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03-11-2005, 07:46 AM
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#1 (permalink)
| BattleForums Senior Member
Join Date: Jan 2005 Location: near Watertown, NY Age: 23 Posts: 2,985
| Least Favorite UMS Map Types Defense maps.
I find them boring and monotonous, usually lacking of original concept or design. Every once in a while a decent defense map comes out, like Disease Defense, but is short lived. Easily my least favorite type of UMS map.
Madness maps are probably number two, considering how infrequently I play them.
Post your least favorite map types and comment as to why 
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03-11-2005, 01:13 PM
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#2 (permalink)
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Join Date: Jul 2004 Location: Palmdale Age: 21 Posts: 13,274
| Quote: |
Originally Posted by Darkmatter Those are indeed very redundant and very unbalanced Lwek. GodZilla, Simpsons, etc, they all tend to have some secret that the map creator put in or one character is stronger then all the others and generaly he wins the game for his team since he's imbalanced to hell. Another UMS I hated a lot was Golems. I just didn;t like it and this is largly due to the fact that I am a faithful evolves fan, and the two are somewhat rivals on the change unit at certain point type of UMS. But mainly madness maps for me. | From your other thread. However my opinion has not changed. Playing a few more madness maps lately, I have decided that they are a disgrace to the UMS Community. Why play those when you could play Evolves? Or Golems? I just don't see what people were thinking when they made madness maps. The only plausible one is BattleForums Madness, since it is probably the most balanced one I've played opposed to the common Simpsons/Teen Titans/AvP/Final Fantasy/Other Madness Title. |
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03-11-2005, 06:39 PM
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#3 (permalink)
| BattleForums Senior Member
Join Date: Jan 2005 Location: near Watertown, NY Age: 23 Posts: 2,985
| Well that other map was supposed to be for the ums map that you thought would be good and let you down the most. It's not my fault you guys went off-topic
I forgot to add Sexy Pics. Wtf?! Porn + SC = Someone should die.
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03-11-2005, 06:48 PM
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#4 (permalink)
| ツ
Join Date: Jul 2004 Location: Palmdale Age: 21 Posts: 13,274
| On that notion, Sex Hotel and any other games related to Cybrering in SC are just a disappointment to any mapmaker. I was even urged to go in there and pretend to be a girl then make them feel stupid and leave. It's just horribly pathetic and the thought of even doing something in terms of SC with Cybering makes my stomach turn. Why cyber there when I can ask Miss T.a.t.u? |
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03-11-2005, 07:27 PM
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#5 (permalink)
| BattleForums Senior Member
Join Date: Jan 2005 Location: near Watertown, NY Age: 23 Posts: 2,985
| The "Don't Move" maps suck pretty bad too. The mover guy can just slaughter the guys in the middle if he really wants to.. I don't see the challenge in it 
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03-11-2005, 08:13 PM
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#6 (permalink)
| lol just as planned
Join Date: Oct 2002 Location: Philly Posts: 11,861
| the simple maps liek dont die and kill
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03-15-2005, 07:49 PM
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#7 (permalink)
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Join Date: Jul 2004 Location: Palmdale Age: 21 Posts: 13,274
| You mean survival maps? Hehe! Well, some of the Resident Evil ones are pretty intesne with puzzles and problems that happen along the way, it's pretty neat when someone can make a good survival map and twist it around so it isn;t just a survival type of game!  |
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03-16-2005, 02:51 AM
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#8 (permalink)
| BattleForums Senior Member
Join Date: Nov 2002 Posts: 1,210
| cybering maps and also save sponge bob or whatever
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03-16-2005, 03:26 AM
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#9 (permalink)
| BattleForums Senior Member
Join Date: Jan 2005 Location: near Watertown, NY Age: 23 Posts: 2,985
| "Don't look at the dot" was fairly pointless, although it was funny to watch everyone drop because they willfully looked at the dot after it said "DO NOT LOOK AT THE DOT!" 
