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06-20-2003, 09:36 AM
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#1 (permalink)
| BattleForums Junior Member
Join Date: Jan 2003 Location: Adun Age: 18 Posts: 46
| trigger for opening doors How do you open doors with a trigger, what is it.
campaign editor  |
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06-20-2003, 02:45 PM
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#2 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Posts: 1,194
| The action is Set Doodad State
If you wanted to open a door you disable it and if you want to close it you enable it
The action woudl look like this
[Disable] Doodad state for [upperright door] at location [door] for [ALL PLAYERS] |
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06-20-2003, 02:59 PM
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#3 (permalink)
| BattleForums Junior Member
Join Date: Jan 2003 Location: Adun Age: 18 Posts: 46
| BLESS YOU!!!!!!!!!!!!!
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06-20-2003, 03:09 PM
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#4 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 18 Posts: 4,494
| You probably could got help from the SCXE help section. Just press f1 when in editor. |
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06-20-2003, 09:02 PM
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#5 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Location: My house Posts: 2,048
| bless bolt head??? god things are getting weird in this forum!
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06-20-2003, 10:07 PM
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#6 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 18 Posts: 4,494
| LOL Yeah. I bless my Computer and the brain that is apparently inside my head!.! |
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06-20-2003, 11:06 PM
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#7 (permalink)
| BattleForums Junior Member
Join Date: Jan 2003 Location: Adun Age: 18 Posts: 46
| Lol, its just that i was getting really annoyed so.
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06-20-2003, 11:37 PM
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#8 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 18 Posts: 4,494
| Annoyed of what? |
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06-21-2003, 09:27 AM
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#9 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Location: My house Posts: 2,048
| annoyed at how slow we answered your question? try bein patient man!
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06-21-2003, 12:00 PM
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#10 (permalink)
| BattleForums Junior Member
Join Date: Jun 2003 Location: California Age: 18 Posts: 146
| i talked to drunken, hes a friend of heimdals and hes a beta tester
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06-21-2003, 12:02 PM
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#11 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Location: My house Posts: 2,048
| is it just me or idd you post this in the wrong thread?
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06-21-2003, 12:39 PM
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#12 (permalink)
| lol just as planned
Join Date: Oct 2002 Location: Philly Posts: 11,667
| so disable they go down so enable they go back up right? what happens if they keep going up and dwn whe u want to go thru? i seen maps that do that
__________________ The Lost World of ThorneStar: DiabloCraft Racing: Rock N' Roll Edition CONFIRMED with Bloom and Brown   
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06-21-2003, 12:58 PM
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#13 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 18 Posts: 4,494
| Toggle the door makes it Disable and Enable constantly once preserved. |
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06-21-2003, 01:11 PM
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#14 (permalink)
| lol just as planned
Join Date: Oct 2002 Location: Philly Posts: 11,667
| huh? im not really good at triggers
__________________ The Lost World of ThorneStar: DiabloCraft Racing: Rock N' Roll Edition CONFIRMED with Bloom and Brown   
CLICK ON US IF U LIEK MUDKIPZ
_ ∩ 卐
( ゜∀゜)彡 Oppai! Oppai! Starcraft 2!!
⊂彡[ |
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06-22-2003, 02:13 AM
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#15 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Posts: 1,194
| It is generaly a toggle function. like Master Virus said
But it might be a trigger where other players will end up closing the door. so as the triggers cycle though they see ...
player 1 - open door
player 2 - close door
player 3 - close door
an example of this INCORRECT close trigger is
players:
-FORCE 1
condtions:
-CURRENT PLAYER brings exactly 0 men to location door
actions:
-enable doodad state for all players @ location door |
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