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BattleForums.com Forums > StarCraft > Starcraft General > Starcraft Maps and Modifications

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Old 06-19-2003, 08:40 AM   #1 (permalink)
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How do you unprotect maps??

Here goes nothing. I was searching the web for Starcraft stuff that I can't remember now but I found this website that told how to "unprotect" maps, using all of these wierd techniques. It is possible, and I would really like to find out how because I lost the website URL and name. Please help me, anyone, please. Thanks!!!

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Old 06-19-2003, 08:44 AM   #2 (permalink)
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Beats me, although I'd like to know too. If you figure out, tell me--I know of several maps that I'd like to edit because the user forgot a win trigger or decided that first grade english was sufficient enough for all of his message triggers. Either that or I want some of the sounds to use in my maps. I feel that I should have a right to all of their content considering I don't lock or encrypt mine, and I feel that people in general need to work together rather than rip a person's map off. If we were all happy little clams we'd be sharing maps and triggers and sounds, but no, dang map stealers. BAH! Anywho, tell me if you figure it out.
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Old 06-19-2003, 12:24 PM   #3 (permalink)
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If eitehr of you ever un-protect a single map i will have to rate you in my head as TOTAL NEWBIES.

When people protect maps, it's for a reason, they don't want little snoopers to come in and steal their hard work.
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Old 06-19-2003, 05:29 PM   #4 (permalink)
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Ah yes, but there is always that subtle difference between "stealing" hard work and kindly "sharing" hard work. I don't lock my maps because I think that even if it will get stolen, which it probably will, it allows a person to see it and how I did much of it. For one map, I couldn't figure out how to give the neutral units to another player. But then, I looked in one unlocked Turret Defense, was able to copy a trigger, and finished my map.

Personally, I think locking maps is quite frustrating, to say the least. I have seen well made maps that could have used a subtle correction to make them the best maps ever, but I cannot get into them to merely change something such as the amount of upgrades. Take Starship Troopers SE, for instance. Actually, I can get the map by e-mailing the guy, but why go through all that trouble? I have been able to beat that flawlessly each time, due solely to the fact that his anti-medic wall trigger does not cover a large enough location and due to the fact that he has fifty+armor upgrades possible. With 50 armor, you become invincible. The arbitors are pretty cheap too, considering the enemy doesn't have shared vision. I would quickly alter this to make it harder and more fair, which in turn would make it more fun. HOWEVER, the map is LOCKED! So, instead, we get to see these possible treasure troves get lost beneath the endless pile of defenses and bounds. These reasons here should be a good reason to leave a map unlocked or at least release and unlocked version, shouldn't they?

YES people may steal the hard work, but there is also the pride that a person should receive in knowing that THEY might have inspired a person to make a good map because THEY felt it unnecessary to lock their map containing all their time and knowledge. I don't get too mad when a person steals my maps--I figure it will happen. However, I do feel good knowing that occasionally a map maker is out there that is inspired by my ideas and decides to make a different map using many of the triggers I have created. Heck, if I found some odd way to make a new unit that was actually playable over bnet, there is no way that I'd just use this new unit in all of my maps and lock them all. I would want to see my work in other maps, as well.

Just my two cents worth of sense. I believe that map making should be a community of sharing ideas, which includes triggers. Ideas locked away are about a good as using a refrigerator for soccer. Creating triggers can be quite lengthy--it took me about ten hours for a single map of perfectly timed spawn triggers--so why not share them?

Plus, if you un-protect a map, it has to use at least some thought in unprotecting it, so why would we be considered Total Newbies? =P
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Old 06-19-2003, 05:42 PM   #5 (permalink)
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The site with the information is:

Link removed

You can just go under the Starcraft Hacking forums to find the site. Don't go abusing this information. Althought I've never used this idea to unprotect a map.

Last edited by TrongaMonga; 09-14-2003 at 05:10 PM.
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Old 06-19-2003, 06:23 PM   #6 (permalink)
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i don't think the method works, it would load the terrain and try to load the units, then sc editor would crash
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Old 06-19-2003, 06:52 PM   #7 (permalink)
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I would like to say that defending againsed map stealers or hideing your information or wavs is not the only reason people protect maps.

