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10-21-2003, 01:17 AM
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#1 (permalink)
| BattleForums Junior Member
Join Date: Aug 2003 Location: Here! Posts: 237
| Fire Fighters [v1.0] UPDATE- New version HERE. Get it while its hot! (read below for a description of whats new.)
Check this out! I might have shown a few of you this already, but this is the finished (close enough :rollie), polished version with all the goodies n' stuff! (and hopefully no more bugs :fwink). As you might have guessed by the name, the purpose of this map is to fight fires, and even if I do say so myself, its turned out pretty good! But don't take my word for it, post yours instead! Gimme some feedback on what you think, any bugs you might find, improvements, Cool Ideas (TM), etc., and I'll make a new version to include them! (maybe :cool: )
Oh and by the way, I've decided to lock this map, which goes against my usual trend but I'm starting to have some reason to be a little more protective nowdays, so... (its PROEdit, if you must know! I'll have to credit Clokr_ in the next version  .) If you want a copy of the unlocked map though, then all you need to do is ask and ye shall receive, but the way I'll do it from now is to release a stripped-down version with only the core functional triggers to learn from, and none of the gameplay or levels and stuff (easier to learn and it'll require you to at least invest some creativity and effort in order to make new variations, which incidentally makes it less fun trying to steal as well.)
Anyhoo, Enjoy! And don't forget the feedback!
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Last edited by Tuxedo Templar; 10-25-2003 at 02:51 AM.
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10-21-2003, 01:22 AM
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#2 (permalink)
| BattleForums Senior Member
Join Date: Jul 2003 Age: 19 Posts: 3,088
| You sound pretty proud of it, I shall edit my post as soon as tommorow morning (dont ask).
edit: ITS AWSOME!! Lots of features and teamwork helped alot. Kept running out of water though, especcialy the prison. Good job.
__________________ Quote: | Sgt. Slice: Darkmatter your still a no-lifer so stop acting like your cool.
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Last edited by FakeNameHere; 10-21-2003 at 01:33 PM.
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10-21-2003, 01:36 AM
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#3 (permalink)
| BattleForums Junior Member
Join Date: Aug 2003 Location: Here! Posts: 237
| Well I'm just happy its done. I can probably do better, and I probably will, but for now I've got other things to do and a lot of people have been sitting around waiting for me to finish this, so...
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10-21-2003, 02:23 AM
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#4 (permalink)
| BattleForums Member
Join Date: Jul 2003 Age: 23 Posts: 342
| "Better than homework!"
-Heimdal
"I want to burn things!"
-Heimdal
"Fire...Fire...huh...huh...Fire"
-Beavis and Butthead
__________________ Heimdal - Fighting misinformation around the globe |
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10-21-2003, 02:33 AM
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#5 (permalink)
| BattleForums Addict
Join Date: Jun 2003 Location: I have left, And started a new account...You'll know when it's me :D Posts: 850
| Damnit I really wish I had the expansion of starcraft... |
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10-21-2003, 02:41 AM
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#6 (permalink)
| R{S}T
Join Date: May 2003 Location: O <-- LOOK A CIRCLE =O Age: 28 Posts: 3,099
| I'll play it A.S.A.P. (In a few minutes. ) ~ E D I T ~ It's pretty much impossible 1 player... But it's a really fun level. Keep up the good work! -Matrix-
__________________ -Matriculated- -Matriculated-
Last edited by -MatriX-; 10-21-2003 at 02:48 AM.
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10-21-2003, 03:05 AM
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#7 (permalink)
| BattleForums Member
Join Date: Oct 2003 Location: Hmm, Where Do You Think? Age: 17 Posts: 450
| well, u kno some jokesters are gunna let the fire burn, u might wanna make a ban thing (didnt look at map, 1 may alredy b on there). when u ban them, u wanna have it where it must be 3 ppl to ban, and when u ban, the units are spread out evenly among the other ppl.
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10-21-2003, 04:07 AM
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#8 (permalink)
| BattleForums Member
Join Date: Jul 2003 Age: 23 Posts: 342
| Controlling more than one unit would disrupt the balance of the game...
If they don't want to play, just remake the game.
__________________ Heimdal - Fighting misinformation around the globe |
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10-21-2003, 05:22 AM
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#9 (permalink)
| BattleForums Junior Member
Join Date: Aug 2003 Location: Here! Posts: 237
| I'll add a banning feature, but usually when a game reaches that point its Jewed anyway, so might as well RM like Heim said.
<adds to list>
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10-21-2003, 01:00 PM
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#10 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 19 Posts: 4,494
| Do you mind posting the map in a .zip format and with another map along it to make the file size atleast 120 kb.
