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10-21-2003, 09:13 PM
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#1 (permalink)
| BattleForums Junior Member
Join Date: Jul 2003 Location: Maine, USA Posts: 177
| Bound Making Troubles, PLZ HELP!!!! There is a weird problem that I am encountering while I am testing my bound. On one side of the map I have levels going and on the other side I have a mini-game/roulette thing going on. The problem is that when I go to the mini game area either is comes insanley slow or the level area where the levels are happening are extremly slow. My question is, is there any way to have both levels and mini-games going in a bound at the same time without it slowing down either of them? I would really like to know because if I release my map in its current state people could just be it easily and wouldnt be very fun. Any help?? 
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Last edited by SK-ThaBest; 10-21-2003 at 11:15 PM.
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10-21-2003, 11:21 PM
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#2 (permalink)
| BattleForums Addict
Join Date: Jun 2003 Location: I have left, And started a new account...You'll know when it's me :D Posts: 850
| Okay do you use switch's? |
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10-21-2003, 11:24 PM
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#3 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 19 Posts: 4,494
| It's possible to have 2 level explosions on at the same time, but it'll take me like 2 hours to try to explain it. Unless, there is an easy way, but I sometimes like to take the hard way.
Best suggestion is to only have 1 level firing at one time. |
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10-21-2003, 11:32 PM
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#4 (permalink)
| BattleForums Junior Member
Join Date: Jul 2003 Location: Maine, USA Posts: 177
| To answer Pink Peon's question yes I do use switches. I guess I could take away the mini game but it would decrease the quality of my map. Would you maybe mind explaining how to make 2 levels can go off at once?
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10-21-2003, 11:36 PM
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#5 (permalink)
| BattleForums Senior Member
Join Date: Jul 2003 Location: Phoenix, AZ Posts: 1,200
| You don't need to take away the mini game, just temporarily pause the switch for the level, and activate the switch for the mini game. When the mini game is done, move all the zerglings back, and do the opposite of the above. Master Virus, give me about 3 lines on what you're talking about, maybe I can pick up on it. |
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10-21-2003, 11:37 PM
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#6 (permalink)
| BattleForums Addict
Join Date: Jun 2003 Location: I have left, And started a new account...You'll know when it's me :D Posts: 850
| Well if two lvl's go off at once you would have to most likely slow down both of the wait triggers by half or more... because each one will tell you to wait at a certain time for the whole game... that is my theroy but you might wanna hear MV's... |
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10-21-2003, 11:46 PM
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#7 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Posts: 1,194
| Re: Bound Making Troubles, PLZ HELP!!!! Quote: Originally posted by SK-ThaBest There is a weird problem that I am encountering while I am testing my bound. On one side of the map I have levels going and on the other side I have a mini-game/roulette thing going on. The problem is that when I go to the mini game area either is comes insanley slow or the level area where the levels are happening are extremly slow. My question is, is there any way to have both levels and mini-games going in a bound at the same time without it slowing down either of them? I would really like to know because if I release my map in its current state people could just be it easily and wouldnt be very fun. Any help?? | ThaBest make sure the "roulette" triggers is owned by a differant player. (computer) It is impossable to have two wait actions active at the same time for a single player. So your easyest solution is to give the Roulette triggers to a differant computer player. If you can't spare the player then It will be really difficult to change your current triggers to work for both. |
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10-22-2003, 12:11 AM
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#8 (permalink)
| BattleForums Addict
Join Date: Jun 2003 Location: I have left, And started a new account...You'll know when it's me :D Posts: 850
| Re: Re: Bound Making Troubles, PLZ HELP!!!! Quote: Originally posted by Bolt Head ThaBest make sure the "roulette" triggers is owned by a differant player. (computer) It is impossable to have two wait actions active at the same time for a single player. So your easyest solution is to give the Roulette triggers to a differant computer player. If you can't spare the player then It will be really difficult to change your current triggers to work for both. | Now Bolt Head , we know very well that it is not impossible although it would require perfect timing and alot of math.. |
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10-22-2003, 12:14 AM
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#9 (permalink)
| BattleForums Junior Member
Join Date: Jul 2003 Location: Maine, USA Posts: 177
| PROBLEM FIXED!! I changed the forces and stuff and it works!! THANKS!!
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10-22-2003, 12:16 AM
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#10 (permalink)
| BattleForums Addict
Join Date: Jun 2003 Location: I have left, And started a new account...You'll know when it's me :D Posts: 850
| Hmm... strange... what exactly did you change with the force's?(For future reference) |
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10-22-2003, 12:47 AM
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#11 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 19 Posts: 4,494
| Re: Re: Bound Making Troubles, PLZ HELP!!!! Quote: Originally posted by Bolt Head ThaBest make sure the "roulette" triggers is owned by a differant player. (computer) It is impossable to have two wait actions active at the same time for a single player. So your easyest solution is to give the Roulette triggers to a differant computer player. If you can't spare the player then It will be really difficult to change your current triggers to work for both. | problem: You never really have an extra player to use if you're using player 7 for hyper trigger and player 8 for wait explosion obstacles. Unless there's a player 6 or 9-12.
My hard way: I like to challenge myself doing this. Use a patrolling unit.(not going to explain any more) Quote: |
PROBLEM FIXED!! I changed the forces and stuff and it works!! THANKS!!
| But apparently, I see you fixed the problem yourself. Goodjob:butterfly |
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10-22-2003, 06:19 AM
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#12 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Posts: 1,194
| Re: Re: Re: Bound Making Troubles, PLZ HELP!!!! Quote: Originally posted by PiNk PeOn Now Bolt Head , we know very well that it is not impossible although it would require perfect timing and alot of math.. | SC won't run more than one wait at a time for each player. This is why he had problems and why hyper triggers can cause wait problems some times. It is simply the way SC runs the triggers. |
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10-22-2003, 09:01 PM
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#13 (permalink)
| BattleForums Junior Member
Join Date: Jul 2003 Location: Maine, USA Posts: 177
| what I do to change the problem was not change the what force the trigger was under but who has the units exploding. THats what I did to fix
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10-23-2003, 04:54 AM
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#14 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Posts: 1,194
| It is some times diffucult to guess what is wrong when you don't list the triggers, players included. |
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10-23-2003, 05:56 AM
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#15 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 19 Posts: 4,494
| Re: Re: Re: Re: Bound Making Troubles, PLZ HELP!!!! Quote: Originally posted by Bolt Head SC won't run more than one wait at a time for each player. This is why he had problems and why hyper triggers can cause wait problems some times. It is simply the way SC runs the triggers. | Thanks for giving me a scary feeling for SC2.
But I'm ready for whatever comes:sly |
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