I made a very large map called House of the Haunted this map is somewhat popular but it is 666kb (about 8 times the size of a normal map) if i left this unprotected then there would be many people that would open the map and look around. Thats not the problem though the problem comes when they close the map and hit save creating a extra copy of the map to be distributed and overwrite the existing one creating a endless download struggle.

It is always nice when you join a game and you already have the map. Without map protection this would not be possable
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Old 06-19-2003, 08:43 PM   #8 (permalink)
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Nice point Bolt.

Bad thing you did a poor job protecting that map, i somehow stumbled on a copy of the terrain (someone used a .scm/x converter and somehow made a .jpg of your whole map) saved me crap loads of time playing .
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Old 06-19-2003, 11:49 PM   #9 (permalink)
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Thanks all, and anyways, tassadar920, the reason I want to unprotect a map is because I've never beaten Heaven Bound. I had Battle.net before but it stopped working. I havent been able to beat it and I need 3 people so what I wanted to do was create 2 extra zerglings so I could beat it. That simple. Well, thanks.

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Old 06-20-2003, 03:14 AM   #10 (permalink)
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there is a simple program that makes picture of maps even if there protected ill post it here

??? are zip files not allowed anymore?
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Old 06-20-2003, 04:25 AM   #11 (permalink)
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can you tell me how to post files?
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Old 06-20-2003, 08:27 PM   #12 (permalink)
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Quote:
Originally posted by a@...
can you tell me how to post files?
Go to the button "Post Reply" at the bottom of the thread or just click on quote at any of the posts. Then at the bottom of the screen, theres a rectangle light blue box that says

Attach file:
Maximum size: 200000 bytes

Click on the browse button and find the file. Remember what it says below the browse button. Those files are only valid.

If you would click on the quote button then the Attach file box is not at the bottom of the post. It's somewhere in the middle.
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Old 07-28-2003, 07:20 AM   #13 (permalink)
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Quote:
Originally posted by InsaneWallaby
Beats me, although I'd like to know too. If you figure out, tell me--I know of several maps that I'd like to edit because the user forgot a win trigger or decided that first grade english was sufficient enough for all of his message triggers. Either that or I want some of the sounds to use in my maps. I feel that I should have a right to all of their content considering I don't lock or encrypt mine, and I feel that people in general need to work together rather than rip a person's map off. If we were all happy little clams we'd be sharing maps and triggers and sounds, but no, dang map stealers. BAH! Anywho, tell me if you figure it out.

I donate my kidneys, so should you..
err, thats basically what you're saying, If you don't protect your maps thats your own problem, most maps need to protect because of the color changing, opening a map with changed colors reverts it. If you want the sounds look for them on a search engine. There is another way of getting sounds out of a protected map, but I'll leave that up too people who apply themselves to getting sounds. If he forgot the win trigger, who cares just don't play it again if you dont' want too lose after you beat it.
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Old 07-29-2003, 01:40 AM   #14 (permalink)
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Dude Gator don't bump threads.

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Old 07-31-2003, 06:20 PM   #15 (permalink)
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well the unprotect method wont work for me against scmtoolkit but i havent tried to do it with guedit yet
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Old 07-31-2003, 08:26 PM   #16 (permalink)
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dude dont bump! this thread is really old!

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Old 08-01-2003, 12:17 AM   #17 (permalink)
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If the public knew how to unprotect maps, why the hell bother protecting your map? People who protect thier map obviously don't want people to edit them. You claim you only want sounds and to learn from triggers but I say that's a load of crap because you all have hidden agendas.

There are probably over six threads on how to unprotect maps, this thread will be forgotten and someone else will start a new thread asking this same damn question.
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Last edited by DrunkenWrestler; 08-01-2003 at 12:20 AM.
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Old 08-03-2003, 08:31 PM   #18 (permalink)
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OMFG STOP BUMPING THAT MEANS STOP REPLYING HERE IT IS A DEAD THREAD!!!
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Old 08-04-2003, 02:44 AM   #19 (permalink)
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First rule of unprotecting maps: Do not inquire about how to unprotect maps.
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Last edited by DrunkenWrestler; 08-04-2003 at 03:32 AM.
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Old 08-04-2003, 04:29 AM   #20 (permalink)
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............. DO YOU LISTEN TO ME??? DONT BUMP. DONT POST ANYTHING MORE ON THIS THREAD IT IS OLD OKAY?!?!?!?!?!?!? Do you understand the words comin outta my mouth?!?!?!

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