Register for free, and make this box disappear!

Welcome to the BF Forums! Register Now, It's Free!


Welcome to the BF Forums; your source for the latest video game news, strategies, discussions, and resources. Join over 66,000 like-minded gamers to chat about your interests in our community.

You are currently viewing the forums as a guest user, which limits your access to certain content, contests, downloads, and more. By joining our free community, you will be able to respond in discussions/articles, contact members privately (PM), participate in regular-scheduled contests, see less advertisements, and have access to many other features. Registration is quick, easy, and completely free.



Have your questions answered. Share your thoughts about a topic. Take 2 minutes, Register Now!
BattleForums.com Forums > Major Games > Starcraft > Starcraft Maps and Modifications

We're Half-Way There!! - BF Lotto: $50 Ebay or Amazon Gift Card - A Single Click is All It Takes...

Reply
 
Thread Tools Display Modes
Old 04-05-2005, 01:52 AM   #1 (permalink)
BattleForums Junior Member
 
=LIFT='s Avatar
 
Join Date: Oct 2003
Posts: 81
HOW do you write custom AI scripts?

How do you write custom AI scripts.
where do i go to dl?

=LIFT=
__________________
=LIFT= is offline   Reply With Quote
Beitrag Sponsored Links

__________________
Ads suck! Take 2 minutes to register for your free account, and GET RID OF THESE ADS!
Old 04-05-2005, 10:55 AM   #2 (permalink)
BattleForums Senior Member
 
-Azrael666-'s Avatar
 
Join Date: Jan 2005
Location: near Watertown, NY
Age: 23
Posts: 2,985
ScAIEdit

Be aware.. I believe you need a mod for AI script editing to work, which means everyone else who plays your map will need the mod as well.
__________________



WHEN WILL TEH EGG HATCH!?!! MEOWZ!!1
-Azrael666- is offline   Reply With Quote
Old 04-05-2005, 04:06 PM   #3 (permalink)
BattleForums Junior Member
 
=LIFT='s Avatar
 
Join Date: Oct 2003
Posts: 81
ohhh.... i can't just add a script to the blank spots on the list already in SC???

=LIFT=
__________________
=LIFT= is offline   Reply With Quote
Old 04-05-2005, 04:57 PM   #4 (permalink)
BattleForums Senior Member
 
-Azrael666-'s Avatar
 
Join Date: Jan 2005
Location: near Watertown, NY
Age: 23
Posts: 2,985
Additional scripts/script editting requires creating a mod. For some reason I don't think you want to take that route You can make most AI do what you want it to by adding other triggers. If you want it to build a nydus and it won't, create the nydus via triggers instead. If you want it to attack at a certain point, use the AI script for strategic suicide missions or Order them to "Attack to". You just try to do the best with what you have if you don't want to make a mod
__________________



WHEN WILL TEH EGG HATCH!?!! MEOWZ!!1
-Azrael666- is offline   Reply With Quote
Old 04-05-2005, 05:29 PM   #5 (permalink)
BattleForums Junior Member
 
=LIFT='s Avatar
 
Join Date: Oct 2003
Posts: 81
i just wanted an AI that allows me to make the computer do a specific research.
nevermind.... i ain't gonna go into mods.

=LIFT=
__________________
=LIFT= is offline   Reply With Quote
Old 04-05-2005, 05:46 PM   #6 (permalink)
BattleForums Senior Member
 
-Azrael666-'s Avatar
 
Join Date: Jan 2005
Location: near Watertown, NY
Age: 23
Posts: 2,985
Well, you could make two computers, the one you want to use (we'll say Player 7), and one that has everything researched already (Player 8), and set them to enemies. Now let's say you want Player 7 to learn Psi Storm. You would create a High Templar for Player 8 at some remote place on the map, and create an invincible Dark Archon for Player 7 right next to it. Player 7 will Mind Control Player 8's unit (you need to have given Player 7 Mind Control to start with), and at that point you can remove both units. Player 7 now permanently has Psi Storm and all the other High Templar upgrades researched which Player 8 had researched. Repeat as necessary for any other abilities (Note that armor and weapon upgrades cannot be transferred in this manner).
__________________



WHEN WILL TEH EGG HATCH!?!! MEOWZ!!1
-Azrael666- is offline   Reply With Quote
Old 04-06-2005, 04:26 PM   #7 (permalink)
BattleForums Junior Member
 
