Register for free, and make this box disappear!

Welcome to the BF Forums! Register Now, It's Free!


Welcome to the BF Forums; your source for the latest video game news, strategies, discussions, and resources. Join over 66,000 like-minded gamers to chat about your interests in our community.

You are currently viewing the forums as a guest user, which limits your access to certain content, contests, downloads, and more. By joining our free community, you will be able to respond in discussions/articles, contact members privately (PM), participate in regular-scheduled contests, see less advertisements, and have access to many other features. Registration is quick, easy, and completely free.



Have your questions answered. Share your thoughts about a topic. Take 2 minutes, Register Now!
BattleForums.com Forums > StarCraft > Starcraft General > Starcraft Maps and Modifications

We're Half-Way There!! - BF Lotto: $50 Ebay or Amazon Gift Card - A Single Click is All It Takes...

Reply
 
Thread Tools Display Modes
Old 09-04-2004, 11:43 PM   #1 (permalink)
BattleForums Junior Member
 
Mystic-Death's Avatar
 
Join Date: Dec 2003
Location: Im Coming For you...
Posts: 97
Anti Map Hack?

Hey does anyone have anti map hack trigger? like a good one? like in sniper+bald's map... that one owns... i want it in my rpg lol cuase my rpg vision, is a HUGE thing with me , i cant allow any sort of cheat to stop me getting my way.... PLEASE tell me! thank you ... oh yea anti map hack programs work too if you have that, i have problems in melee maps, the players are
CHEETERS hehehe
__________________
d]MD
Current Projects
Heart Of Stone Beta
Mystic-Death is offline   Reply With Quote
Beitrag Sponsored Links

__________________
Ads suck! Take 2 minutes to register for your free account, and GET RID OF THESE ADS!
Old 09-05-2004, 07:51 PM   #2 (permalink)
Custom This.
 
R[s]T's Avatar
 
Join Date: Nov 2003
Location: CANADA!!
Age: 18
Posts: 1,001
place tank turrents or indepentand cc
__________________



lol
R[s]T is offline   Reply With Quote
Old 09-06-2004, 04:05 PM   #3 (permalink)
BattleForums Junior Member
 
Mystic-Death's Avatar
 
Join Date: Dec 2003
Location: Im Coming For you...
Posts: 97
what? i already tried the tank with civi on higher ground... dont owkr, i wasnt hinted it had to do sumthing with map revealers:P, but what do you mean independent CC??
__________________
d]MD
Current Projects
Heart Of Stone Beta
Mystic-Death is offline   Reply With Quote
Old 09-06-2004, 04:24 PM   #4 (permalink)
BattleForums Junior Member
 
Oni-Sei's Avatar
 
Join Date: Apr 2004
Location: Hell
Age: 18
Posts: 56
Indipendent CC is a unit if you place it near someones startlocation or anywhere around the map it will crash map hackers
__________________
My wings were pluqed from me when i was young and given to my only love.™

Oni-Sei is offline   Reply With Quote
Old 09-06-2004, 09:05 PM   #5 (permalink)
BattleForums Junior Member
 
thegrim_reaper's Avatar
 
Join Date: Aug 2004
Location: behind you
Age: 17
Posts: 115
does it work with other independent units (like stargate) i think if you disable doodad on a unit taht crashes sc and then place it somewhere you dont see you might be ok... not sure though.. i know that the totally invisible bunker d (where you cant see the bunkers just the fire) has a anti map hack (if you have a replay it crashes, which i do because i beat it )
__________________
LONG LIVE DEATH!! Err wait a minute..
thegrim_reaper is offline   Reply With Quote
Old 09-08-2004, 09:21 PM   #6 (permalink)
BattleForums Newbie
 
Join Date: Apr 2004
Posts: 1
The Independant CC no longer works, all newer maphack will not crach if you see it, so just use something else that will crach sc like a disabled turret or scv.
__________________
dave3145 is offline   Reply With Quote
Old 09-09-2004, 01:38 AM   #7 (permalink)
BattleForums Senior Member
 
Lwek's Avatar
 
Join Date: May 2003
Age: 19
Posts: 4,494
I do not claim credit for this.
Quote:
Originally Posted by staredit.net
1.11 Anti-Hack List and Methods




╟Map Hack and 3-state map hack - Place a unit that crashes Starcraft in an
║area that can not be viewed normally during the game, an example of this is On
║top of a cliff or in the middle of a large body of water.This doesn't actually
║detect map hack. But if the player with maphack/blacksheepwall looks at that
║area, starcraft crashes.

