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BattleForums.com Blizzard Gaming Forums > Gaming > Starcraft > Starcraft Maps and Modifications


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Old 07-05-2003, 03:08 AM   #51 (permalink)
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Lets all hope SF isn't as annoying as SD.
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Old 07-05-2003, 04:17 PM   #52 (permalink)
lol just as planned
 
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and its easy to learn they look hard
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Old 07-05-2003, 04:23 PM   #53 (permalink)
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they all look hard the first time you look at em.
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Old 07-05-2003, 05:38 PM   #54 (permalink)
lol just as planned
 
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the sprite thingy looks hard thu i wonder what will become with SCUMS
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Old 07-05-2003, 07:27 PM   #55 (permalink)
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I'm not worried about how hard it is. I'm worried about how annoying it is going to be like SD. Like you can't undo what you did if you accidently put terrain on the wrong place. In SD, there's no cancel button in the Unit Properties box. I might have accidentally highlighted the wrong unit and changed it to the wrong player. I know these little mistakes takes seconds to undo the mistakes, but would you want to deal with those mistakes every time you edit a map?
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Old 07-05-2003, 11:35 PM   #56 (permalink)
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im pretty sure with all the time going into Star Forge it won't be nearly as buggy as scm draft
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Old 07-05-2003, 11:38 PM   #57 (permalink)
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*he hopes*
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Old 07-06-2003, 01:32 AM   #58 (permalink)
lol just as planned
 
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well at least the gay DBZ maps are almost normanl they always have like 9999+4314 SF hap better go lil higher then 9999
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Old 07-06-2003, 02:37 AM   #59 (permalink)
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you cant go over 9999 sc blocks it....
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Old 07-06-2003, 03:26 AM   #60 (permalink)
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you can go over 9999 but the number will not be displayed
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