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03-16-2005, 04:03 AM
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#10 (permalink)
| lol just as planned
Join Date: Oct 2002 Location: Philly Posts: 11,861
| Quote: |
Originally Posted by Radical Edward You mean survival maps? Hehe! Well, some of the Resident Evil ones are pretty intesne with puzzles and problems that happen along the way, it's pretty neat when someone can make a good survival map and twist it around so it isn;t just a survival type of game!  | no i mean the maps that just sloped up and some one became godly over bnet
__________________ The Lost World of ThorneStar: DiabloCraft Racing: Rock N' Roll Edition CONFIRMED with Bloom and Brown   
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03-16-2005, 05:04 AM
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#11 (permalink)
| BattleForums Senior Member
Join Date: Jan 2005 Location: near Watertown, NY Age: 23 Posts: 2,985
| ...you should probably name one of these maps, because I still don't follow you 
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03-16-2005, 05:08 AM
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#12 (permalink)
| lol just as planned
Join Date: Oct 2002 Location: Philly Posts: 11,861
| maps like helms deep on vanilla
so many sloped up ones or edit ones
or masp that are like 5 minute jobs with crap grammer and like bad terrain
__________________ The Lost World of ThorneStar: DiabloCraft Racing: Rock N' Roll Edition CONFIRMED with Bloom and Brown   
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03-16-2005, 06:09 AM
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#13 (permalink)
| ツ
Join Date: Jul 2004 Location: Palmdale Age: 21 Posts: 13,274
| Quote: |
Originally Posted by Wing Zero maps like helms deep on vanilla
so many sloped up ones or edit ones
or masp that are like 5 minute jobs with crap grammer and like bad terrain | Basically crap maps, hahaha! ^^ I hate rigged maps a lot though, like the mapmaker will do everything right but make one unit super powerful if he is upgraded and when people do it, it really takes away from the fun of the game as a whole.  I want to play fair and kill the baddies fair! FAIR I SAY NAY! ^.* |
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03-16-2005, 06:47 AM
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#14 (permalink)
| BattleForums Senior Member
Join Date: Jan 2005 Location: near Watertown, NY Age: 23 Posts: 2,985
| I've never rigged any of my maps, unless that's the actual point of the map itself (Exterminators). I never understood why anyone would go to the trouble of making an entire map, and then make one player completely unbalanced so they can just decimate everyone else. Yes, balancing a map isn't easy, but no one said making a good map was
By the way, us three have the best avatars on BF .gif)
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03-16-2005, 01:22 PM
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#15 (permalink)
| BattleForums Addict
Join Date: Aug 2002 Location: The Swiming Pools Age: 20 Posts: 834
| lol i think wing zero is refering to me lol i have a few dumb maps that are so stupid but they are pretty fun lol
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03-16-2005, 07:35 PM
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#16 (permalink)
| lol just as planned
Join Date: Oct 2002 Location: Philly Posts: 11,861
| Quote: |
Originally Posted by Icedragon lol i think wing zero is refering to me lol i have a few dumb maps that are so stupid but they are pretty fun lol | no no i mean as long the triggers arnt bugged and it looks like u put efort its fine
off topic - miens the best avy i win
__________________ The Lost World of ThorneStar: DiabloCraft Racing: Rock N' Roll Edition CONFIRMED with Bloom and Brown   
CLICK ON US IF U LIEK MUDKIPZ
_ ∩ 卐
( ゜∀゜)彡 Oppai! Oppai! Starcraft 2!!
⊂彡[ |
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03-16-2005, 08:48 PM
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#17 (permalink)
| ツ
Join Date: Jul 2004 Location: Palmdale Age: 21 Posts: 13,274
| No way! Yours looks like an italian man! Mines the best! ^_^;;
Well, that's normal though. People aern't going to enjoy a quickly put-together map!  They want quality anda lot of it, so that the map and the pleasure of playing through it is just that more enjoyable, for both the players and for the creator! He get's sto say ''I actually did it!''  |
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03-16-2005, 09:05 PM
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#18 (permalink)
| BattleForums Senior Member
Join Date: Jan 2005 Location: near Watertown, NY Age: 23 Posts: 2,985
| No mine is the best, she's busy doing what she does best
You have to take into consideration the fact it isn't always that they put the map together quickly, a lot of the time it's simply because they lack the skill to make it look professional. Map making does require a decent amount of skill and experience before your maps start to even resemble something playable  After I got a good amount of experience under my belt, and was ready to make professional SCUMS maps, I just scrapped all my old projects and started fresh. It was quite a few maps after that before I had before I even begun mastering the combined art of designing, creating, balancing, troubleshooting, and the other skills required in making really good SCUMS maps. Now my maps end up 100% bug free. It's a matter of hard work and dedication, not necessarily just a lack of time put into the map 
__________________  WHEN WILL TEH EGG HATCH!?!! MEOWZ!!1 |
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03-16-2005, 09:35 PM
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#19 (permalink)
| BattleForums Addict
Join Date: Aug 2002 Location: The Swiming Pools Age: 20 Posts: 834
| those to maps total took me 5 minutes lol. they were play tested however. lol i think the longest i lasted was like 3:50 on one of them was because i hid in a total rad spot then piced them off as they came
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03-17-2005, 01:22 AM
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#20 (permalink)
| BattleForums Senior Member
Join Date: Nov 2002 Posts: 1,210
| I remember there was an RPG way back and it was like 256x256 RPG and was something like Dragon something. And there were so many triggers in that map and it took like 15 minuetes to download. Now that was effort.
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