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BattleForums.com Forums > StarCraft > Starcraft General > Starcraft Maps and Modifications

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Old 08-22-2003, 09:46 PM   #1 (permalink)
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Need Bound Ideas

I am about 12 traps through my bound and i need good ideas for traps, more preferably explosions. I am not a noob just out of ideas. So if anyone could post a map or describe a trap or something?
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Old 08-22-2003, 11:24 PM   #2 (permalink)
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Well, I can't explain well, but

- Make 2 rows with 2 squares seperating them.
- Make one row explode 1 at a time going up. Make the other go down.
- Make it 14 squares high/long whichever direction you want to run in.
- Make it 2 sqaures thick.
- On the 2nd to bottom/first explosion create an area to rest. (Meaning 3 & 4 squares up make a spot in the middle connecting the two rows where you rest.)
- On the second to the top/last explosion make another area in the middle connecting the two rows.
- After the explosions going up and down finish, make 2 explosions that happen at the same time in the middle two rest areas, but make it just enough time to escape and move on.

If you understand that then yay me because I suck at explaining but if you dont understand then I'll make a map for you to explain it better. Good luck.

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Old 08-22-2003, 11:34 PM   #3 (permalink)
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heres an idea for a bound name that I bet has already been used thou
I call it
'WHO THE HELL PLAYS THIS BOUND ANYWAYS Bound'
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Old 08-23-2003, 02:07 AM   #4 (permalink)
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Quote:
Originally posted by (V)aster)V(ind
heres an idea for a bound name that I bet has already been used thou
I call it
'WHO THE HELL PLAYS THIS BOUND ANYWAYS Bound'
That was fricken pointless and it was all spam. Besides, we should name it THE_MATRIX_RELOADED PLAYS BOUNDS. I think bounds are fun they are just over rated and a lot of n00bs create dumb as crap maps. I think this one just might be good unless he was lying about being a n00b.

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Old 08-23-2003, 05:58 AM   #5 (permalink)
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oh i aint no noob, there are a few good bounds, and im working to make this 1 a good one too, but well see how it comes out
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Old 08-23-2003, 06:25 AM   #6 (permalink)
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Did you use my idea?

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Old 08-23-2003, 03:11 PM   #7 (permalink)
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the question is, is that who here has heard of sandbound, icebound, snowbound, and all the other orignials?? :P

I have a great idea from marble madness, a NES game, lol. make explosions like this: you have a curving path, that goes right, up, right, down, right, whatever. have archons blowing up on every spot, decently fast, except for 2 safe squares that keep on moving forward, and you gotta keep up with. if you have ever played marble madness on NES (somehow) just look at the last level last obstacle
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Old 08-23-2003, 04:40 PM   #8 (permalink)
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I didnt get your idea matrix, im not to good at understanding things that have a lot of words Kirby i might use that idea, if i have enough locations left. Looks like im going to have to reuse locations. And I cant get my arbiter trap to work... hes recalling to slow.
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Old 08-23-2003, 04:43 PM   #9 (permalink)
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lol marble madness, that was a fun game!
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Old 08-23-2003, 06:09 PM   #10 (permalink)
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master, you have that too!? I beat it every time I play it now, lol

EDIT: get more than 1 arbitor. and ya you can just move old locations into new spots and use them over

EDIT EDIT: cant just stop making comments. so mastermind you ever beat the ultimate level? you remember the moving floor?

and ya as far as reusing locations you need to just place burrowed units there to move it to.

Last edited by fritfrat; 08-23-2003 at 06:19 PM.
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Old 08-23-2003, 10:22 PM   #11 (permalink)
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uh i have more than 1 arbitor, and its set to 1 cost, and the wait is at 90 milliseconds. It Recalls, waits like 2 seconds then recalls again in the next spot.

Oh ya almost forgot, i know how to move locations, and im gonna do that so dont worry.
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Old 08-23-2003, 11:47 PM   #12 (permalink)
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Here I'll create the idea on a map.

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Old 08-23-2003, 11:58 PM   #13 (permalink)
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Ack double post. Here it is.

~ E D I T ~
Aww crap it doesn't work here I'll either send it to you in mail or put it into a zip file.

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File Type: scm infested fenix\'s example.scm (36.1 KB, 9 views)
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Old 08-24-2003, 12:04 AM   #14 (permalink)
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Crap please really sorry for triple post........ Sorry sorry sorry...
Here it is.

P.S. It might be a good idea to speed it up...

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File Type: zip fenixs level example.zip (36.3 KB, 6 views)
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Last edited by -MatriX-; 08-24-2003 at 02:54 AM.
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Old 08-24-2003, 06:27 PM   #15 (permalink)
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Try doing small ones that are slow a little, but confusing with the explosions, make them have to use skill to beat it
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Old 08-24-2003, 06:53 PM   #16 (permalink)
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actually no, I didn't beat the ultimate level...it was too hard, and by that time I got mario...started trying to beat that...now THAT is hard
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Old 08-24-2003, 07:36 PM   #17 (permalink)
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Matrix your attachment still loads as an attachment....


EDIT: Nvm it did before but i just clicked on it again and it worked... :hbut

EDIT: I see thx I think ill use that.

Last edited by Infested.Fenix; 08-24-2003 at 07:41 PM.
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Old 08-24-2003, 09:53 PM   #18 (permalink)
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Good thx can you maybe put credit in for me?

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Old 08-25-2003, 03:17 PM   #19 (permalink)
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Here's a bound i made a long time ago that sucked and i didn't really concentrate on it that much...check it out
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File Type: scx §piral ßound.scx (42.0 KB, 4 views)
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Old 08-25-2003, 04:54 PM   #20 (permalink)
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Yea ill give you credit in the intro.
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