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06-11-2003, 08:03 PM
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#1 (permalink)
| BattleForums Junior Member
Join Date: May 2003 Age: 16 Posts: 64
| Text Triggers I need text triggers, i use to have a program but i thought it was useless so i deleted it. Thanks in advance :unlucky 
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06-11-2003, 09:41 PM
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#2 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Location: My house Posts: 2,048
| text triggers?
what do you mean?
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06-12-2003, 11:06 PM
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#3 (permalink)
| BattleForums Junior Member
Join Date: May 2003 Age: 16 Posts: 64
| like instead of going through all of the lists you can just like copy and paste trigs i forgot program name
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06-13-2003, 06:37 PM
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#4 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Posts: 1,194
| copy and paist triggers that would be slower. when scrolling though the list use your keyboard too.
For example when you want to preserve a trigger click the new trigger action button , then press R ^ Enter |
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06-13-2003, 08:17 PM
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#5 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 19 Posts: 4,494
| Hey if you want to create massive ammounts of triggers relating to kills for money, download this program. |
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06-14-2003, 04:04 AM
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#6 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Posts: 1,194
| i hate that program lol
its ok though i guess
Last edited by Bolt Head; 06-14-2003 at 04:08 AM.
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06-14-2003, 05:03 AM
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#7 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 19 Posts: 4,494
| I like it but the only thing I hate about is that:
For example when you kill 25 units, You can only get minerals, gas, or turn on a switch. I wanted that program to: create a civilian at a certain place after you have killed 25 units. |
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06-14-2003, 07:21 AM
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#8 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Posts: 1,194
| You use that switch to create a civion
Switch 1 is set
Clear Switch 1 create one civ , its in the readme  |
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06-16-2003, 03:05 PM
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#9 (permalink)
| BattleForums Junior Member
Join Date: Jun 2003 Location: Ca, Qc, St-Agathe Posts: 141
| uh? sorry but it's a bit hard.What's in the 2nd box, the one that u write in, what do we write in it?
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06-16-2003, 06:48 PM
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#10 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 19 Posts: 4,494
| For SCtrigger:
first box is how far apart do you want the trigger to fire.( every "25" kills you want to have 1 mineral
Second Box is when do you want the triggers to stop. (Stop creating triggers at 5000 kills)
Thrid box refers the all the units at the right. ( "229" any units)
Bolt head - wouldn't I have to do that for each human player. Switch one would be for player 1 switch two for player 2 etc. I don't want to do that. For example in Zergling Blood - If switch one was set, it would create a civ for every human player. |
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06-16-2003, 06:50 PM
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#11 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 19 Posts: 4,494
| Quote: Originally posted by Master Virus For SCtrigger:
first box is how far apart do you want the trigger to fire.( every "25" kills you want to have 1 mineral
Second Box is when do you want the triggers to stop. (Stop creating triggers at 5000 kills)
Thrid box refers the all the units at the right. ( "229" any units)
Bolt head - wouldn't I have to do that for each human player. Switch one would be for player 1 switch two for player 2 etc. I don't want to do that. For example in Zergling Blood - If switch one was set, it would create a civ for every human player. | N e ways I don't want to turn this into a huge War. I don't make madness maps any ways. But this cold be useful for RPGs. |
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