|  |
|  |
11-02-2004, 12:01 PM
|
#1 (permalink)
| BattleForums Newbie
Join Date: Aug 2003 Location: Bangkok Thailadn Age: 45 Posts: 8
| NOT "Use map settings"  This map is not a "use map settings" but I wanted it critiqued by map makers.
The issue I would like to address is the size and shape of the bases and the free area in between.
I realize that many of you are imediatley bitter about the nature of the map.
Please try to look beyond that and address the general lay out of the map
thanks for your comments outside the obvious.
__________________
Last edited by $atan; 11-02-2004 at 12:06 PM.
|
| | | | Sponsored Links |
11-02-2004, 01:50 PM
|
#2 (permalink)
| Grumpy Old Grandpa
Join Date: Dec 2002 Location: Portugal Age: 23 Posts: 9,988
| So, it is a normal, melee map? I will assume it is a money map (because of that expo, where you have 6 vespene gas), but that doesn't matter. My main critique is that red has is the better one to kill. An army in that expo site, with tanks, is enough to bomb the hell out of his base. And that's not very fair... |
| |
11-02-2004, 09:25 PM
|
#3 (permalink)
| lol just as planned
Join Date: Oct 2002 Location: Philly Posts: 11,861
| that ramp near red wil be to his dis advantage if he doent secure it early
__________________ The Lost World of ThorneStar: DiabloCraft Racing: Rock N' Roll Edition CONFIRMED with Bloom and Brown   
CLICK ON US IF U LIEK MUDKIPZ
_ ∩ 卐
( ゜∀゜)彡 Oppai! Oppai! Starcraft 2!!
⊂彡[ |
| |
11-02-2004, 09:31 PM
|
#4 (permalink)
| BattleForums Newbie
Join Date: Aug 2003 Location: Bangkok Thailadn Age: 45 Posts: 8
| Thanks I appreciate your honest replys.
Yes it will be a money.
No one has implied the proportions of the bases are uneven though, they quite close. Does it look fair in that respect ? Does everyone have a reasonable amount of build room for a money map ?
Thanks for your time.
__________________ |
| |
11-02-2004, 09:33 PM
|
#5 (permalink)
| lol just as planned
Join Date: Oct 2002 Location: Philly Posts: 11,861
| well uslally in money maps people like to build up and down left and right, u kinda force them to put diag
__________________ The Lost World of ThorneStar: DiabloCraft Racing: Rock N' Roll Edition CONFIRMED with Bloom and Brown   
CLICK ON US IF U LIEK MUDKIPZ
_ ∩ 卐
( ゜∀゜)彡 Oppai! Oppai! Starcraft 2!!
⊂彡[ |
| |
11-02-2004, 09:45 PM
|
#6 (permalink)
| BattleForums Senior Member
Join Date: Nov 2003 Location: north carolina Age: 19 Posts: 4,051
| Quote: |
Originally Posted by Wing Zero well uslally in money maps people like to build up and down left and right, u kinda force them to put diag | that is THE BIGGEST problem with that map, besides from the ramp. the ramp needs to be removed because that could also cause problems for yellow if red gets a bunker/seige tank there..
money maps cant even be called true money maps UNLESS you can build up and down..
unless you are trying to limit the space on purpose and are trying to make a SMallER version..
me, personally, i dont think that will catch on very well but its worth a shot. it looks like a nice map, everything looks about equal sizing but whats with the F T 8 in the bottom center of the map faded like for?
white and browns starting points are too close to eachother as a seaige tank+missle turret could fire upon each other while the others cant. thats also a bit unfair. i think the map needs to be a few sizes bigger so a bit more space between each starting point can be added to equal some things out.
__________________ "The Doors of Perception" She danced around and round
To a guitar melody
From the fire her face
Was all aglow
How she enchanted me
Oh how I’d like to hold her near
And kiss and forever whisper in her ear  Last sexed by Darkmatter : 05-2-2005 at 5:47 PM.
Last edited by Pains Requiem; 11-02-2004 at 09:48 PM.
|
| |
11-03-2004, 02:07 AM
|
#7 (permalink)
| Drives an Evo IX ;)
Join Date: Dec 2002 Location: England Age: 22 Posts: 5,110
| White/Brown bases are too close. The terrain looks way too easy, so make it bigger and make the area for the SL's closer, but give more room to expand behind the base.
__________________ Zao
Skullcrusher |
| |
11-03-2004, 04:57 PM
|
#8 (permalink)
| Demon Overlord
Join Date: Oct 2004 Age: 21 Posts: 5,000
| Big problem: The potential expansion location between red and yellow. None of the other players have that type of opportunity right outside their back doors. Remove it, edit it, give the others something similar.
__________________ 
This time I had a good time,
Ain't got time to wait.
I wanna stick around 'till I can't see straight. |
| |
11-03-2004, 06:12 PM
|
#9 (permalink)
| -=[ Retired BF Adměn ]=-
Join Date: Sep 2002 Location: Richmond, VA Age: 25 Posts: 3,526
| Looks good, but I think Teal's base looks a little generous in overall space as well.
Read everyone else's posts and agree something should be done about the expo and ramp. As well as the fact that no one else has that sort of opportunity to expand like red/potentially yellow.
__________________ NO U |
| |
11-03-2004, 10:11 PM
|
#10 (permalink)
| BattleForums Member
Join Date: May 2003 Age: 19 Posts: 457
| Look at the size of the doodads or minerals. This map is WAY too big.
If you want to make it big, you need to add more substance to it.. money maps often have nothing because they are small and all the room gets taken up except for terrain placed to play in strategy and limitation of travel. |
| |
11-03-2004, 10:15 PM
|
#11 (permalink)
| Drives an Evo IX ;)
Join Date: Dec 2002 Location: England Age: 22 Posts: 5,110
| Suggestion: Move the possible expansion area to the middle, and give about 4 big access ways to get to it. 2 Ramps on the top (left/right), and 2 on the bottom (left/right) also. That way, if you can take the middle, you *could* have a tactical advantage, in certain cases.
__________________ Zao
Skullcrusher |
| |
11-04-2004, 01:27 AM
|
#12 (permalink)
| BattleForums Newbie
Join Date: Aug 2003 Location: Bangkok Thailadn Age: 45 Posts: 8
| Excellent Quote: |
Originally Posted by Kao White/Brown bases are too close. The terrain looks way too easy, so make it bigger and make the area for the SL's closer, but give more room to expand behind the base. | How much space behind the sl's would be appropriate?
Can you tell me with something tangible ? "3 mineral chunks in width" or "the witdth of a Comand center" ?
__________________ |
| |
11-04-2004, 04:26 PM
|
#13 (permalink)
| Demon Overlord
Join Date: Oct 2004 Age: 21 Posts: 5,000
| Hmmm... Move white's base to the left side? *shrug*
__________________ 
This time I had a good time,
Ain't got time to wait.
I wanna stick around 'till I can't see straight. |
| |
11-05-2004, 11:00 PM
|
#14 (permalink)
| BattleForums Senior Member
Join Date: Jun 2003 Location: Texas Posts: 3,018
| Red and Blue both start very near an easily accessable expo(if theyre Terran they can just fly CC's up there) and a quick ramp for higher ground of defense. Completely unfair. |
| | | |  | | Get rid of all these ads! Take 30 seconds to register. |