLAYERS
-Desired Player you want
CONDITIONS
-Current Player brings atleast 1 Chooser to 'Beacon'.
ACTIONS
-Kill 1 Chooser for Current Player at 'Beacon'.
-Create 1 Marine for Current Player at 'Bunker'.
-Preserve Trigger. | I can't seem to choose a specified location, such as "Beacon" and "Bunker". It always says "Anywhere" and I have absolutely no clue why. |
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04-17-2005, 05:26 PM
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#10 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 19 Posts: 4,494
| You have to go under Location layer and create your own locations. Quote: |
Originally Posted by Copyright © 1997 Blizzard Entertainment. All Rights Reserved. Locations are used to mark and identify specific areas of the map. Players never see locations, since they are used internally by the Trigger system.
In the Layer menu, select Location. You can then click and drag to create a new location. You can click in an open area to create another location or click on an existing location to select it. Click and drag on a location to re-position it, or click and drag on any of the corner or side hotspots at the edges to resize it.
The first location you create will be called “Location 0”. The second will be called “Location 1” and so on. You can rename a location in the Location Properties dialog. There are several ways to open this dialog:
· Double-click on a location.
· Select a location and press [ENTER].
· Select a location and then in the Edit menu, select Properties.
· Select a location, right-click in the main window, and select Properties from the pop-up menu.
Location Properties
In the Location Properties dialog, you will see a text field with the location name and six checkboxes.
You can name a location by typing its name in the text field. When you use a Trigger with a location, you will refer to the location by this name.
Note: Giving multiple locations the same name is not recommended since that makes it difficult to identify the locations.
The checkboxes allow you to restrict a location to certain elevations on the map. There are six checkboxes:
Low – If this is checked, the location will include ground units in low terrain.
Mid – If this is checked, the location will include ground units in mid terrain.
Hi – If this is checked, the location will include ground units in high terrain.
Low Air – If this is checked, the location will include air units directly above low terrain.
Mid Air – If this is checked, the location will include air units directly above mid terrain.
High Air – If this is checked, the location will include air units directly above high terrain.
You may restrict a location to any combination of elevations. This becomes useful when setting Triggers. As an example: If you wanted a Trigger to check for air units in a location, but not ground units, you would select all three Air elevations and disable the rest.
To delete a location, select it and press [DELETE]. See also the Deleting Items section. | |
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04-19-2005, 01:12 AM
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#11 (permalink)
| BattleForums Junior Member
Join Date: Apr 2005 Location: *Types in where he lives* Age: 19 Posts: 238
| ooo, alright, thanks, that helps a lot :-)
Uhhh, Triggers are still a bit confusing for me. Okay, this is what I do:
~For Which Players will the trigger execute? - Player 1
~Conditions specified by this trigger - Player 1 brings at least 1 bangalaas to 'Chose Terran'
~Actions Specified for this trigger - Create 1 Terran Marine at 'Player 1' for Player 1.
Okay, now what I need to know is how to get units to just keep spawning there... I only know how to make a single unit spawn there... Do I just add another trigger/action after I get a unit to spawn there, and make it repeat somehow?
Last edited by th4t1dud3; 04-19-2005 at 01:25 AM.
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04-19-2005, 01:32 AM
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#12 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 19 Posts: 4,494
| The action, 'Preserve Trigger'. That action will make the trigger refire every second if all the conditions are met. |
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04-19-2005, 01:47 AM
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#13 (permalink)
| BattleForums Junior Member
Join Date: Apr 2005 Location: *Types in where he lives* Age: 19 Posts: 238
| Okay, I know I'm being real newby here, but this is my first map after all. My NEXT problem is that whenever I try to play the map, it crashes... StarCraft just shuts down with no warning. I have NO clue why. I assume it's NOT because of stacking, because... well... I've seen UMS maps with stacked stuff... I have ZERO clue as to why this happens... Please... help me.
P.S. Thanks to everyone that is helping me with patience... |
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04-19-2005, 04:55 AM
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#14 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 19 Posts: 4,494
| It could be because a unit is placed on the edge of the map. If you post the map, I could find out the problem. |
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04-19-2005, 10:43 PM
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#15 (permalink)
| BattleForums Junior Member
Join Date: Apr 2005 Location: *Types in where he lives* Age: 19 Posts: 238
| Quote: |
Originally Posted by Lwek It could be because a unit is placed on the edge of the map. If you post the map, I could find out the problem. | Hmm, I'll post the map... But don't make fun of me! And of course, I do trust you to not take credit for making that map, because I did read that one thing
:loopy
Last edited by -Azrael666-; 04-22-2005 at 05:12 AM.
Reason: Problem solved, attachment removed.
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04-21-2005, 10:06 PM
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#16 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 19 Posts: 4,494
| 
That's your problem. If any part of the Spore Colony's 4 squares (A Spore Colony takes up 4 squares in Staredit)is not on the map(aka placed off the edge of the map), the game will crash on you immedietely. This is true for the other 2 corners of Spore Colonies you have on your map.
Solution: Place Spore Colonies so that they aren't off the edge of the map. Actually, Make sure everything you put is not off the edge. |
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04-21-2005, 10:35 PM
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#17 (permalink)
| BattleForums Junior Member
Join Date: Apr 2005 Location: *Types in where he lives* Age: 19 Posts: 238
| ALright, thanks man, I love you. (not literally of course)
Next Stupidity Problem:
I can get 1 Kill Reward person to spawn at the Hero Choosing area after 75 kills, or I can get 1 every second to spawn after 75 kills starts... How do I do it every 75 kills? Do I have to put Triggers for 75, 150, 225, etc kills??!?! There must be an easier way.
Last edited by th4t1dud3; 04-22-2005 at 01:23 AM.
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04-22-2005, 04:13 AM
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#18 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 19 Posts: 4,494
| Quote: |
Originally Posted by th4t1dud3 ALright, thanks man, I love you. (not literally of course)
Next Stupidity Problem:
I can get 1 Kill Reward person to spawn at the Hero Choosing area after 75 kills, or I can get 1 every second to spawn after 75 kills starts... How do I do it every 75 kills? Do I have to put Triggers for 75, 150, 225, etc kills??!?! There must be an easier way. | That is the easy way.:ufo |
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04-22-2005, 02:20 PM
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#19 (permalink)
| BattleForums Junior Member
Join Date: Apr 2005 Location: *Types in where he lives* Age: 19 Posts: 238
| ...Then what's the hard way? |
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04-22-2005, 08:38 PM
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#20 (permalink)
| BattleForums Senior Member
Join Date: Jan 2005 Location: near Watertown, NY Age: 23 Posts: 2,985
| Just do it that way, it's the easiest and most efficient. If you're not up to making all the triggers required, just use SCTrigger (attached). It creates all the triggers for you, so you don't have to do anything except plug in a few numbers. Enjoy.
__________________  WHEN WILL TEH EGG HATCH!?!! MEOWZ!!1 |
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