║Examples of units that Crash Starcraft when veiwed are: Independant command
║center, SCV when disabled, Arbitor when disabled, Turret when disabled, and
║many more.


╟Map Hack, 3-state, and Anti-Hack Protection - For this, you need
║Starforge. Go into the sprites layer and place any sprite. Change the box to
║where it says "Sprite:____" and make it 12. Uncheck the "Draw as Sprite" box
║and check the "Disabled??" box. There you go. Even if a "Lite map hack" is
║used, it will crash when it sees this unit.
║Note: Sprite 12 is unstable, so I will find a better one.
║MAKE SURE YOU PLACE THE UNIT IN AN AREA PLAYERS CAN NOT NORMALLY
║VIEW!

║An effective way to use it is to place all players' start locations right where the
║crash would be if you had vision to that area. Most hack users do not turn off
║their hacks after every game, making them vulnerable.

║A good strategy is to place this all over the map and put a big location over
║every one. Although I haven't tested this, it may work. Make it so when a unit
║enters the location, it removes the crashing unit. I just thought of an advanced
║way to handle this as well. Resize your map so you have an area on the side
║that players can not go to, add the units there, make big locations spread all
║over your map, and "When -player- brings 0 units to -location on playing field-,
║move -crashing unit- from -location off the playing field- to -location on the
║playing field-". And just do the opposite when a player brings a unit there. Enjoy!

║Note2: Before all of you say a disabled SCV is better or something, you're
║wrong. Hackers are attempting to make a map hack that will not crash with the
║SCV, and possibly other units. With the sprite method, it is possible to
║get "Units" that are not even in Starcraft's database.


╟Ally Alert and Auto Unally - To have computer players or unused players
║(That are in the range 1-8) continually allying, allying victory, unallying every
║player with the following triggers:

║Set -player- to ally
║wait 5 millisecond
║set -player- to allied vic
║wait 5 milliseconds
║set -player- to enemy
║wait 5 milliseconds
║.........(^--Continue the above about 5 times for good stuff )
║Preserve trigger

║(low hyper trigger count optional)

║He will then become flooded with tons of messages saying "Player # has allied
║you" etc. and will be forced to shut down his ally alert.
║Note: This only works with the Ally Alert that gives the hacker a message of
║alliance.



╟Stack Hack and Creep hack - [METHOD 1] This is very simple. This may
║not work with all stack hacks, but it works with the current popular one. Well
║anyway, you can simply have under every player the following trigger:
║PLAYERS: -Player-
║CONDITIONS: Always
║ACTIONS: Execute AI script Turn on Shared Vision for -Player-
║Preserve trigger

║(Hyper triggers optional)

║[METHOD 2] This is a different way, if the other one doesn't work, or you have a
║certain type of map. Place map revealers for a computer player all over the
║place and have the computer player vision the human player. The human player
║will not be able to stack because of the computer player's vision.

║[METHOD 3] This is a more strategic way, which is to have 2 squares of terrain,
║close to each other so they are visable to units on opposite squares(but not
║touching each other), and have it surrounded by water/space/null terrain or
║something. Place a marine on one square for the player, and have a trigger
║always create enemy spider mines with a wait time in the other square. Then
║have another trigger execute when 2 or more spider mines are in the other
║square to alert all other players that someone is stacking. This works because
║when a player has unvisioned himself, his units do not normally attack since the
║player no longer has sight of that area.


╟Stay Alive Hack - When the player is suppose to end in defeat, have a
║wait after the trigger giving the player enough time to get out(Maybe wait 12500
║milliseconds) then give the player vision to a certain area that can not normally
║be viewed by players that will crash the game while moving the player's screen
║there as well.