For some reason, I can't download maps that small, it'll just download half of it. |
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10-21-2003, 04:29 PM
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#11 (permalink)
| R{S}T
Join Date: May 2003 Location: O <-- LOOK A CIRCLE =O Age: 28 Posts: 3,099
| So... Is that the complete version? You should seriously post it in the map making tournament. -Matrix-
__________________ -Matriculated- -Matriculated- |
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10-21-2003, 06:37 PM
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#12 (permalink)
| BattleForums Junior Member
Join Date: Aug 2003 Location: Here! Posts: 237
|  Tell you what, I'll make a new version of it, and I'll put that in the mapping contest. There are a few big things I want to fix/add now that I've gotten some feedback on it, and then I'll call it "complete". We'll just call this the beta version.
Oh, and let me know now: is there too much, um, "tutoring" during the first part? What I mean by that is, does the text messages and stuff start to get overwhelming or does it adequately explain everything (is it enough or too much, in other words)?
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10-21-2003, 09:22 PM
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#13 (permalink)
| BattleForums Member
Join Date: Jul 2003 Age: 23 Posts: 342
| I think it's just fine, but I only played it once. You probably think that it might be a problem because you already know how everything works.
__________________ Heimdal - Fighting misinformation around the globe |
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10-21-2003, 10:56 PM
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#14 (permalink)
| BattleForums Junior Member
Join Date: Aug 2003 Posts: 151
| I just dled it, I'll play it as sooon as I get a chance and I'll tell you what I think. |
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10-25-2003, 02:48 AM
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#15 (permalink)
| BattleForums Junior Member
Join Date: Aug 2003 Location: Here! Posts: 237
| Weee, new version  . Lots of cool stuff this time, including new levels, random fire messages (some funny ones  ), new secrets, easter eggs, bug fixes, and better overall playability (oh, and you CAN get runover on the freeway if ur stupid enough to unload ur unit by a moving car  .) In other words, even if you've already played the prior version, you really should play this new one. I think I'm about done with it too, unless I (you?) can think of anything major to add or come up with any more major bugs that I might have missed.
Enjoy, and remember: FEEDBACK!!!! (not the archon's kind, email and replies n' stuff.)
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10-25-2003, 02:52 AM
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#16 (permalink)
| BattleForums Addict
Join Date: Jun 2003 Location: permantly fused to the PS2 Posts: 564
| first things first, why not be able to select which mode you are playing (single player,2player,3player,4player and so on and so forth)
__________________ <font color = blue><glow = red>Final Fantasy 8,9,10,x-2 + Dynasty Warriors 4 + NBA Live 2004 = no more Starcraft</font></glow> |
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10-25-2003, 03:00 AM
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#17 (permalink)
| BattleForums Junior Member
Join Date: Aug 2003 Location: Here! Posts: 237
| ? Well because really, its not MEANT to be single player. Like D maps. I mean, you COULD do it, but you'd be hard pressed to win, which I've made that way by design. But with at least 2 people it should be at least playable. Well do you want a single player version? Badly enough to pay me money, send me virgins, and provide me with cable internet at home?!
Didn't think so. .gif) Actually I might do that, but note that I am at the location max, and I'm getting near the string max also, but that wasnt an excuse to stop me from adding another whole level and a banning feature to the new version, so meh, I'll think about it. 
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10-27-2003, 11:08 AM
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#18 (permalink)
| BattleForums Senior Member
Join Date: Feb 2003 Location: Sweden Posts: 3,594
| I tried it on singleplayer...got to multi stargate-fire...maybe u should try to make the travelling on the highway a bit faster though  |
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10-27-2003, 08:07 PM
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#19 (permalink)
| BattleForums Junior Member
Join Date: Aug 2003 Location: Here! Posts: 237
| Well, besides using instant transmission or something (move unit), which looks and functions unrealistically, or else finding a faster way to move the wraith, or else maybe just simply shortening the distance (too late probably now that I've ISOMed the terrain and I'm too lazy to try and rearrange chunks of the city anyway), if you can think of a cool way to do it, then I'm all ears. Note however that I am at the locations max, so having it jump a bunch of little locations along the way won't work either I'm afraid.
I could maybe do something where it centers on burrowed units positioned along the way, moving the truck at each step, but that'd also be a pain and wouldn't look as smooth as it does now.
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10-28-2003, 12:53 AM
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#20 (permalink)
| BattleForums Junior Member
Join Date: May 2003 Location: Mars Posts: 138
| Could you just send it to my VIA E-Mail PLZ? I can't even DL it...
-Red
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