=LIFT='s Avatar
 
Join Date: Oct 2003
Posts: 81
heeeyyyy... that's a great idea... except... i wanted to comp to
show the research... you know... the workshop and the spinning...
that looks kool... i wish there was a way i can keep that thing spinning
the whole time.. i even tried to do the set doodad .... it dint' work.

oh.. and btw, when some unit goes into that faded/cloaked look cuz of
set doodad... is it actually cloaked? or that's just what it looks like?
i know you can't pick up stuff with scvs and stuff if the doodad is set.
(well... this is kinda a different thread... if it needs to be moved...
please do so for me???)
__________________
=LIFT= is offline   Reply With Quote
Old 04-06-2005, 05:08 PM   #8 (permalink)
BattleForums Senior Member
 
-Azrael666-'s Avatar
 
Join Date: Jan 2005
Location: near Watertown, NY
Age: 23
Posts: 2,985
Your posts always tangent off into other questions. I like your interest

As for your last question, I've never actually done that. I've used disable doodad for a few things regarding normal units, but never to make them 'faded'. You can either test it to find out, or tell me some of the units you know of that it works on, and I'll test it out for you
__________________



WHEN WILL TEH EGG HATCH!?!! MEOWZ!!1
-Azrael666- is offline   Reply With Quote
Old 04-07-2005, 10:23 AM   #9 (permalink)
BattleForums Junior Member
 
=LIFT='s Avatar
 
Join Date: Oct 2003
Posts: 81
i am using Xtra>Powerup>Mineral Chunks as little goodies for my human players to
kill and get extra minerals.

however, cuz im using Player8 as my Neutral, i created them under P8 and
during various points in the game, P8 is actually set as enemy to the Comps.
When this happens, the comps actually also attack the Mineral Chunks as well.

i solved this deal changing the chunks with SF2.2 to P12. However, i realized....
this is gonna be a pain in the ass for my Human Players to kill
(if i recall correctly, P12 things can't be constantly attacked, they have to be
manually attacked every second or so)

i just may go back to the Set Doodad and do it piece be piece...
when setting doodads for all units at a certain location... it only sets
doodad for 1.... at least, in my case... it only set doodad for 1 of many
mineral chunks in that area. (starts at lower left corner)
__________________
=LIFT= is offline   Reply With Quote
Old 04-07-2005, 11:25 AM   #10 (permalink)
BattleForums Senior Member
 
-Azrael666-'s Avatar
 
Join Date: Jan 2005
Location: near Watertown, NY
Age: 23
Posts: 2,985
Yeah, you have to disable them each individually I don't think you have to keep manually attacking to kill P12, unless there's some kind of looping trigger which forces alliance. Those things can be a bitch. But P12 is the same player that gets control of units owned by a player who leaves the game, and I've never had any problem killing those
__________________



WHEN WILL TEH EGG HATCH!?!! MEOWZ!!1
-Azrael666- is offline   Reply With Quote
Old 04-07-2005, 12:02 PM   #11 (permalink)
BattleForums Junior Member
 
=LIFT='s Avatar
 
Join Date: Oct 2003
Posts: 81
yeah... right after my last reply... i went to play around with P12 and
P9-11... i boo-booed my observation. P12 can be killed without repeated
attack. this is GREAT news. comps don't hit P12 at all... but their area
damage still hurts.... but i think i can live with that.... hell, why not
let the comp get some free POWERUPS too!
(i think i thought i remembered [isnt' this a weird statement] that you
USED TO have to repeatedly attack Critters in order to kill them...
maybe my memory is bad)

=LIFT=
__________________
=LIFT= is offline   Reply With Quote
Old 04-07-2005, 12:05 PM   #12 (permalink)
BattleForums Senior Member
 
-Azrael666-'s Avatar
 
Join Date: Jan 2005
Location: near Watertown, NY
Age: 23
Posts: 2,985
On some maps you do have to keep manually attacking every second or two, but that's due to looping triggers, not the units themselves
__________________



WHEN WILL TEH EGG HATCH!?!! MEOWZ!!1
-Azrael666- is offline   Reply With Quote
 
Reply

Get rid of all these ads! Take 30 seconds to register.

« Anyone know how to remove comp from ally screen? | How do you make it so Muta's can't morph into guard/dev? »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 02:04 PM.



Powered by vBulletin® Version 3.7.2 | Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0