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BattleForums.com Forums > StarCraft > Starcraft General > Starcraft Maps and Modifications

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Old 06-27-2003, 01:18 AM   #1 (permalink)
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Maps

As the name indicates...
if you have a map that you want some insight on, just post it here
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Old 06-27-2003, 01:27 AM   #2 (permalink)
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i need help making this map more exciting and i need help balancing out the three different races

thx

i have nothing wrong with jews, its just a theme
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File Type: scx die jews final.scx (72.3 KB, 8 views)
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Old 06-27-2003, 01:49 AM   #3 (permalink)
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hows about making the jews that die in the gas chamber like subtract gas
so u start with like 10000
then when each jew makes it there its -1 gas.
WHen ever u kill a jew its +1gas
if u get up to like 20000gas, then u win or something:fwink
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Old 06-27-2003, 02:12 AM   #4 (permalink)
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Matrix RPG map...
I dunno, made it for fun...Then I got my exams and I forgot about it
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File Type: scx ! m«at»rix«rpg ver.Æ».scx (122.7 KB, 10 views)
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Old 06-27-2003, 02:19 AM   #5 (permalink)
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Comment me on this map that I made a couple weeks ago.
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Old 06-27-2003, 02:25 AM   #6 (permalink)
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and this...
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Old 06-27-2003, 08:15 AM   #7 (permalink)
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well master mind isint that kind of like the same thing? lol... just dont see that making it more exciting... maybe if someone would explain how to make them get increasingly harder? could i maybe do it with a trigger that set the HP % up every "x" mins or so? i dunno help me out plz.
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Old 06-27-2003, 04:13 PM   #8 (permalink)
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hmmm
Trigger 1
conditions
-Jews have suffered exactly # of kills
-Jews have accumalated exactly #of gas or minerals
Actions
-Set health points at location: set to 50%
Trigger 2
Conditons
-Jews have suffered exactly # of kills*2
-Jews have accumalated exactly #of gas or minerals*2
Actions
-Set health points at location: set to 60%
Trigger 3
Conditons
-Jews have suffered exactly # of kills*3
-Jews have accumalated exactly #of gas or minerals*3
Actions
-Set health points at location: set to 70%
and so on and so forth
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Old 06-27-2003, 04:20 PM   #9 (permalink)
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i got a map. as some may know the DAMN AI isnt working to well!!
well here it is
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File Type: scx omfg the battlecruiser v1.0.scx (49.5 KB, 4 views)
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Old 06-27-2003, 05:54 PM   #10 (permalink)
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Quote:
Originally posted by spectre2
i got a map. as some may know the DAMN AI isnt working to well!!
well here it is
Here's the fixed version with the ai: Send all units in random suicide mode.

The problem with yours, you probably didn't put it under preserve trigger. It worked for me when I did it.
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File Type: scx omfg the battlecruiser v1[2.scx (49.3 KB, 4 views)
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Old 06-27-2003, 07:31 PM   #11 (permalink)
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im working on a map "A. I." i wont say anymore, but i will say that im looking for beta testers (probably to b tested after the summer is over) It's taking me and my friend HELLA time to make it.
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Old 06-27-2003, 07:43 PM   #12 (permalink)
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I'll be a beta tester. But tell me, is it a rpg?
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Old 06-27-2003, 07:55 PM   #13 (permalink)
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I'll be a beta tester too..

and heres my map progress so far...!
:wavey and have fun at ur cottage or wherever you are going tass!
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File Type: scx [6] knightsofvalor2.scx (80.4 KB, 4 views)
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Old 06-27-2003, 08:49 PM   #14 (permalink)
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its not an rpg its a cool thing though. (Just remember that u wanted to beta for me) ill be gone all summer now, leaving soon.
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Old 06-27-2003, 08:57 PM   #15 (permalink)
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ill test it
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Old 06-27-2003, 09:05 PM   #16 (permalink)
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i will also test it, if there's any room left.
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Old 06-28-2003, 01:12 AM   #17 (permalink)
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there's plenty of room, me and my friend aren't sure yet, but i think it's going to be 2 player only. (Sadly, we've hit over 500 triggers and were not half way done with p1's comp a.i.)
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Old 06-28-2003, 01:13 AM   #18 (permalink)
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bah my first noobie map
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File Type: scx suicide attack.scx (26.8 KB, 6 views)
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Old 06-29-2003, 03:04 AM   #19 (permalink)
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And I forgot to ask... Who wants their maps distributed on b.net?
who doesn't?
Who just doesn't give a funik?
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Last edited by (V)aster)V(ind; 06-29-2003 at 03:08 AM.
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Old 06-29-2003, 03:05 AM   #20 (permalink)
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its sooo close to be done, and its pretty late here....
I am taking care of the dog..
so here it is...
I still need to add the info about the units, the select side trigger thingy, the story line, mission breifings, and the spells...and thats about it...and I've hit the 255 location limit...
I'd say 91% done!
:madatu :wavey :fencing
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File Type: scx [6] knightsofvalor2.scx (90.4 KB, 6 views)
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