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BattleForums.com Forums > StarCraft > Starcraft General > Starcraft Maps and Modifications

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Old 05-14-2008, 01:39 AM   #1 (permalink)
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Screen mover

ive wanted to see how screen mover was made for a long time, i want to know how the creater made it so u die when u leave screen when i try to open it with scmdraft it cant open it, when i try to open it with starforge i get overflow error 6, if any1 knows how he did it or how to open the map plz tell me

also i wanted to know how to make cannons fire without pylon like on town warz, its protected so i cant look
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Old 05-14-2008, 09:15 AM   #2 (permalink)
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Re: Screen mover

Educated guesss:

1. create a location the size of your screen.

2. center location owned by "screen mover"

3. check if players control <unit type> in location. If they do not, kill it.
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Old 05-15-2008, 06:45 AM   #3 (permalink)
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Re: Screen mover

what do u mean by #3 i dont know any trigger to do that
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Old 05-19-2008, 11:33 AM   #4 (permalink)
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Re: Screen mover

Player brings 0 <unit> to <location>.
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Old 05-19-2008, 06:22 PM   #5 (permalink)
lol just as planned
 
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Re: Screen mover

Quote:
also i wanted to know how to make cannons fire without pylon like on town warz
make a location and set the doodad state to on or what ever
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Old 07-31-2008, 08:40 PM   #6 (permalink)
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Re: Screen mover

well im the map maker of that so if you need anything
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Old 08-16-2008, 07:14 PM   #7 (permalink)
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Re: Screen mover

What do you mean like how it follows the observer that is done by a series of triggers like this

(all the trigger)

Code:
Trigger("Player 8"){
Conditions:
    Always();

Actions:
    Move Location("Player 8", "Protoss Observer", "Anywhere", "Observer");
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
    Switch("Switch1", set);

Actions:
    Center View("Observer");
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
    Command("Player 1", "Zerg Zergling", Exactly, 1);

Actions:
    Set Switch("Switch1", set);
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
    Deaths("Player 1", "Zerg Zergling", Exactly, 1);

Actions:
    Set Switch("Switch1", clear);
}

//-----------------------------------------------------------------//
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