Register for free, and make this box disappear!

Welcome to the BF Forums! Register Now, It's Free!


Welcome to the BF Forums; your source for the latest video game news, strategies, discussions, and resources. Join over 66,000 like-minded gamers to chat about your interests in our community.

You are currently viewing the forums as a guest user, which limits your access to certain content, contests, downloads, and more. By joining our free community, you will be able to respond in discussions/articles, contact members privately (PM), participate in regular-scheduled contests, see less advertisements, and have access to many other features. Registration is quick, easy, and completely free.



Have your questions answered. Share your thoughts about a topic. Take 2 minutes, Register Now!
BattleForums.com Forums > StarCraft > Starcraft General > Starcraft Maps and Modifications

We're Half-Way There!! - BF Lotto: $50 Ebay or Amazon Gift Card - A Single Click is All It Takes...

Reply
 
Thread Tools Display Modes
Old 02-26-2004, 11:35 PM   #1 (permalink)
BattleForums Newbie
 
Join Date: Feb 2004
Posts: 18
Create units that can be seen by all players

Hello

I want to make a UMS Multiplayer map that can be played 4v4
and I have to create units (such as crystals) that can be seen by the 8 Players.
Can anybody tell me if there's a way to perform that ?

I tried to create the crystals for player1
then give them to player12 and turn on player12's share vision but it does not work.
(Player 12 cannot share vision with other players i guess)

It seems difficult to use map revealers since I don't know how much crystals there will be during the game (they appear from time to time randomly and there can be 30 crystals or more)

Some clever guy does know the answer ?

Thank you all.
titoufred is offline   Reply With Quote
Beitrag Sponsored Links

__________________
Ads suck! Take 2 minutes to register for your free account, and GET RID OF THESE ADS!
Old 02-27-2004, 02:48 AM   #2 (permalink)
BattleForums Junior Member
 
Romanian's Avatar
 
Join Date: Dec 2003
Location: Aus
Posts: 107
Actually, if you just put the minerals from the start and remove fog of war, they will appear on the map, if you have buildings that are initially there, leave fog of war over them so they do not appear on the screen. If you don't understand what i'm saying, post here and i'll give u more detailed answers.
__________________
Romanian is offline   Reply With Quote
Old 02-27-2004, 03:02 AM   #3 (permalink)
BattleForums Newbie
 
Join Date: Feb 2004
Posts: 18
I want crystals (uraj,khalis or khaydarin) to appear during the game
The crystals are not there from the start , they can't be discovered at the start of the game.
They appear later and after that they must be seen by anyone even if they are transported by a drone...
__________________
titoufred is offline   Reply With Quote
Old 02-27-2004, 03:21 AM   #4 (permalink)
BattleForums Senior Member
 
Sakuhta's Avatar
 
Join Date: Jun 2003
Location: Texas
Posts: 3,018
er... make it an invincible unmovable marine with 0 damage and make every player have a queen that parasites it
Sakuhta is offline   Reply With Quote
Old 02-27-2004, 04:14 AM   #5 (permalink)
BattleForums Junior Member
 
Tuxedo Templar's Avatar
 
Join Date: Aug 2003
Location: Here!
Posts: 237
Powerup crystals? Well one thing you could do is cycle their ownership, as in have a trigger that passes them around between all players in the game constantly. Be sure though that it passes around ONLY between players actually in the game, because there is a glitch where if you 'give' a unit to a player not in the game (either they left or never joined), the unit will then become what I call a zombie and be totally untouchable by triggers (and have it's alliances/vision turned off to all players to boot.)
__________________
Tuxedo Templar is offline   Reply With Quote
Old 02-27-2004, 07:41 AM   #6 (permalink)
BattleForums Junior Member
 
eX-reaver's Avatar
 
Join Date: Jan 2004
Location: Australia,N.S.W
Posts: 116
do u mean like so its a cloacker crystal try disableing it in triggering if that is what u mean
__________________
eX-reaver is offline   Reply With Quote
Old 02-28-2004, 04:03 AM   #7 (permalink)
BattleForums Junior Member
 
Romanian's Avatar
 
Join Date: Dec 2003
Location: Aus
Posts: 107
I think what he means is:
At start of the game do:


Trig 1
COND: Player 1 commands at least 1 unit
ACTION: Create 1 uraj crystal at location 1 for player 1
/////////////////////////OR///////////////////////////
COND: Player 1 commands at most 0 unit
COND: Player 2 commands at least 1 unit
ACTION: Create 1 uraj crystal at location 1 for player 2
///////////////////////AND SO ON /////////////////////////
COND: Player 1 commands at most 0 unit
COND: Player 2 commands at most 0 unit
COND: Player 3 commands at least 1 unit
ACTION: Create 1 uraj crystal at location 1 for player 3

