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BattleForums.com Forums > Major Games > Starcraft > Starcraft Maps and Modifications

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Old 06-20-2003, 09:36 AM   #1 (permalink)
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trigger for opening doors

How do you open doors with a trigger, what is it.

campaign editor
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Old 06-20-2003, 02:45 PM   #2 (permalink)
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The action is Set Doodad State

If you wanted to open a door you disable it and if you want to close it you enable it

The action woudl look like this

[Disable] Doodad state for [upperright door] at location [door] for [ALL PLAYERS]
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Old 06-20-2003, 02:59 PM   #3 (permalink)
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BLESS YOU!!!!!!!!!!!!!
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Old 06-20-2003, 03:09 PM   #4 (permalink)
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You probably could got help from the SCXE help section. Just press f1 when in editor.
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Old 06-20-2003, 09:02 PM   #5 (permalink)
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bless bolt head??? god things are getting weird in this forum!
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Old 06-20-2003, 10:07 PM   #6 (permalink)
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LOL Yeah. I bless my Computer and the brain that is apparently inside my head!.!
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Old 06-20-2003, 11:06 PM   #7 (permalink)
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Lol, its just that i was getting really annoyed so.
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Old 06-20-2003, 11:37 PM   #8 (permalink)
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Annoyed of what?
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Old 06-21-2003, 09:27 AM   #9 (permalink)
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annoyed at how slow we answered your question? try bein patient man!
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Old 06-21-2003, 12:00 PM   #10 (permalink)
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i talked to drunken, hes a friend of heimdals and hes a beta tester
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Old 06-21-2003, 12:02 PM   #11 (permalink)
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is it just me or idd you post this in the wrong thread?
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Old 06-21-2003, 12:39 PM   #12 (permalink)
lol just as planned
 
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so disable they go down so enable they go back up right? what happens if they keep going up and dwn whe u want to go thru? i seen maps that do that
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Old 06-21-2003, 12:58 PM   #13 (permalink)
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Toggle the door makes it Disable and Enable constantly once preserved.
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Old 06-21-2003, 01:11 PM   #14 (permalink)
lol just as planned
 
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huh? im not really good at triggers
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Old 06-22-2003, 02:13 AM   #15 (permalink)
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It is generaly a toggle function. like Master Virus said

But it might be a trigger where other players will end up closing the door. so as the triggers cycle though they see ...
player 1 - open door
player 2 - close door
player 3 - close door

an example of this INCORRECT close trigger is
players:
-FORCE 1
condtions:
-CURRENT PLAYER brings exactly 0 men to location door
actions:
-enable doodad state for all players @ location door
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