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12-03-2002, 05:31 AM
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#1 (permalink)
| BattleForums Senior Member
Join Date: Dec 2002 Location: Riding the Bebop Age: 24 Posts: 1,513
| Cloaking units in editor... Wich units are "cloakable"? Sum units cause SC to crash when i open the map.
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12-03-2002, 05:46 PM
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#2 (permalink)
| lol just as planned
Join Date: Oct 2002 Location: Philly Posts: 11,669
| lol are u new to the game?
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12-03-2002, 05:48 PM
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#3 (permalink)
| lol just as planned
Join Date: Oct 2002 Location: Philly Posts: 11,669
| um the ghost DT kirrigan(both) wraths any burrowing units(u need to have an arbitr um i think tats it
__________________ The Lost World of ThorneStar: DiabloCraft Racing: Rock N' Roll Edition CONFIRMED with Bloom and Brown   
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12-03-2002, 06:28 PM
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#4 (permalink)
| BattleForums Senior Member
Join Date: Dec 2002 Location: Riding the Bebop Age: 24 Posts: 1,513
| OK... i explained wrong...
You see, you can cloak a marine witout using an Arbiter...
It's all triggers:
Always
Disable doodad state for <unit> at <location>
Soooo, wot i wanted to know was wich units you can disable, witout crashing SC... I can just figure this out 4 myself, but i thought if some ppl actually knew how to use their editor, knew how...
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12-03-2002, 07:44 PM
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#5 (permalink)
| Respected Member
Join Date: Aug 2002 Location: Middle of Nowhere Age: 44 Posts: 1,075
| I have yet to use the trigger related to setting a doodads state, but I have always been lead to believe that this trigger was only for doors, and floor guns, and such in the installation maps.
Unless your revamping with a mod or something, I don't belive you can set up a trigger that cloaks a unit that doesn't usually have the ability.
Even with the "Create units with properties" trigger, with X-tra Editor #5, cloak is only available to normally cloakable units.
If you do find a way, please share it with us.
The idea of a cloaked siege tank, with no arbitor near by has some distinct possibilities for background affects.
__________________ The Silent One |
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12-04-2002, 04:17 AM
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#6 (permalink)
| BattleForums Senior Member
Join Date: Dec 2002 Location: Riding the Bebop Age: 24 Posts: 1,513
| If you have played Cloaked bound, or sum other new bound, you wud have noticed that ppl are starting to put cloaked marines and cloaked buildings in their bounds...
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12-04-2002, 12:23 PM
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#7 (permalink)
| BattleForums Addict
Join Date: Oct 2002 Age: 23 Posts: 590
| I just downloaded an excellent text file on just which units are this morning! I don't have the website on me. I'll post them when I get a chance.
-- http://boundmaps.cjb.net |
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12-04-2002, 04:32 PM
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#8 (permalink)
| BattleForums Addict
Join Date: Oct 2002 Age: 23 Posts: 590
| The Cloakable List Here is the complete cloakable list for starcraft brood war use map settings without an arbiter. I forget where I got the text file from, but kudos to them! Do not reproduce this file, or distribute without credit given at the top of the file to Nanaki_XIII :
-- Units -- (by Nanaki_XIII)
- Terran Marine (includes hero one)
- Terran Ghost (includes all the hero ghost and even infested duran)
- Terran Firebat (includes hero one)
- Terran Siege Tank 'Tank Mode' (will still attack, includes Edmund Duke in 'tank mode,' siege mode will crash SC)
- Terran Science Vessel (includes the hero)
- Zerg Broodling (will always stay cloaked when disabled)
- Protoss Interceptor (will freeze and remain stuck in the air, carrier is still needed)
