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Old 08-09-2003, 01:41 AM   #1 (permalink)
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Doodad State

In triggers, what exactly does enable/disable doodad state do. I know that disableing some units makes them cloaked, but can it do any other cool stuff?

Also, is there a way that if you build a building (IE supply depot), it can turn into a trap (IE: flamewall, guntrap, whatever)?
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Old 08-09-2003, 04:19 AM   #2 (permalink)
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Doors:
Enable: Closes door(doors moves up)
Disable: Opens door(door moves down)
Toggle: Closes and opens with the preserve trig on(I can't word something so I'll not say it)


For not playing sc in about a month here it goes:
I don't think you can create traps and doors, their doodads and if you want them to create it as a unit, you still can't, it didn't come as units when you first bought sc.
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Old 08-09-2003, 06:25 AM   #3 (permalink)
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When you place a trap or door in the installation tileset with original staredit, the data for it is stored in the doodad section of the map. However, when you place one with SCXE, the data goes in the unit section.

I'm not sure if you can use the create units trigger to make traps, but I doubt it.

The doodad state trigger can also make traps unable to attack, I think. That's what it was originally intended to do: traps and doors.
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