Register for free, and make this box disappear!

Welcome to the BF Forums! Register Now, It's Free!


Welcome to the BF Forums; your source for the latest video game news, strategies, discussions, and resources. Join over 66,000 like-minded gamers to chat about your interests in our community.

You are currently viewing the forums as a guest user, which limits your access to certain content, contests, downloads, and more. By joining our free community, you will be able to respond in discussions/articles, contact members privately (PM), participate in regular-scheduled contests, see less advertisements, and have access to many other features. Registration is quick, easy, and completely free.



Have your questions answered. Share your thoughts about a topic. Take 2 minutes, Register Now!
BattleForums.com Forums > Major Games > Starcraft > Starcraft Maps and Modifications

We're Half-Way There!! - BF Lotto: $50 Ebay or Amazon Gift Card - A Single Click is All It Takes...

Reply
 
Thread Tools Display Modes
Old 06-29-2003, 07:11 PM   #1 (permalink)
BattleForums Senior Member
 
Lwek's Avatar
 
Join Date: May 2003
Age: 18
Posts: 4,494
"Brand New Idea" for a new Madness

I thought about this when I was bored yesterday night. How about I make a "Random Madness" map. You could either to be terran, zerg, or protoss. IF you choose terran, you get a random ground unit.(done with switches) Then after 500 kills, you get a random terran hero ground unit. Then after 1000 kills, you get a random air unit. Atleast after 1500 kills, you get a random hero air unit. All this applies to the other races, too.

Here's how it would work: ( I'm probably not going to use the hyper trigger in this map )

[Key or Legend]

Switch 1 = Terran Units

Switch 2 = Protoss Units

Switch 3 = Zerg Units


-PLAYERS-
Player 1
-CONDITIONS-
Current player brings exactly one Dark Templar to 'Terran units'
-ACTIONS-
Randomize Switch 1
Preserve trigger.

Triggers to create the Terran units.

-PLAYERS-
Player 1
-CONDITIONS-
Switch 1 is set
-ACTIONS-
Create 1 terran marine for current player.
(this action is not neccessary if the hyper trigger is not in game)Wait 1000 Millieseconds
Preserve Trigger.

-PLAYERS-
Player 1
-CONDITIONS-
Switch 1 is set
-ACTIONS-
Create 1 terran ghost for current player.
Wait 1000 Millieseconds.

Etc, etc, etc I'll have to create a trigger for every terran unit, protoss unit, and zerg unit and for every human player.
Then if you don't want to get terran units anymore and you want to get protoss units You'll have to do the following:

-PLAYERS-
Player 1
-CONDITIONS-
Player 1 brings exactly 0 Dark Templar to 'Terran units'
-ACTIONS
Clear Switch 1
Preserve trigger.

-PLAYERS-
Player 1
-CONDITIONS-
Player 1 brings exactly 1 Dark Templar to 'Protoss units'
-ACTIONS-
Randomize switch 2.
Preserve trigger.

OR If I'm going to do it this way. One of the triggers above will have to match this one but with different switches.

-PLAYERS-
Player 1
-CONDITIONS-
Player 1 brings exactly 1 Dark Templar to Protoss units'
-ACTIONS-
Radomize switch 2
Clear switch 1
Clear switch 3
Preserve Trigger

So guys, tell me if you like my idea?

-Master Virus:lucifer
Lwek is offline   Reply With Quote
Beitrag Sponsored Links

__________________
Ads suck! Take 2 minutes to register for your free account, and GET RID OF THESE ADS!
Old 06-29-2003, 07:31 PM   #2 (permalink)
BattleForums Addict
 
(V)aster)V(ind's Avatar
 
Join Date: Jun 2003
Location: permantly fused to the PS2
Posts: 564
hmm
make 2 switches for each, that way there are 4 outcomes...
ie. switch 1 and 2 set - Marine
switch 1 set, 2 cleared - Ghost
switch 1 cleared, switch 2 set - Goliath
switch 1 and 2 cleared - Vulture
Possibly I don't know but it sounds like a good idea
__________________
<font color = blue><glow = red>Final Fantasy 8,9,10,x-2 + Dynasty Warriors 4 + NBA Live 2004 = no more Starcraft</font></glow>
(V)aster)V(ind is offline   Reply With Quote
Old 06-30-2003, 01:48 AM   #3 (permalink)
BattleForums Senior Member
 
Lwek's Avatar
 
Join Date: May 2003
Age: 18
Posts: 4,494
I want like 5 outcomes for each race.
Terran might be, marine, firebat, siege tank, vulture, goliath.
Protoss might be zealot, dragoon, archon, probe. ( i might have to go with dt)
Zerg might be zergling, hydralisk, ultralisk, broodling, drone.
Lwek is offline   Reply With Quote
Old 06-30-2003, 06:00 PM   #4 (permalink)
lol just as planned
 
