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BattleForums.com Forums > StarCraft > Starcraft General > Starcraft Maps and Modifications

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Old 01-04-2005, 02:20 AM   #1 (permalink)
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Location: Vancouver (hell of canada)
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Need Trigger Help

Im trying to make a game based on counter strike but sadly i cant fix the first bug i encountered. I tried to make it so after one team has had every person killed they lose. I made both teams have these triggers. The trigger i thought would work didnt this is what is was...
Players
-Counter-Terrorists

Conditions
-Current player has lowest score kills

Actions
-Display for current player "you lose!"
-Wait 2000 milliseconds
-End scenario in defeat for current player

I also made one for winning it is...

Players
-Counter-Terrorists

Conditions
-Current player has highest score kills

Actions
-Display for current player "you win!"
-Wait 2000 milliseconds
-End scenario in victory for current player
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Old 01-04-2005, 10:49 PM   #2 (permalink)
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Well, if the bug is that you lose when the game starts, that is because the condition 'Current player has lowest score kills' is making you lose the game. When you start the game, everyone has the same kills score, 0. So they all have the lowest kills score thus making them lose the game.
If that's not the bug or if there are more bugs, please post the map and I'll see what I can do.
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Old 01-05-2005, 04:40 AM   #3 (permalink)
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ok this is the map. the triggers for losing and winning are under both conter-terrorists and terrorists
Attached Files
File Type: scx Counter-Strike.scx (36.8 KB, 3 views)
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Old 01-06-2005, 01:38 AM   #4 (permalink)
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ur tryin to make it lose for that team once they lose all their players? if so u can try
-Players
-Counter-Terrorists

-Conditions:

-Counter-Terrorists commands atleast 0 (wutever the units are)

-Actions:

-Display for current player "you lose!"
-Wait 2000
-End Scenario for Current player
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Old 01-06-2005, 03:17 AM   #5 (permalink)
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Like before, the problem is that when the game starts, everyone has the same kill score. The kill score is 0. That means that everyone's kills score is the lowest.
Since I don't know how your game works, the best help I can give you is for you to add this condition:
CONDITION
-Elapsed scenario time is 'duration' game seconds.

For 'duration' put in a time where you know that atleast all the players in the game has gotten points.
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