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BattleForums.com Forums > StarCraft > Starcraft General > Starcraft Maps and Modifications

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Old 08-02-2004, 06:48 PM   #1 (permalink)
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A Question about triggers and disabling buildings

Ok this is a number of questions really

Ok

1)if i disable a factory and look at it should my game crash?

2)in the Triggers action Command does that apply to units in bunkers?

3)what would be the best way to get units into a bunker then disable it?
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Old 08-02-2004, 08:40 PM   #2 (permalink)
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If you disable a factory, it will cloak and you will not be able to lift it or create units with it. So basically, you can't do anything with that factory.

No, if you disable a bunker, the units in it will still attack. That is how you see in maps that a bunker is cloaked and there are still units inside it attacking.

PLAYERS
-Any player you desire
CONDITIONS
-Current Player brings atleast 1 bunker to 'LOCATION'
ACTIONS
-Create 4 marines for current player at 'LOCATION'
-Execute AI script 'Enter Closest Bunker' at 'LOCATION'
-Wait 500 Millieseconds
-Disable doodad state for Bunker owned by current player at 'LOCATION'
-Preserve Trigger


That would probably be an entry level trigger for getting marines inside a cloaked bunker.
A more complicated one would be to always center a location on a supply depot. One a depot is built, remove it, create bunker, create 3 or 4 units, move the scv, enter the bunker, wait, disable, bring back the scv, preserve

Last edited by Lwek; 08-02-2004 at 08:46 PM.
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