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BattleForums.com Forums > Major Games > Starcraft > Starcraft Maps and Modifications

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Old 06-23-2003, 02:10 PM   #1 (permalink)
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Placing Doodads anywhere

I found this on trickznstuff.net and though you all might like to know about it.

StarEdit > Tutorials > Techniques > Placing Doodads Anywhere

Overview
Allows the placement of doodads anywhere, regardless of terrain. Useful for many situations.

Effect
This trick allows you to place a doodad on ANY TERRAIN (or combination of terrain), with any surroundings (aside from other doodads).

Do It
1. Change the terrain to the way you want it to be when you are finished.
2. Now modify the terrain so that it will support the doodad that you want to place. It does not matter HOW you change the terrain, as long as the doodad fits where you want it to.

3. Select the doodad you want to place, and move it over the area you want to place it until it's completely green, but DO NOT CLICK YET.

4. Press Ctrl-Z repeatedly until the terrain is back to the way you want it, WITHOUT moving the mouse.

5. Once you have it back to the way you want it (the image of the doodad should still be green), click the mouse button.

6. What? No doodad? What cheap trick is this? Don't worry, we're not through yet. Press Ctrl-Z (to undo the click you just made), then press Ctrl-Y (to REDO the click you just made) and there's your doodad!


Additional Info
Well, there are two things to be said about this. Doodads still retain their ground level. For example, if you were to place a bridge to connect High Ground to High Ground (one of the many uses), any units on the bridge would be unable to see units past either end of the bridge, since it would be like looking from Low Ground to High Ground, bridges being Low Ground doodads. On the same note, placing a High Ground doodad on Low Ground would allow any units on the doodad the behind-doodad tactical advantage AS WELL AS a High-to-Low Ground advantage , useful for sniper maps. Also, two of the same doodads (I'm not sure about differing doodads) cannot be placed next to each other using this method. In otherwords, you can't make a superlong bridge or anything Oh, I learned this trick from Madman414, although I haven't seen him on Battle.net recently.

-Kirbot
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Old 06-23-2003, 03:30 PM   #2 (permalink)
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Nice but when you said:

1. Change the terrain to the way you want it to be when you are finished.

What do you mean by it? Use a program and change a terrain to space or something?
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Old 06-23-2003, 03:43 PM   #3 (permalink)
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Here is what he said in a more readable way:

1. Do your terrain in the spot so it looks exactly the way you want it in the end (for e.g.: 2 high ground areas space apart slightly with no water inbetween
2. Now change the terrain so there is enuf water between the two so you can put a bridge there.
3. Click the bridge icon and put it over the water so that its completely green.
4. Hit ctrl+z until the two large ground areas are back again.
5. Click once to "place the bridge"
6. Click ctrl+z, then ctrl+y and your doodad should appear....


Lemme try this...

EDIT: ok it works .
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Last edited by tassadar920; 06-23-2003 at 03:47 PM.
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Old 06-23-2003, 04:42 PM   #4 (permalink)
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Man I can't believe I didn't figure that out myself. It works.
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Old 06-23-2003, 05:05 PM   #5 (permalink)
lol just as planned
 
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man its confusing

nvm its cool it works
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Last edited by Wing Zero; 06-23-2003 at 06:14 PM.
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Old 06-23-2003, 08:11 PM   #6 (permalink)
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lol i took a while to figure it out too :0.
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Old 06-23-2003, 08:22 PM   #7 (permalink)
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After reading what you posted earlier, I then got it.
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Old 06-23-2003, 09:04 PM   #8 (permalink)
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lol yes this is a old trick but isn't needed that much now because of programs like GUedit. Or isom where you could change the small area to the terrain you need to place the doodad properly

It is however a nice trick to know
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Old 06-23-2003, 11:14 PM   #9 (permalink)
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plus by doing this on some tilesets, it sets the map into rectangular terrain mode (whatever u want to call it)
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