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BattleForums.com Forums > StarCraft > Starcraft General > Starcraft Maps and Modifications

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Old 10-14-2003, 04:16 AM   #1 (permalink)
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File format documentation.

Are there any documents regarding the file format for SC maps? I had an idea for a nifty tool I'd like to program, so some info about it would help. Thanks.
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Old 10-14-2003, 09:47 AM   #2 (permalink)
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No, not much.... cept for the ISOM section.... which contains the isometric data for the map..... and even hemidel doesn't know how it works in its entirety either....


ARCHN knows the format of a few map unprotectors too.... but alas, thats forbidden fruit on the starcraft section. Of course it's openly welcomed with smiles and grins on the warcraft section.

But anyways, if he knows about the protection area... he may know more too.
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Old 10-14-2003, 04:44 PM   #3 (permalink)
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CHK Format, excluding TRIG section*:
http://campaigncreations.org/starcra...hkformat.shtml
CHK Format, TRIG section:
http://campaigncreations.org/starcra...igformat.shtml
GRP Format:
http://user.cs.tu-berlin.de/~mickyk/files/descgrp.txt

I should write documentation on the tileset file formats...let me know if you need them.

*There are some mistakes in this document...but not many.
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Old 10-15-2003, 02:25 AM   #4 (permalink)
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Thanks Heimdal, but I was looking for info on the terrain, and I have no clue where to get it. This isn't very urgent, so if anything comes up please notify me any time.
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Old 10-15-2003, 04:54 AM   #5 (permalink)
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You mean the TILE, ISOM, and MTXM sections of the chk, or the tileset data in broodat.mpq and stardat.mpq?

The format of the TILE and MTXM sections are identical, as the CHK specs will tell you. It is simply MapWidth * MapHeight unsigned integers (2 bytes) that reference a certain tile from a tilegroup.

I do not know very much about the ISOM section, except that all 0 will make staredit create rectangular terrain, and filling it with a certain value like 0x4000, 0x6000, etc. will make staredit think there is a certain solid terrain type.

I'll write up info for the tileset files soon...I'll have to go back and look at my code again for a refresher, it's been so long!
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