Wing Zero's Avatar
 
Join Date: Oct 2002
Location: Philly
Posts: 11,656
doh i have a madness map i left unfinish wiych is kind of like ur idea...... bah go for it u do better job

heres the map which i left unfinished for some other time to finish if any one wann help finish or make better ask me
Attached Files
File Type: scx starcraft warz.scx (52.0 KB, 2 views)
__________________
The Lost World of ThorneStar: DiabloCraft Racing: Rock N' Roll Edition CONFIRMED with Bloom and Brown

CLICK ON US IF U LIEK MUDKIPZ


  _  ∩ 卐
( ゜∀゜)彡 Oppai! Oppai! Starcraft 2!!
  ⊂彡[

Last edited by Wing Zero; 06-30-2003 at 06:09 PM.
Wing Zero is online now   Reply With Quote
Old 06-30-2003, 08:49 PM   #5 (permalink)
BattleForums Addict
 
(V)aster)V(ind's Avatar
 
Join Date: Jun 2003
Location: permantly fused to the PS2
Posts: 564
I was wondering...
what is a hyper trigger?
could I see one w/o the .zip file?
__________________
<font color = blue><glow = red>Final Fantasy 8,9,10,x-2 + Dynasty Warriors 4 + NBA Live 2004 = no more Starcraft</font></glow>
(V)aster)V(ind is offline   Reply With Quote
Old 06-30-2003, 08:59 PM   #6 (permalink)
BattleForums Senior Member
 
Lwek's Avatar
 
Join Date: May 2003
Age: 18
Posts: 4,494
Umm here's a map with the hyper trigger.
You can also download the hyper trigger on this site but I've never downloaded that hyper trigger so I don't know if it's correct:

http://sww.pogostick.net/2002/bw.htm
Attached Files
File Type: scm hyper trigger.scm (24.6 KB, 5 views)
Lwek is offline   Reply With Quote
Old 06-30-2003, 09:43 PM   #7 (permalink)
BattleForums Addict
 
(V)aster)V(ind's Avatar
 
Join Date: Jun 2003
Location: permantly fused to the PS2
Posts: 564
well, those triggers make me feel like an idiot...
they are soo easy...
__________________
<font color = blue><glow = red>Final Fantasy 8,9,10,x-2 + Dynasty Warriors 4 + NBA Live 2004 = no more Starcraft</font></glow>
(V)aster)V(ind is offline   Reply With Quote
Old 07-01-2003, 01:15 PM   #8 (permalink)
BattleForums Senior Member
 
tassadar920's Avatar
 
Join Date: May 2003
Location: My house
Posts: 2,048
no they aren't obvious for some ppl.

Most ppl don't understand hyper triggers.
__________________
: )
tassadar920 is offline   Reply With Quote
Old 07-01-2003, 02:44 PM   #9 (permalink)
BattleForums Senior Member
 
Lwek's Avatar
 
Join Date: May 2003
Age: 18
Posts: 4,494
Well I got the terrain down with my Random Madness map. I'm going with only 3 random units for each race because each race has totally different units. I needed to make them fair.
Lwek is offline   Reply With Quote
Old 07-01-2003, 06:10 PM   #10 (permalink)
BattleForums Senior Member
 
tassadar920's Avatar
 
Join Date: May 2003
Location: My house
Posts: 2,048
smart .

make the beginning of the game cool, don't just give them the units, make it pause and show text like this:

Checking Races...
Randomizing Race Units...
Checking Randomization...
Checking Upgrades...
Final Clearance Check?

Cleared.

then have it do a loading panel:

Loading... 1%
Loading... 2%

really fast with lots of " spaces " inbetwee.
__________________
: )
tassadar920 is offline   Reply With Quote
Old 07-02-2003, 01:41 PM   #11 (permalink)
BattleForums Senior Member
 
Lwek's Avatar
 
Join Date: May 2003
Age: 18
Posts: 4,494
Am I doing the randomizing switches right?, cause it doesn't seem to work. It just creates all 3 units at once.
Lwek is offline   Reply With Quote
Old 07-03-2003, 02:19 AM   #12 (permalink)
BattleForums Junior Member
 
Qmando's Avatar
 
Join Date: Jun 2003
Posts: 53
hmm, i didnt bother to read most of the posts so i dont know what u did but u said u wanted 5 outcomes so do something like:

-player-
someone
-conditions-
player ? brings at least 1 "chooser" to locatinos terren
-actions-
randomize switch "1"

-player-
whatever
-conditions-
switch "1" is set
-actions-
randomize switch "2"
randomize switch "3"

now for the unit making part:

-player-
sajdhajh
-conditions-
switch "1" is cleared
-actions-
create one marine at location whateva
preserve trriger

-player-
jsadhhj
-conditions-
switch "1" is set
switch "2" is cleared
switch "3" is cleared
-actions-
create one ghost at locations whateva
preserve trigger

im leaving out the players and actinos in next triggers cause its to much work and im lazy

-conditions-
switch "1" is set
switch "2" is set
switch "3" is set
make some guy
preserve trig

