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06-18-2003, 04:22 AM
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#1 (permalink)
| BattleForums Newbie
Join Date: Jun 2003 Posts: 10
| Map Ok im trying to make a map , like OMFG THE ULTRALISKS .... but when i say to add 6 zerglings , it makes like 40
Heres my trig:
Elapsed time = 300 secs
Always
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Create 6 zerlings at "location"
Create 6 zerlings at "location"
Create 6 zerlings at "location"
Comment: Attack 1
Display Text: Round 1
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Yes those are different locations help?!?  |
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06-18-2003, 04:39 AM
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#2 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 19 Posts: 4,494
| I use to have this problem too. You have it under the human force. It will create 6 zerglings for every human players. Just uncheck the force box and put it under the players. |
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06-18-2003, 05:19 AM
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#3 (permalink)
| Respected Member
Join Date: Dec 2002 Location: San Jose Age: 21 Posts: 4,204
| Yeah... uncheck "All Players" or "Force 1" and check each player that'll use the trigger instead. |
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06-18-2003, 04:37 PM
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#4 (permalink)
| BattleForums Newbie
Join Date: Jun 2003 Posts: 10
| Thanks
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06-18-2003, 06:33 PM
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#5 (permalink)
| BattleForums Newbie
Join Date: Jun 2003 Posts: 10
| ... Hey thanks again ... now i wanna know if u can... help me make is so:
If there is no player1 , no units spawn for his part... |
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06-18-2003, 07:20 PM
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#6 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Posts: 1,194
| you should add a condtion that includes "current player"
tell me the trigger you have currently include player |
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06-18-2003, 07:44 PM
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#7 (permalink)
| BattleForums Newbie
Join Date: Jun 2003 Posts: 10
| Players:
1<--- Human & 7<--- Computer
Conditions:
Player 1 commands at most 0 buildings.
Always
Actions:
End scenario for player1.
Kill all any unit for player 7.
Preserve Trigger.
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I have tried bring , and command ... all of them at least , at most , exactly
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06-18-2003, 08:52 PM
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#8 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Location: My house Posts: 2,048
| why kill p7's units?
This is a trigger that will make units for p1 only if he is in game.
(somewhere on the map make a map revealer or something for p1)
Condition:
player 1 brings 1 map revealer to anywhere
Actions:
blah blah blah...
Or you can change the condition to:
player 1 brings 1 "chosen building" to anywhere (stick a building somewhere ont he map)
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06-18-2003, 08:59 PM
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#9 (permalink)
| BattleForums Newbie
Join Date: Jun 2003 Posts: 10
| nah i fixed it ... i wanted it so that if p1 is not thre only p2 and p3's units will spawn
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06-18-2003, 09:16 PM
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#10 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Posts: 1,194
| ohh so you just had to make the trigger for the human players individually then.
PS. You know i think im liking my avatar more now lol |
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06-18-2003, 09:18 PM
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#11 (permalink)
| BattleForums Newbie
Join Date: Jun 2003 Posts: 10
| man when i tested it the first 2 times it worked now it doesnt...
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06-18-2003, 09:47 PM
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#12 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Location: My house Posts: 2,048
| well what did you change?
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06-18-2003, 09:52 PM
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#13 (permalink)
| BattleForums Newbie
Join Date: Jun 2003 Posts: 10
| nothing i did:Players:
1<--- Human & 7<--- Computer
Conditions:
Player 1 commands exaclty(changed from at most) 0 buildings.
Always
Actions:
End scenario for player1.
Kill all any unit for player 7.
Preserve Trigger.
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06-18-2003, 10:06 PM
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#14 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Location: My house Posts: 2,048
| why do you have an always with the other condition?
why is there a preserve? you can't kill p1 and 7 more than once...
Umm besides that i don't even know why you have that trigger? what is it there for
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06-18-2003, 10:08 PM
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#15 (permalink)
| BattleForums Newbie
Join Date: Jun 2003 Posts: 10
| OK its like a defence map , but if there is NO player 2 or 3 the units wont spawn .... i need a trigger for that
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06-18-2003, 10:17 PM
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#16 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 19 Posts: 4,494
| OK do something easier.
Have a unit or building that everyone must require to have to be alive.(or switch or anything else)
Then do:
-Conditions-
Player 1 brings 0 <marine> to <abc>
-Actions-
Remove or kill all men at <unit spawn> for foes.
preserve trigger.
The units will still spawn at the location but it will remove it once it appears at that spawning place. |
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06-18-2003, 10:23 PM
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#17 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Location: My house Posts: 2,048
| listen.
My problem with all this is i really don't understand what that trigger even does and what this is all about.
EXPLAIN!!!
show me the trigger that spawns, describe the map, send the terrain, DO SOMETHING THAT WILL HELP ME SEE THE MAP IN MY HEAD!
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06-18-2003, 10:46 PM
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#18 (permalink)
| BattleForums Newbie
Join Date: Jun 2003 Posts: 10
| Ok heres the spawn trig
Elapsed time = 300
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Creat 7 Zerglings at location 1
Creat 7 Zerglings at location 1
Creat 7 Zerglings at location 1
Display Text Msg: Round 1
Comment: Attack 1
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Yes those are different locations...
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06-19-2003, 01:30 AM
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#19 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Location: My house Posts: 2,048
| so what is the other trig for...
What i see right now is this:
trigger (spawn trig)
For player F (a comp player)
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Wait 3 milliseconds
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Create 7 at location 1 for player A
Create 7 at location 2 for player B
etc...
Display Text MSG to player <"ROUND 1">
Comment <"A 1">
Then:
Player A
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P-A controls 0 <"UNIT"> at location "imalive"
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end scenario for p1
Then yo uneed a trigger to start the killing of Player A
Player A
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Player controls 0 units
Foes control at least 1 unit
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Set Defeat
those 3 triggers will create units after 300 milli, set defeat if he has no units and eenmies do, and then kil him... i still don't understand whta you want.
If you give me a description of the triggers you want like this:
I need triggers to:
kill players
set the killing
create units
i willl give you the triggers you need, but right now im mixed up on what your asking help for.
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06-19-2003, 01:47 AM
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#20 (permalink)
| BattleForums Newbie
Join Date: Jun 2003 Posts: 10
| I need a trigger to kill P7(CPU) if like player has been defeated ..
kill as in stop the spawning of p2's enemeys
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