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08-19-2003, 06:18 PM
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#1 (permalink)
| BattleForums Junior Member
Join Date: Jul 2003 Location: Maine, USA Posts: 177
| Ideas for a bound trigger Im making a bound map and can not come up with a trigger for something in it. I have seen in some bounds to the left of the screen a leaderboard the says "levels completed" or something like that. Can someone help me out with the conditions and actions for a trigger like that, thats would have a leaderboard of the levels completed. 
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08-19-2003, 06:22 PM
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#2 (permalink)
| Registered User
Join Date: Jun 2003 Location: Albuquerque, New Mexico, USA, N. America, Earth, Solar system, Milky way, Universe... Posts: 132
| Simple. Make a triger:
Always:
Show leader board: score custom
Computer leaderboard status: disabled.
Thats it.
When you beat a level, make it's score increase by one.
thaths it! Now, I need to to get SF working....
(7posts to 100! |
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08-19-2003, 06:29 PM
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#3 (permalink)
| BattleForums Junior Member
Join Date: Jul 2003 Location: Maine, USA Posts: 177
| im confused. what would you use for custom and how would you make it increase?
Note: Starforge doesnt work for me either!!
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08-19-2003, 06:34 PM
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#4 (permalink)
| Registered User
Join Date: Jun 2003 Location: Albuquerque, New Mexico, USA, N. America, Earth, Solar system, Milky way, Universe... Posts: 132
| lol I think there is a major programming flaw in SF. Any ways under actions list, there is a thing called Leaderboard(points). Thats the one, it shows a list of options in the trigger: Kills, Resources, Razings, ect. To change it use Set Score (5 more posts untill 100!!!). |
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08-19-2003, 06:43 PM
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#5 (permalink)
| BattleForums Junior Member
Join Date: Jul 2003 Location: Maine, USA Posts: 177
| I think I get it now, thanks!
(I HOPE SF GETS BETTER SOON!)
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08-19-2003, 06:49 PM
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#6 (permalink)
| Registered User
Join Date: Jun 2003 Location: Albuquerque, New Mexico, USA, N. America, Earth, Solar system, Milky way, Universe... Posts: 132
| I use that trigger stuff for games with level up functions, RPGs mostly... still can't get SF to work... (2 more, 2 more, 2 more...) |
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