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BattleForums.com Forums > Major Games > Starcraft > Starcraft Maps and Modifications

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Old 11-10-2003, 12:20 AM   #1 (permalink)
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Can this be done?(Trigger Help)

Nevermind just tried to open my map and it says its not valid :scary

Last edited by DeathSeeker; 11-10-2003 at 06:31 PM.
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Old 11-10-2003, 01:03 AM   #2 (permalink)
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You can use the trigger that fills up guys (reaver or carrier) forget which. Then always have the carrier attacking something. Then for a seperate trigger:

Conditions:
Current Player commands at least 1 Interceptor

Actions:
Center Location X on Interceptor at anywhere.
Kill 1 interceptor for current player at X.
Create 1 scourge for current player at X.
Preserve Trigger
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Old 11-10-2003, 09:46 AM   #3 (permalink)
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You can't make more Interceptors for a Carrior than it can hold. (unless the current ones die i think)

Edit: Ohh I ReRead your question. Yes that would be possable. But the interceptor doesn't need to play a roll in it. Just Timed spawning of Scarbs
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Old 11-10-2003, 10:01 AM   #4 (permalink)
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I think he means a trick that makes it look like scroges instead of inceptors.
off topic: looky waht i can do I am the way.

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Old 11-10-2003, 01:41 PM   #5 (permalink)
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Just so you know, and this I discovered from an lotr map, that when you set the hanger count of a carrier after an interceptor has died, the carrier won't use that new interceptor. Period. Its possible to make the carrier effectively unable to attack at all by killing its interceptors off and resetting the hanger to max, disallowing any new ones to be built. ONLY if they are manually built within the carrier during the game will they be allowed to attack, so you'll need to set the carrier hanger to 0 and then build them all manually to fix that problem, if you ever encounter it. I don't know if removing, giving to diff player, or making them wander off on their own with some ai or something (latter probably won't change the parent carrier's hanger until the stray intercept dies or something) has the same effect, so I'll have to look into that.
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Old 11-10-2003, 06:11 PM   #6 (permalink)
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Quote:
Originally posted by killerme
You can use the trigger that fills up guys (reaver or carrier) forget which. Then always have the carrier attacking something. Then for a seperate trigger:

Conditions:
Current Player commands at least 1 Interceptor

Actions:
Center Location X on Interceptor at anywhere.
Kill 1 interceptor for current player at X.
Create 1 scourge for current player at X.
Preserve Trigger
Does it matter where I make "location x"?
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Old 11-10-2003, 06:49 PM   #7 (permalink)
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If your using it for Center location triggers, no.

That trigger won't work anyways.
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Old 11-10-2003, 09:19 PM   #8 (permalink)
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Why won't it work? (I know it also needs other triggers).
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Old 11-10-2003, 11:25 PM   #9 (permalink)
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My map was corrupted, it no longer matters. Thanks for the help though.










:butterfly :butterfly :butterfly !
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Old 11-11-2003, 12:25 AM   #10 (permalink)
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Because you can't create scourges with triggers. And The interceptors would be detected by the triggers condtions whiles still in the Carrior, Yet the Kill part in the actions wouldn't kill them.
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