Get rid fo this ad! Click here to register for your free account.
Welcome to the BF Forums! Register Now, It's Free!
Welcome to the BF Forums; your source for the latest and greatest video game news, strategies, discussions, and resources. Join over 60,000 like-minded gamers from around the world to chat about your interests in our community.
You are currently viewing the forums as a guest user, which limits your access to certain content, contests, downloads, and more. By joining our free community, you will be able to respond in discussions/articles, contact members privately (PM), participate in regular-scheduled contests, see less advertisements, and have access to many other features. Registration is quick, easy, and completely free.
Have your questions answered. Share your thoughts about a topic. Take 2 minutes, Register Now!
like binary d, and mario d, how can beacons cloaked?
i did the trigger
Player: Unit who owns building
Conditions: Always -> Always
Actions: Set Doodad state -> Disable Doodad state for building owned by player at 'location'
****ing staredit. i swear im going to kill that admin
CONDITIONS:
-always ACTIONS:
-disable doodad state for :UNIT: at :LOCATION:
-create 1 :detector: for :PLAYER: at :LOCATION:
-wait 500 milliseconds
-remove 1 DETECTOR: for :PLAYER: at :LOCATION:
The unit should be a computer unit and you should not be shared vision with it. The detector should be yours.
__________________
The Lost World of ThorneStar: DiabloCraft Racing: Rock N' Roll Edition CONFIRMED with Bloom and Brown
CLICK ON US IF U LIEK MUDKIPZ