| What he has is...
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Countdown is exactly 0 game seconds
Create units
Preserve trigger
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There is another trigger to reset the clock to 300 seconds when this hits zero
And I bet it's like you are suggesting, that it is skipping over the trigger.
But since it is set for exactly 0 shouldn't it see the trigger on it's next run through the triggers?
Or is it possible the trigger is getting erased before it is seen?
I ran out of time tonight, but I will try this tomoro
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Countdown is at most 4 game seconds
Create units
wait about 6000 mili
modify countdown timer set to 300 game seconds
Preserve trigger
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I don't think the 2 second delay will matter much, and haveing the two triggers in one may help.
If that doesnt help, I'll add the hyper trigger, unless you know a better way.
I personally do not use the countdown timer condition unless I really have too, if I am wrong about the "at most 4 game seconds" please correct me.
__________________ The Silent One |