╟Unit Alerts - It has come to my understanding it only alerts the player for
║the first time another player receives a certain unit. All you have to do is have
║triggers create the following units once, wait for about 200 milliseconds, then
║kill/remove them.
║-Dark Templar
║-Reaver
║-Battlecruiser
║-Carrier
║-Arbiter
║-Guardian
║-Lurker
║-A LOADED nuclear silo(You can do this by placing it first in the map owned by a
║computer player and use triggers ordering the computer player to load them
║with nukes, then give the silos owned by the computer player to human players)
║(I don't know if it will work if you preplace a nuke)


╟Game/Lobby Chat colours - Other players are warned when message is
║sent.


╟Stack Hack Detection - Have a computer player keep visioning and
║unvisioning itself repeatedly with triggers. This will flood the hacker's screen like
║the anti-ally alert.


╟Fog hack - This may not be the best anti-hack, but it's better than
║nothing. Since the fog hack does not display units that will crash the game, you
║will have to make the idiot select something he does see. Place something
║interesting, that the player would love to just click on, and change the hp to a
║negative number in unit settings. Next, place the unit as a sprite-unit so that the
║hp will be like 100/-2000. Now at the beginning of the game, give all players
║vision of it, then take that vision away. Since the hacker can already see it, and
║if he clicks on it, the game will crash for him.
║Note: The unit must be a building/something that shows in the fog of war when
║you have no vision of that area.

Lwek is offline   Reply With Quote
Old 09-10-2004, 04:24 AM   #8 (permalink)
BattleForums Junior Member
 
InsaneWallaby's Avatar
 
Join Date: Jun 2003
Posts: 56
Thats a nice list of anti-hacking there. However, though, I do have one thing to state--when it is impossible to view the map using black sheep wall and such, people have a tendency to open it up in the editor. To top it off, most average people are not the best with the editor on Battle.net, would probably accidently mess something up, and then click OK when it asks to save, making a new version.
Therefore, I strongly suggest that you protect it, or you'll end up with a million versions flowing around if its popular, which in turn, will probably make your map stolen or unpopular due to the many downloads required.

Last edited by InsaneWallaby; 09-10-2004 at 08:01 AM.
InsaneWallaby is offline   Reply With Quote
Old 09-18-2004, 07:15 PM   #9 (permalink)
BattleForums Junior Member
 
Mystic-Death's Avatar
 
Join Date: Dec 2003
Location: Im Coming For you...
Posts: 97
Lol

Well guys I kinda am going with the scv, BUT that one list that said sprite, does that sprite require locations to accually make it work?? cuase i have my map no vision like Legend of hæan, *(i asked qpirateking to use that idea lol)*, and most of the map will not be revealed to you, so there are alot of cliffs that you cant look up on, so this sprite will i really need that location to move em in and out of that area?? i just need it to stay there and crash map hackers... this rpg, im gonna make TOTALLY REALISTIC, ill be releasing it like in a week TOPS, and its gonna be DA BOMB!!! BY THE WAY: I will ONLY make ONE ver and protect it, ONE ver for EACH MAP of the 3 epics... (kindalike lord of the rings~not the map-the book-~ hehe, so LOOK FOR
River World Rpg =Epic1=)
__________________
d]MD
Current Projects
Heart Of Stone Beta

Last edited by Mystic-Death; 09-18-2004 at 07:24 PM.
Mystic-Death is offline   Reply With Quote
Old 09-19-2004, 04:24 AM   #10 (permalink)
Global Moderator
 
Renzokuken's Avatar
 
Join Date: Oct 2002
Location: Zanarkand
Age: 21
Posts: 8,102
Stop talking in glowing fonts, i have to highlight what you say to read it
Renzokuken is offline   Reply With Quote
 
Reply

Get rid of all these ads! Take 30 seconds to register.

« New Map Possibly: Fusion Gaming | starforge 2.1 »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT +1. The time now is 04:48 AM.



Powered by vBulletin® Version 3.7.2 | Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0