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10-25-2004, 12:08 PM
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#1 (permalink)
| Drives an Evo IX ;)
Join Date: Dec 2002 Location: England Age: 22 Posts: 5,110
| Any way to remove creep? Any way to remove it when a player builds it ?
__________________ Zao
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10-25-2004, 03:50 PM
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#2 (permalink)
| R.I.P. Ted
Join Date: Jan 2003 Location: Nelson BC LOL Age: 20 Posts: 11,130
| When the building is destroyed i think it disappears after a while.
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10-25-2004, 05:06 PM
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#3 (permalink)
| lol just as planned
Join Date: Oct 2002 Location: Philly Posts: 11,878
| im not sure but ithink u can create buildins on top of creep so try creating and destroying something and it should make it dissappeear
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10-25-2004, 05:50 PM
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#4 (permalink)
| BattleForums Senior Member
Join Date: Jan 2004 Location: dP's Warehouse Age: 18 Posts: 2,668
| yes, just wait. |
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10-25-2004, 10:52 PM
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#5 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 19 Posts: 4,494
| Have the building be surrounded by terrain where creep won't cover it. |
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10-26-2004, 10:52 AM
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#6 (permalink)
| Grumpy Old Grandpa
Join Date: Dec 2002 Location: Portugal Age: 23 Posts: 9,990
| ... This is the use map settings section, the first 3 posts (don't count the creator's one), were about the game itself.
And I think the only way is to do what Lwek said, actually... |
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10-26-2004, 05:09 PM
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#7 (permalink)
| Demon Overlord
Join Date: Oct 2004 Age: 21 Posts: 5,000
| Yes, that IS the only way to do it and keep the building itself. However, the creep MIGHT expand past the initial terrain(?), can't quite remember. I'd have to check it out sometime.
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10-27-2004, 02:44 AM
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#8 (permalink)
| Dungeon Master
Join Date: Jul 2004 Location: Colorado Springs, CO. USA Age: 24 Posts: 462
| There is no way in hell to remove the creep. All zerg buildings except hatcheries NEED the creep to be built. Even if you use the Lights on/off thing for stacking, you can only build upon the creep.
However! There is a way to keep the creep from expanding... surround the area with terran or protoss buildings. However, this will become a problem when you goto move your created units out to attack... "OMG THEY CANT GET OUT!"
Like I told you on AIM the other night! 
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10-27-2004, 06:10 AM
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#9 (permalink)
| Drives an Evo IX ;)
Join Date: Dec 2002 Location: England Age: 22 Posts: 5,110
| Yeah....well I think I might have to make my map bigger, and give 2 areas (one big one for Toss/Terran building) and one for zerg. Hmm.....That seems like the only easy way.
__________________ Zao
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10-29-2004, 12:56 AM
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#10 (permalink)
| Global Moderator
Join Date: Oct 2002 Location: Zanarkand Age: 21 Posts: 8,102
| Easiest way is to use the terrain which cannot be built on, like the side of a cliff, or temple ruins etc etc. |
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10-29-2004, 03:01 AM
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#11 (permalink)
| Drives an Evo IX ;)
Join Date: Dec 2002 Location: England Age: 22 Posts: 5,110
| Well I was thinking of making one area for a person to build all three races, but that won't work if they make Zerg first. It's going to be a Fusion Madness pretty much, and I want them to be able to build units. On another note, I need to go to the bathroom. Goodbye.
__________________ Zao
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