Trig 2

COND: Player 1 commands at least 1 unit
COND: Player 2 commands at least 1 unit
COND: Player 3 commands at least 1 unit
COND: Player 4 commands at least 1 unit
COND: Player 5 commands at least 1 unit
COND: Player 6 commands at least 1 unit
COND: Player 7 commands at least 1 unit
COND: Player 8 commands at least 1 unit
ACTION: Give 1 uraj crystal owned by player 1 at location 1 to player 2
ACTION:Wait 100 miliseconds
ACTION: Give 1 uraj crystal owned by player 2 at location 1 to player 3
ACTION:Wait 100 miliseconds
ACTION: Give 1 uraj crystal owned by player 3 at location 1 to player 4
ACTION:Wait 100 miliseconds
ACTION: Give 1 uraj crystal owned by player 4 at location 1 to player 5
ACTION:Wait 100 miliseconds
ACTION: Give 1 uraj crystal owned by player 5 at location 1 to player 6
ACTION:Wait 100 miliseconds
ACTION: Give 1 uraj crystal owned by player 6 at location 1 to player 7
ACTION:Wait 100 miliseconds
ACTION: Give 1 uraj crystal owned by player 7 at location 1 to player 8
ACTION:Wait 100 miliseconds
ACTION: Give 1 uraj crystal owned by player 8 at location 1 to player 1
Preserve trigger


Trig 3

COND: Player 1 commands at least 1 unit
COND: Player 2 commands at most 0 units
COND: Player 3 commands at least 1 unit
COND: Player 4 commands at least 1 unit
COND: Player 5 commands at least 1 unit
COND: Player 6 commands at least 1 unit
COND: Player 7 commands at least 1 unit
COND: Player 8 commands at least 1 unit
ACTION: Give 1 uraj crystal owned by player 1 at location 1 to player 3
ACTION:Wait 100 miliseconds
ACTION: Give 1 uraj crystal owned by player 3 at location 1 to player 4
ACTION:Wait 100 miliseconds
ACTION: Give 1 uraj crystal owned by player 4 at location 1 to player 5
ACTION:Wait 100 miliseconds
ACTION: Give 1 uraj crystal owned by player 5 at location 1 to player 6
ACTION:Wait 100 miliseconds
ACTION: Give 1 uraj crystal owned by player 6 at location 1 to player 7
ACTION:Wait 100 miliseconds
ACTION: Give 1 uraj crystal owned by player 7 at location 1 to player 8
ACTION:Wait 100 miliseconds
ACTION: Give 1 uraj crystal owned by player 8 at location 1 to player 1
Preserve trigger

And so on...
Once you make the first one, the rest will be easy cos u just gotta copy em.
__________________

Last edited by Romanian; 02-28-2004 at 04:09 AM.
Romanian is offline   Reply With Quote
Old 03-02-2004, 04:10 PM   #8 (permalink)
BattleForums Newbie
 
Join Date: Feb 2004
Posts: 18
Ok Thank you for your ideas
I did the cycling owner thing of Tuxedo Templar but did not use the romanian implementation.
I don't want to use Wait since it freezes all other triggers...
I use 3 switches that determine which player owns the crystal.

Trigger1: Toggle Switch3 (preserve)

Trigger2: COND: Switch 3 is 0
ACTION:Toggle Switch2 (preserve)

Trigger3:COND: Switch 3 is 0
Switch 2 is 0
ACTION:Toggle Switch1 (preserve)

Trigger4:CONDwitch 1 is 0
Switch 2 is 0
Switch 3 is 0
Player 1 commands at least 1 unit
ACTION:give crystal to Player1 (preserve)

Trigger5:COND: Switch 1 is 0
Switch 2 is 0
Switch 3 is 1
Player 2 commands at least 1 unit
ACTION:give crystal to Player2 (preserve)

and so on....

I use Hyper-Trigger too.


It works pretty well although the crystal disappears from time to time. When the crystal is held by a drone it remains invisible for other players but this is impossible to deal with i think.

Tell me what you think
__________________
titoufred is offline   Reply With Quote
 
Reply

Get rid of all these ads! Take 30 seconds to register.

« Install.exe? | Unit Colors »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT +1. The time now is 01:25 PM.



Powered by vBulletin® Version 3.7.2 | Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0