- Reaver Scarab (same as interceptor will freeze in the air but will eventually explode, fast reaction trigger might be needed to get this one to work)
- Zerg Egg (will always stay cloaked when disabled, Lurker Egg doesn't work and will crash SC)
- Nuclear Missile
All the following Power ups will disable and when disabled can no longer be picked up by SCVs and other peon units
- Khalis Crystal
- Uraj Crystal
- Psi Emitter
- Young Chrysalis
- Khaydarin Crystal
- Data Disc
- Mineral Chunk 1
- Mineral Chunk 2
- Vespene Orb 1
- Vespene Orb 2
- Vespene Sac 1
- Vespene Sac 2
- Vespene Tank 1
- Vespene Tank 2
- Flag (will not cloak)
-- Buildings --
- Terran Barracks
- Terran Bunker (Units already loaded into will still attack)
- Terran Supply Depot
- Terran Engineering Bay
- Ion Cannon
- Terran Factory
- Terran Machine Shop
- Terran Nuke Silo
- Terran Control Tower
- Overmind 'with shell'
- Protoss Assimilator (you can still harvest gas from it)
- Khaydarin Crystal Formation
- Stasis Cell/Prison
- Protoss Temple
- Unused Independent Starport (says its hallucinated when disabled even though its not, and if the owner clicks on it will say "your base is under attack" where it normally didn't)
The following Protoss Buildings require a pylon before they can be disabled, must be powered first.
- Protoss Observator
- Protoss Robotics Faucilty
- Protoss Citadel of Adun
- Protoss Gateway
- Protoss Cybernetics Core
- Protoss Templar Archives
- Protoss Forge
- Protoss Stargate
- Protoss Fleet Beacon
- Protoss Arbiter Tribunal
- Protoss Robotics Support Bay
- Protoss Shield Battery
- Protoss Cannon (can attack if enabled again)
-- Extra --
- Terran Beacon
- Zerg Beacon
- Protoss Beacon
- Terran Flag Beacon (I think if computer owned it may not randomly drop flags on it)
- Zerg Flag Beacon (same as above)
- Protoss Flag Beacon (same as above)
- Doors (disable and enable will toggle between open a close)
- Floor Hatches (disable and enable will toggle between open can close)
- Traps (disable and enable will toggle between activated 'will attack' and non-active 'won't attack'
--ArchnTag(U) |
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12-04-2002, 05:46 PM
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#9 (permalink)
| BattleForums Senior Member
Join Date: Dec 2002 Location: Riding the Bebop Age: 24 Posts: 1,513
| Thank you! Now... THAT'S a long list... Longer than i thought...
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12-05-2002, 05:42 PM
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#11 (permalink)
| Respected Member
Join Date: Aug 2002 Location: Middle of Nowhere Age: 44 Posts: 1,075
| All I can say is ...damn... that has got to be one of the best sites I have seen to date that covers trigger tutorials, and I have been to many.
Thank you ArchnTagHardCPU for enlightening us all on this, and all the other techniques at that site.
I would suggest that anybody trying to be a map maker go to this site, and bookmark it. http://www.trickznstuff.net
Again thank you ArchnTagHardCPU
__________________ The Silent One |
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12-05-2002, 06:36 PM
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#12 (permalink)
| BattleForums Senior Member
Join Date: Dec 2002 Location: Riding the Bebop Age: 24 Posts: 1,513
| That site didn't bring me any new information really... I knew most of the tricks already, except the list of cloakable units...
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01-27-2003, 08:55 PM
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#13 (permalink)
| BattleForums Newbie
Join Date: Jan 2003 Location: Dominican Republic Posts: 1
| Cloak Units Help I put the tigger:
Always
Disable doodad state for (the unit) at(The location)
Its doesnt work!!
please what is happening!!
Last edited by Crookedfoot; 01-27-2003 at 09:15 PM.
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01-27-2003, 09:39 PM
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#14 (permalink)
| BattleForums Junior Member
Join Date: Jan 2003 Posts: 99
| I had no idea you could cloak units without that ability. Could somebody plz explain how to do this to me? Is it also possible to make non-cloaked Dark Templars?
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