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BattleForums.com Forums > Major Games > Starcraft > Starcraft Maps and Modifications

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Old 03-03-2008, 12:54 AM   #1 (permalink)
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Units damage values are changing all by themselves?!

i got an Alan Schezar in my map.. It is the strongest unit..
it is supposed to attack for 6666 ground i cant remember its air attack
It was set fine, in game it showed 6666, but in the unit setting the space where 6666 should be is blank.
In the unit settings menu, under Alan Schezar it says No Ground Weapons, and No Air Weapons,
so both the attack values have nothing but a blank space...
AlanSchezar is the Hero Goliath.. why isnt the weapons showing????

whats up with that?
now after editing the map some, and saving and testing, the hero gol hits for 24(or whatever its default attack is)
that isnt right...how did it change?
I know i didnt do itt since there is a blank space where its attack values should be in the unit settings menu..
how did it change? and how do i change it back?

Also, i got the regular protoss templar attack to change, but sometimes it changes back to default... why is this?

Could it be i made the map with scmdraft, then i loaded it into starforge?
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Old 03-03-2008, 04:06 PM   #2 (permalink)
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Re: Units damage values are changing all by themselves?!

Yea, starforge screws everything up.
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Old 03-03-2008, 04:11 PM   #3 (permalink)
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Re: Units damage values are changing all by themselves?!

i also asked on warboards..
and a guy said i needed the new scmdraft version 0.8.0

i dled it and it works...i can change alan schezars attacks values finally..
thnaks for the info tho.. yeah switching between editors does have adverse affects tho
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Old 04-01-2008, 07:26 PM   #4 (permalink)
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Re: Units damage values are changing all by themselves?!

no...no...no...no...no...WRONG! i use starforge and dont have any problems once so ever, i take offense to that
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