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BattleForums.com Forums > StarCraft > Starcraft General > Starcraft Maps and Modifications

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Old 08-16-2003, 11:42 PM   #1 (permalink)
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burrow

is there a way to make units burrow and unburrow using a triggers?
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Old 08-17-2003, 02:50 AM   #2 (permalink)
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im not sure if enabling/disabling doodad state would do it....ive never needed to unburrow using a trigger....
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Old 08-17-2003, 05:06 AM   #3 (permalink)
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computer units burrow automaticly when there are not enemies to it and burrowing is researched.

To make a zergling unborrow when there is no one around you can use the "order" action to make it move.
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Old 08-17-2003, 05:51 AM   #4 (permalink)
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I think, but I don't remember clearly, that that was not enough actually. That is, having a trigger order once only stops the burrow for that instant, then it resumes its normal programming and burrows again. However if you have the unit ordered to patrol at its same location, it'll stay in place I believe.
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Old 08-18-2003, 04:58 AM   #5 (permalink)
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i got it to work using the patrol thingy but for some reason when i tell it to build one zergling it makes two. do u know how i can only make one? i attached the file. its just a the basic thing im tryin to do
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File Type: scx burrow.scx (36.3 KB, 3 views)
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Old 08-18-2003, 10:21 AM   #6 (permalink)
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Yeah once I made a map to tell a lurker to move with preserve trigger with no one next to it and it burrowed insanely while unburrowing so it was like half burrowed half unburrowed it looked awesome.

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Old 08-18-2003, 06:42 PM   #7 (permalink)
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Also if you change the player the unit will unborrow (even if both players have burrowing) you can create the "always burrowing" effect doing this. To prevent them from unborrowing you can make the players nuetral i think both of them have to be nuetral.
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Old 08-18-2003, 07:43 PM   #8 (permalink)
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ok but do u know y it creates 2 when i tell it to create 1?
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Old 08-18-2003, 07:58 PM   #9 (permalink)
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it creates two zerglings instead of 1 because you have two players. you selected "All Players" for who the trigger applies to, so if the conditions are set for both players 1 and 2, it will run for both players 1 and 2. you can fix this by changing it from "all players" to "player 2" or whatever you want.


also, to keep a lurker burrowed when units come to it you need to have them owned by a neutral player too
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Old 08-18-2003, 08:51 PM   #10 (permalink)
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But that's not what I meant. It was a glitch in my bound map before I fixed it, you see I would tell a lurker to move but since there was no one there to attack (or something crazy like that) it kept re-burrowing even with hyper triggers telling it to move. It was a still motion half burrowed, half unburrowed lurker.

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Old 08-18-2003, 11:21 PM   #11 (permalink)
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thanx fritfrat. matrix, thats trippy
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