-conditions-
switch "1" is set
switch "2" is cleared
siwtch "3" is set

-conditions-
switch "1" is set
switch "2" is set
switch "3" is cleared

ok, u get 5 possible things, only one prob... you have a much higher chnce of geting the switch 1 cleared thing then the others because u have to get 3 switchs for the others and only 1 for switch 1 cleared guy
__________________
Qmando is offline   Reply With Quote
Old 07-03-2003, 03:13 PM   #13 (permalink)
BattleForums Senior Member
 
Lwek's Avatar
 
Join Date: May 2003
Age: 18
Posts: 4,494
I'm only having 3 outcomes now. But what trigger would clear Switch 1.
Lwek is offline   Reply With Quote
Old 07-03-2003, 03:19 PM   #14 (permalink)
BattleForums Senior Member
 
tassadar920's Avatar
 
Join Date: May 2003
Location: My house
Posts: 2,048
look at this:

Player A
---
Always
---
Randomize Switch 1
Randomize Switch 2

Player A
---
If switch 1 is set
If switch 2 is set
---
Create unit A
preserve

Player A
---
If switch 1 is set
If switch 2 is cleared
---
Create unit B
Preserve


that's how u do it, not hard at all.
__________________
: )
tassadar920 is offline   Reply With Quote
Old 07-03-2003, 03:20 PM   #15 (permalink)
BattleForums Senior Member
 
tassadar920's Avatar
 
Join Date: May 2003
Location: My house
Posts: 2,048
Whoops:

Player A
---
If switch 1 is cleared
If switch 2 is cleared
---
Mkae unit C
preserve


THEN, if you want one unit to be more common, for the final combo of set/cleared make that unit, so its the most common (tho mayb weaker than the others) unit.
__________________
: )
tassadar920 is offline   Reply With Quote
Old 07-03-2003, 03:39 PM   #16 (permalink)
BattleForums Senior Member
 
Lwek's Avatar
 
Join Date: May 2003
Age: 18
Posts: 4,494
All 3 units equal health. But How do I randomize the switch so It can create the 3 units in any order.

probe, zealot, probe, dragoon, dragoon, zealot, probe, probe, dragoon, zealot, probe etc.
Lwek is offline   Reply With Quote
Old 07-03-2003, 04:06 PM   #17 (permalink)
BattleForums Senior Member
 
tassadar920's Avatar
 
Join Date: May 2003
Location: My house
Posts: 2,048
do you mean, it creates 1, then another of em (could b the same) then another, etc??? that's not hard:

Player A
---
Switch 2 is cleared
Switch 3 is cleared
---
Randomize switch 2
Randomize switch 3
preserve

---
Switch 2 is set
Switch 3 is set
---
Create unit A
Clear switch 2
Clear switch 3
Preserve

---
Switch 2 is set
Switch 3 is cleared
---
Create unit B
clear switch 2
clear switch 3
preserve

---
switch 2 is cleared
switch 3 is set
---
Create unit C
Clear switch 2
Clear switch 3
Preserve
__________________
: )
tassadar920 is offline   Reply With Quote
Old 07-03-2003, 04:08 PM   #18 (permalink)
BattleForums Senior Member
 
Lwek's Avatar
 
Join Date: May 2003
Age: 18
Posts: 4,494
Ok you can only get 3 units: zealot, probe, reaver. Now I want you, the player, to get those units in randomizing order. Now I have tried your idea. I only get Zealots.

Player 1 brings 1 dt to protoss units
Switch 1 is cleared
2 is cleared
---
randomize 1
randomize 2
preserve trigger


1 is set
2 is set
---
create probe
clear 1
clear 2
preserve trigger


1 is set
2 is clear
---
create zealot
clear 1
clear 2
preserve trigger


1 is clear
2 is set
---
create reaver
clear 1
clear 2
preserve trigger


player 1 brings 0 dt to protoss units
---
clear 1
clear 2
preserve trigger

Last edited by Lwek; 07-04-2003 at 02:21 AM.
Lwek is offline   Reply With Quote
Old 07-04-2003, 10:12 AM   #19 (permalink)
BattleForums Senior Member
 
tassadar920's Avatar
 
Join Date: May 2003
Location: My house
Posts: 2,048
there's already a problem, that last trigger, when 0 dt are there clear it constantly? Why is that there, its useless.

my triggers would work perfetly i believe, i don't see hwy you would get all zealots, unless you were unlucky enuf to have it randomize itself that way the whole tim.
__________________
: )
tassadar920 is offline   Reply With Quote
Old 07-04-2003, 02:04 PM   #20 (permalink)
BattleForums Senior Member
 
Lwek's Avatar
 
Join Date: May 2003
Age: 18
Posts: 4,494
OMG I found out the problem. Cause I didn't think it was necessary to have 2 switches for each race unit. So I made switch 2 to be cleared if you aren't on the terran beacon. I did this before you told me to have 2 switches. Thanks for the help, but thanks for not reminding me to clear the switch even though you didn't know. Of course I will have this unprotected and post it up here.
Lwek is offline   Reply With Quote
 
Reply

Get rid of all these ads! Take 30 seconds to register.

« can someone post where to download scxe 2.5? | How The Hell Do U Make Bounds?!?!?! »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 12:52 AM.



Powered by vBulletin® Version 3.7.2 | Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0