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BattleForums.com Forums > StarCraft > Starcraft General > Starcraft Maps and Modifications

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Old 08-26-2003, 11:22 PM   #1 (permalink)
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Bound Help

Im making a bound called I)ark Bound dedicated to the clan im in
(The I)ark clan) but its screwing up and on my first trap the units that i create go stray from the explosion area and walk around or just stand there.So if u could dl it and fix it or tell me whats wrong it would be apreciatated

Note:I have not made anymaps before that have been put on the internet but i know a lot about triggs and and units settings and stuff so dont call me a noob and dont say like "Oh there's to many ****ing n00bs out there and there all making tons of sh*ty maps" if ur not going to help then leave.

thx
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Old 08-27-2003, 02:27 AM   #2 (permalink)
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first, I think this should be standard, but try to post up what editor you use when you post up a map, I ALWAYS get units unplaceable with my editor practically..

anyways, your map is full of problems, lol. first, you have a hyper trigger and wait in the same player, and thats not good. second, your locations are pretty small. I never played it, but there is probably not room for all the units to be made so they go all over the place. usually it is done 2x2 locations and stuff like that. also, I would suggest having the kill location go farther off to the left so you see its name separate, and some of ur locations are out of place.

but in general it messes up because you have the hyper trigger (wait 0 seconds) in the same player as that of the person who is running the boomie triggers.
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Old 08-27-2003, 03:34 AM   #3 (permalink)
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well it still doesnt work but i fixed some other problems you had
i could fix it all the way but i dont understand your locations
if u made them easier to understand i would fix it all the way.
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File Type: scx i)ark bound.scx (25.1 KB, 1 views)
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Old 08-27-2003, 06:48 AM   #4 (permalink)
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Like fritfrat said the locations are too small. In triggers don't have the wait 0 milliseconds. You have to make switches for it to be online compatible. Make a location where the appear and make trigger: Player brings at least 1 ling to that location, set switch 1.
Next trigger you do: switch 1 is set, create units, kill units, wait w/e.Like that, if you don't get what im saying message me, ill be glad to fix the problem for you.
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Old 08-27-2003, 11:55 PM   #5 (permalink)
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thanks guys ill check what u guys said and try to fix it

BTW i use scxe 2.6
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Old 08-28-2003, 12:16 AM   #6 (permalink)
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hey i think i made the loacations more understandable so skating master if you would still like to fx it (which i would like a lot ) then plz do so.
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Old 08-28-2003, 12:49 AM   #7 (permalink)
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you need waits, other wise it does them all at the same time, if thats what you want tho its ok.

to fix it have it like this.

Conditions: Instead of always have switch 1 is set. (Make another trigger saying always set switch 1 and dont preserve trigger.)

Actions: Do what you already have but change so its create whatever kill at whereever then wait ___ miliseconds, then continuse with next row.

You dont have to do the actions part if you dont want, but im thinnking thats what you intended like.
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