Alrighty! ok..so ur right, they go to p12 (i suggest using scmdraft or p12 editor of SCXE) but when p12 gets the nexus, have it say...
--Example-- (being player 1 left to give to player 2)
Conditons--
COMMAND
Player 12 Commands atleast 1 nexus
Player 4 Commands atleast 1 nexus (confirms that player 1 has lost his nexus)Actions--
Give Units
Give all player 12 nexus to player 2 (so gives the player 1 nexus to player 2)
Preserve Trigger
And victory is easy
Kill
Force one (red team) kills one Force 2 (player 4-6) Nexus
End Scenario in victory for current player
PS: This example is based off of player 1, so like force 1 is checked off, but...that should work...and change around for 4...and just change if 2 leaves, give to three...AND if worst comes 2 worse...make player 7/8 comps...and give 7 a nexus and 8 a nexus, so u dont gotta worry about them leaving, just make 7 ally force 1, force 1 ally 7 and 8 ally force 2, force 2 ally 8...and u should be fine
