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BattleForums.com Forums > StarCraft > Starcraft Maps and Modifications

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Old 08-10-2003, 08:23 PM   #1 (permalink)
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Looping .wav files

How do you loop .wav files for music? Do I just keep making the same trigger?
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Old 08-10-2003, 10:13 PM   #2 (permalink)
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use switches or else ur trigs are meesed up make sure to wait the length of the song. and use hypertrriggers for seemless transitions.
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Old 08-10-2003, 10:19 PM   #3 (permalink)
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# milliseconds = 1 second? can you tell me how to convert it
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Old 08-10-2003, 10:30 PM   #4 (permalink)
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1000 milli seconds are in one second

so if your wav is 20 seconds long you will need a 20,000 millisecond wait (just add 3 zeros)

Last edited by Bolt Head; 08-12-2003 at 12:42 AM.
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Old 08-11-2003, 11:19 PM   #5 (permalink)
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i hope u know the prefix mili means thousandth...
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Old 08-11-2003, 11:33 PM   #6 (permalink)
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Srry this is a bit off topic but its about wavs. In my map there is a music wav in it. Yet for somepeople they like the peace and quiet so is there a way to stop the music from playing half way through the song or is it impossible?
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Old 08-12-2003, 12:43 AM   #7 (permalink)
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it is impossable to stop a wav half way though
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Old 08-12-2003, 10:15 AM   #8 (permalink)
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Wow how many times do people ask this question? to make it work better do the hyper trigger then (if you know how to convert Starcraft milliseconds into minutes and seconds) then put "play wav" for a player you want the music to apply to then put "wait" for however many milliseconds you need to and then put "preserve trigger".

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