ok i found out how to do what i meant.. looking at a protected map of course
its pretty simple, i was on the right track.. but a little off
here is what i meant...
Force/Player: Computer
IF: Current Player has suffered at least 1 deaths of ling
THEN: Modify death counts for Current Player: Subtract 1 for ling
Modify score for Players/Allies/Force1 ect.: Add 1 custom
preserve
Comment: (I need 1 of these for each enemy unit in the game we kill)
(by the way i inserted the subtract 1 ling from death counter ... for future peurposes.. but i may scrap it)
Force/Player: Allies/AllHumanPlayers
IF: Current Player custom score is at least 0
THEN: Show Leaderboard for most custom. Display label: of 30 to next level
Disable use of comps in leaderboard calculations
Force/Player: Allies/AllHumanPlayers
IF: Current Player custom score is at least 30
THEN: Show Leaderboard for most custom. Display label: of 65 to next level
Disable use of comps in leaderboard calculations
...this will add up all kills and put it on the custom leaderboard.. for all players to have shared experience.. then at 30 kill syou level up and a new leaderboard shows with the next level..65
the kills add up slower then you actually kill the lings..
and i have hypers in(5 triggers of always wait 0 ms 63 times and 1 preserve for a nuetral with no wait commands)
but they add up prefectly 30 lings killed 30 customs.. if i use a splash unit it might not work as you know but im not using splash.. i hate ally games were you kill close together and someone has a bat,archon,reaver ect.
as far as that one protected maps' labels on leaderboards showing typed in names of units .. but in game shows of 60 to next lvl/of 100 next lvl... it is strange and it has something to do with the file extension .chk i think...? oh well.. i assume he did some crazy stuff in the event his map was unprotected and i have no problem with that. I got my shared exp custom leaderboard to work for each levelup im happy
