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09-05-2005, 02:31 AM
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#1 (permalink)
| BattleForums Junior Member
Join Date: Sep 2005 Age: 19 Posts: 25
| 10 kills = 10 ore how do u make it so that every 10 kills u get 10 ore. ( without making 10000 triggers that say " accumulate 10 , 20 , 30 , 40 .. etc .. 100, 200 .. etc "
Thats just gay
I've heard there was a way to subtract the points or something .. can someone help me ?
(I'm using Starforge 2.2 ) |
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09-05-2005, 05:38 AM
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#2 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 19 Posts: 4,494
| ScTrigger
This program creates one of the hardest triggers in Staredit. Kills for cash. This program can create 100 triggers in a snap. You can create triggers that converts kills to minerals or gas. Need help with this program? Reply back. |
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09-05-2005, 10:47 PM
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#3 (permalink)
| BattleForums Junior Member
Join Date: Sep 2005 Age: 19 Posts: 25
| there is an easier way .. its like
Conditions
Current player accumulates 10 kills
Actions
Give currentplayer 10 minerals
subtract 10 kills
preserve |
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09-07-2005, 12:48 AM
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#4 (permalink)
| BattleForums Member
Join Date: Jun 2005 Location: New England Age: 18 Posts: 373
| That doesn't work. You cannot subtract kills. It would continually recognize ten kills and give the trigegred mineral amount. You'd have to use the kill score for the conditions and actions as that can be changed. That unfortunately is what develops your end score of a game and a,llows you to get large scores, it is not based on 1 score per unit. It would require it to be reset to 0 with any kill score as well as providing minerals. If units will be doing splash damage or you have multiple units killing at once, then kill score is tricky to use welland won't give you extra minerals for multiple kills at once. In a series of 10 kills it would be virtually impossible unless you're killing all of the same unit. SC Trigger would be your best bet for this situation.
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09-09-2005, 08:52 AM
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#5 (permalink)
| BattleForums Newbie
Join Date: Dec 2003 Age: 28 Posts: 16
| I would just use SC Trigger... it is quick and easy. |
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10-06-2005, 12:46 AM
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#6 (permalink)
| BattleForums Newbie
Join Date: Oct 2005 Age: 28 Posts: 1
| here's a easy one.. base on the following user above
Conditions
Current player accumulates 10 kills
Actions
Give currentplayer 10 minerals
SET KIll SCORE To 0
preserve |
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10-06-2005, 03:03 AM
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#7 (permalink)
| BattleForums Senior Member
Join Date: May 2003 Age: 19 Posts: 4,494
| Quote: |
Originally Posted by minizt here's a easy one.. base on the following user above
Conditions
Current player accumulates 10 kills
Actions
Give currentplayer 10 minerals
SET KIll SCORE To 0
preserve | Won't work. I have tried that and failed.
The conditions have to be about kill score, not kills. |
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10-06-2005, 05:37 AM
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#8 (permalink)
| IMMERSION RUINED
Join Date: Mar 2005 Location: Garden Grove, CA Age: 18 Posts: 2,451
| I've never had to make a game like this where you would need this, but you would have to use that sctrigger program (as mentioned I think) in order to make all the triggers for you. You would have to do 10, 20,30,40,50-500 or so, then you can drop it to like every 25 kills or something.
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10-06-2005, 11:08 PM
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#9 (permalink)
| I still play games
Join Date: Nov 2003 Posts: 1,720
| Conditions:
Always
Actions:
Create leaderboard "custom score"
Conditions:
<Player> kills <quantity> of <units>
Actions:
Add 1 custom for <player>
preserve trigger
Conditions:
Player custom score is 10
Actions:
Set custom score to 0 for <player>
Modify resources for <player>: Add 10 ore.
But yea, it'd involve alot of triggers, just use sc trigger.
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