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BattleForums.com Forums > Major Games > Starcraft > Starcraft Maps and Modifications

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Old 11-17-2003, 03:40 PM   #1 (permalink)
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Map Making Questions

Hey everyone I need help making up a large list of mapmaking questions to determine if a person is export or not. The questions need to be Multiple choice and with only one correct answer. The difficulty should vary from newb questions all the way though export.

Try no to make them Extremely newbish ie: What is a location?

Questions should be in this format. With 4 answers and 1 correct one

How many horizontal lines of text can be displayed at once during the game.?
A) 10
B) 11
C) 12
D) 14

Correct Answer = B
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Old 11-17-2003, 05:51 PM   #2 (permalink)
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How many milliseconds is in 1 second?
A. 1,000,000
B. 10,00,000
C. 1,000
D. 100

Answer = C
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Old 11-17-2003, 06:18 PM   #3 (permalink)
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How many locations are you allowed to place with starcraft campaign editor?

A. 100
B. 64
C. 552
D. 255

Correct Answer : D
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Old 11-17-2003, 08:50 PM   #4 (permalink)
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How many actions "Create unit with properties" can you have in one map?
1. 64
2. 60
3. 5 million
4. I konw it but I ain't telling the answer


What evil, super, insane power does Player 13 have?

A. Nothing
B. Fire
C. Make your screen black
D. Things
E. Make your screen white
F. Things that people don't approve


What does the "MM" in MM-Heimdal stand for?
I have no idea.


Damn Homework, cya
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Old 11-17-2003, 08:52 PM   #5 (permalink)
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How much units can be placed on a map?

A. 4,012
B. 1,650
C. 1,250
D. 8,256

Correct Answer: B.


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Old 11-17-2003, 09:54 PM   #6 (permalink)
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To protect a map you may use ___
A). SCM Draft 1.0
B). SC-Xtra 2.6
C) GUedit
D) ISOM

Correct Answer: C
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Old 11-17-2003, 10:02 PM   #7 (permalink)
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Quote:
Originally posted by PiNk PeOn
How many locations are you allowed to place with starcraft campaign editor?

A. 100
B. 64
C. 552
D. 255

Correct Answer : D
The correct answer would be 265, including location number 0.
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Old 11-17-2003, 10:04 PM   #8 (permalink)
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It's from 0-254, that would equal 255 right?
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Old 11-17-2003, 10:14 PM   #9 (permalink)
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Then where would the extra 10 come from?
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Old 11-17-2003, 10:18 PM   #10 (permalink)
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Excuse double post

Quote:
Originally posted by FakeNameHere
Then where would the extra 10 come from?
Vangaurd is wrong, check the attachment
Attached Images
File Type: jpg location amount.jpg (15.2 KB, 15 views)
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Old 11-17-2003, 10:23 PM   #11 (permalink)
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[Problem solved...?]
What is the fifth player color?

A. Orange
B. White
C. Red
D. Yellow

Correct Answer: A


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Old 11-18-2003, 08:33 AM   #12 (permalink)
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It should be 256 but "anywhere" is also a locaiton but itsn't counted standardly. If you create max locations with the default names the last one you create is Location 254. One for 0 and One for anywhere. This is why for the question I included the numbers. (64,100,255,256)

I already came up with that question about the locations. Also if I'm going to be technical I can't use -Mathix-'s last question because the way it is worded it could easly be confused with color number (ie GUedit). Player 5's default color is orange but Color number 5 is Brown. Thanks people keep the questions comming

Edit: Error changed.

Last edited by Bolt Head; 11-18-2003 at 12:03 PM.
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Old 11-18-2003, 09:04 AM   #13 (permalink)
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I meant 256, that was a typo there.
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Old 11-18-2003, 11:21 AM   #14 (permalink)
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Dude Bolt, lol I think you have your numbers mixed up. Another thread says that 2 is teal, meaning 5 would be brown. Where here you have 5 as purple. Is that what you mean? Here... I'll word it better.

In map making, what color does player 5 have? (not hex)
A. Orange
B. White
C. Red
D. Yellow

Correct Answer: A

There, did I get it right that time?


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Old 11-18-2003, 12:06 PM   #15 (permalink)
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LOL matrix I'll will proboly reword alot of the questions for the ones i use. Anyways I ended up subtracting 1 from the numbers above instead of adding thats why I said purple. You are correct about that.

I wrote that just after I woke up lol only if fake was here to say "Bolt is SO wrong" you missed your chance Fakenamehere

PS I know what you intended to type vangaurd

Last edited by Bolt Head; 11-19-2003 at 09:05 AM.
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Old 11-18-2003, 07:14 PM   #16 (permalink)
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Would this just be a quiz you take from like notepad or something?
or are you making a program where you can take the quiz and see how much you got right.?

Hard question to be done in words:
How many squares are eliminated preventing you from placing units there in a map size of: X by Any#
where x is the width of the map(width=<----->)

Answer without the multiply choices: s = 10 + X
(Size of map equals ten plus width of map)

The bottom part of the map doesn't allow you to place units or create em(you can have locations and doodads) because when you play SC, the "thing" is at the bottom of your screen forever and will not allow you to look down there therefor on Staredit, it doesn't let you place units there.
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Old 11-19-2003, 12:48 AM   #17 (permalink)
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Heres a (sorta) ez one:

Which flies fastest?
A.) Overlord (with upgrades)
B.) Carrier
C.) Science Vessel
D.) Valkyrie
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Old 11-19-2003, 01:08 AM   #18 (permalink)
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A rectangle of terrain composed of 1x1 squares is to be constructed such that the its perimeter is 92 times the distance of a side of a square. What are the optimal dimensions of the rectangle for the greatest area? I like this question because I like smart people.
Answer: 23 x 23 squares

The possible dimensions of a map file are always related:
A) by a common integer algorithm
B) by powers of 2
C) by a ratio of 1:1
D) nothing
Answer: D (92 is not a power of 2)

Switches are:
A) instant
B) very slow
C) very complicated
D) the devil, according to Bolt
Answer: D :rollie

Marine stands for:
A) My ass rides in navy equipment
B) My ass rides in navy equipment
C) My ass rides in navy equipment
D) My ass rides in navy equipment
Answer: B

Hyper checks can be created:
A) By using switches
B) By using waits
C) By using any true condition
D) All of the above
Answer: D

GUEdit was written in:
A) C++
B) Java
C) Linux
D) ASCII
Answer: B

ISO info was first introduced:
A) In the program ISOM
B) In replays
C) In the StarEdit debugger
D) In the .chk file format
Answer: C

Player 256:
A) Can be placed in default StarEdit
B) Can be placed in any third party editor
C) Can only be placed in StarForge
D) Doesn't exist
Answer: A

Enabling an action in a trigger and reversing it immediately in the next checked trigger will:
A) Leave no sign of the original action
B) Still exhibit the original action
C) Exhibit the original action but quickly reversed
D) Crash SC
Answer: C

I like the idea of a test, but you simply can't test skill.

(Mathrix is matrix??)
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Old 11-19-2003, 02:00 AM   #19 (permalink)
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Icky icky math. Icky! We hates it! We hates it forever! We. Hates. It. Forever!!!

Thats like pre-algebra level tho, so .
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Old 11-19-2003, 09:06 AM   #20 (permalink)
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No macman it was a typo thanks.

Last edited by Bolt Head; 11-19-2003 at 09:12 AM.
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